Barotrauma

Barotrauma

Combat Overhaul Reloaded(COR) [Ru En] [ARCHIVED]
597 Comments
nik200777 Jul 28 @ 4:38am 
With the mod, the talents of the Security Officer break down, namely the rightmost in the first lane, and the leftmost in the second
Battle Engineer  [author] Jul 19 @ 3:32am 
uh, no reason it shouldnt?
rayvier Jul 18 @ 11:40pm 
does it work with dynamic europa
rFenyx Jul 6 @ 9:56am 
Update please
heheboi Jun 14 @ 9:48am 
Так попробуй Combat Overhaul Legacy
Ryan Gosling Jun 14 @ 9:24am 
плохо продуман режим ПВП, обойма для пп появляется с 1 патроном, а для винтовку вообще не подходящие патроны в ящиках
_𝐇𝐎𝐏𝐄_ Jun 10 @ 12:04am 
ЛОВИ МОЮ ГАДЗУ УУУУУАААА А АА А А А АА А А А АА А А А А А А АА А А А АА А А А А А А А А АА АА А А А А А А А А А А А А А А А
heheboi May 5 @ 7:21am 
:wilted_rose:
CFG100 May 4 @ 10:43pm 
I have noticed a bug where the P-8 Pilot handgun has its magazine floating behind it when loaded and equipped.
Battle Engineer  [author] Apr 6 @ 10:43pm 
NT doesnt really effect COR
Aniway_Gnida Apr 6 @ 3:23am 
can COR be used with neurotrauma and nt compatibility patche?
Battle Engineer  [author] Mar 14 @ 7:35am 
what?
F I L I N Mar 13 @ 6:01pm 
Do I understand correctly that bots cannot reload weapons with a magazine type of power supply? Can it be fixed?
Battle Engineer  [author] Mar 11 @ 10:35am 
ah right, valid arugment
heheboi Mar 11 @ 5:10am 
Not really cause we have guns COR doesn't
Battle Engineer  [author] Mar 10 @ 12:28pm 
i assume so
Bayliner1980 Mar 9 @ 9:17pm 
can COR be used with baroverhaul and the baroverhaul COL patches?
Stephen Hawking Mar 4 @ 2:34am 
thanks!
Battle Engineer  [author] Mar 3 @ 2:45pm 
I’ll look into it, can’t promise but I’ll try
Stephen Hawking Mar 3 @ 6:31am 
if youd be patient enough can you give us a pastebin list or a txt which contains every weapon's identifier and its name and a short description like "drum lmg" "auto shotgun" "magazine shotgun (somethingsomething)"
Stephen Hawking Mar 3 @ 6:24am 
thats fair, but then id have to log every item myself in my own thing and spend like an hour or two setting everything up to be easily used to create pvp situations and assigning weapons for spawning in pvp stuff...
Battle Engineer  [author] Mar 2 @ 1:44pm 
theres also a training map with nearly all items
Stephen Hawking Mar 2 @ 10:41am 
nah nvm, i dont need a load order, i already learned that, whats next is to FINALLY GIVE US A FULL ITEM SPAWN LIST???
Stephen Hawking Mar 2 @ 2:12am 
weapon spawn list..???
Askelad Feb 24 @ 10:33am 
Is there any patch that moves crafts from millitary fabricator to a simple one? I can't connect it to the power sourse because junction boxes are locked on my sub.
I sold my cat for heroin Feb 21 @ 11:55pm 
what about suits can only be made by a mechanic with "MECHanic" talent?
Battle Engineer  [author] Feb 21 @ 9:01pm 
so while its not an exosuit, it does now fit in your bag slot, so you can wear armor on top of your exosuit
Battle Engineer  [author] Feb 21 @ 7:47am 
ah i see what your saying, see see if i can buff it or think of another way to make them a bit more balanced, since currently DES-15 and DES-10 can be crafted without a blueprint
I sold my cat for heroin Feb 20 @ 4:09pm 
I can put up with replacing the exosuit, because your mod adds much better and more balanced costumes, but I don't like the fact that the skill of creating it becomes literally useless, because any exosuit/exoskeleton can be created by anyone without this skill.
Battle Engineer  [author] Feb 20 @ 9:29am 
im assuming your mentioning the exosuit doesnt exist and is replaced? i didnt want to have a tanky armor that makes all guns useless after all
I sold my cat for heroin Feb 20 @ 1:09am 
Does it make sense to upgrade the skill of creating an exosuit with this mod if it is replaced by mod versions and everyone can craft it without this skill or blueprint?
I spent hours rocking this branch so that I wouldn't be able to craft a vanilla costume in the end
:(
Battle Engineer  [author] Feb 2 @ 2:10pm 
big boom
and a bit of service, and a bit of "oh you made it for COR? cool ill make an update for it with a COR style weapon"
Shnorfpph Feb 2 @ 4:06am 
Da big gun goes bang! Glad i was of service(i think):steamhappy:
Battle Engineer  [author] Jan 21 @ 2:24pm 
i-uh wat
ZeGuardsmen Jan 21 @ 1:04pm 
Question: What would be a good mod list order for this mod? I've got:
-Meaningful Upgrades
-Beacons Extended
-More Buyable Exp Medals
-Modular Backpack (Forked)
-Some submarine mods

been tempted to use EK Legacy or Remastered to start a Multiplayer session
heheboi Jan 8 @ 7:01am 
Hello biden, it is me Zelensky
RTD Jan 8 @ 12:53am 
Hello bro, it's me again. The mod is very good. I found a new little problem while played Security officer. I've got the perk that allows to craft extended mags for weapons, but you can't craft it, because you need 0% mag to craft, but when you get ammo from mag, it not turning into 0% mag, or I don't know, anyway you can't craft extended mags. Thanks for the last fix about .38 ammunition!!! :steamthumbsup:
RTD Jan 4 @ 10:35am 
Not a problem, bro, just bug reporting u for better mod quality
Battle Engineer  [author] Jan 4 @ 9:44am 
Pushing a fix to that now, sorry for the inconvenience
RTD Jan 4 @ 6:54am 
We started to play campaign and the whole .38 ammunitions be gone, we have guns and magazines for this caliber but we have not ammo, I don't know what's the problem.
Battle Engineer  [author] Nov 28, 2024 @ 7:22pm 
uhggggggg
heheboi Nov 13, 2024 @ 6:18am 
What the sigma
Alqati Nov 13, 2024 @ 5:50am 
yep weapons keep shooting even if there is no ammo in magazine they just don't shoot projectiles
Enaxity Nov 13, 2024 @ 4:37am 
and i think i found the problem, its because the magazines don't say (0%) when empty so they're still registered to have ammunition even though there is none present.
Enaxity Nov 13, 2024 @ 4:35am 
basically every mag fed gun except 1 or 2
Enaxity Nov 13, 2024 @ 4:33am 
same with M4-29 Rifle
Enaxity Nov 13, 2024 @ 4:24am 
M24 Colt Broadsword shoots even when there's no ammo in the magazine.
Arifmetik Nov 8, 2024 @ 1:18pm 
copy of m249. m57 or smth
Battle Engineer  [author] Nov 8, 2024 @ 1:02pm 
can you tell me the weapons exact name?
Battle Engineer  [author] Nov 7, 2024 @ 3:10pm 
wat?