Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Would like your permission to pack this mod into an modset for a unit. The mod itself is unlisted and isn't distributed outside the unit. I have a spreadsheet that will contain all the credit needed (links to the mod and everything required/additionally listed) contained in that document, along with a link to it in the readme.txt file. It'll also contain a list of the mods that are packed together in that file itself for ease of access. :)
There's also the Webknights flamethrowers.
This fulfills my pyromaniac dreams
They sure fucking are. I learned this the hard way.
I use the WildFire mod, the grass burns there. You should probably look into it, maby it can give you solution. Good luck!
I shot tracers for several minutes at the ground with grass but did not wait for the fire to appear on the ground:)
Then I fired at the into the leaves of a tree and immediately I was see fire on the foliage. Unfortunately, it looks strange that the leaves of the trees can catch fire, but the grass cannot burn.Don't you have an option for the ground/grass to also have a fire effect?