Arma 3
Tracer Fires
32 Comments
ThomasAngel  [author] Jul 15 @ 8:53am 
@SpaceGhost If they are configured to be tracers then yes, otherwise no.
SpaceGhost Jul 15 @ 8:01am 
Hey Thomas! I love your mods. With this one specifically, do you know if there's compatibility with blasters from Star Wars mods like Legion Studios, Just Like the Simulations, Kobra Mod Pack, etc?
ThomasAngel  [author] Jul 14 @ 12:21pm 
@Tassi Sorry for the late reply, but this seems to be fixed now! I believe it was a publisher bug, afaik it's supposed to create meta.cpp automatically.
Lady Inquisitor Jun 13 @ 11:17pm 
Hello!

Would like your permission to pack this mod into an modset for a unit. The mod itself is unlisted and isn't distributed outside the unit. I have a spreadsheet that will contain all the credit needed (links to the mod and everything required/additionally listed) contained in that document, along with a link to it in the readme.txt file. It'll also contain a list of the mods that are packed together in that file itself for ease of access. :)
LEE O C Mar 28 @ 1:45am 
love this
Tassi Mar 7 @ 6:51pm 
missing "publish id" in the meta.cpp (causes players not to be able to subscribe through the server browser) - just a little heads up if you decide to fix it :)
Kardagan Nov 2, 2024 @ 5:36pm 
Would be great to see wildfire mod or RF CDLC compatibility and explosions causing fires.
Ace Oct 4, 2024 @ 11:31am 
If this could be made to utilize the Wildfires modules in Reaction Forces, it'd be perfect.

There's also the Webknights flamethrowers.
Oily Sardine Feb 5, 2024 @ 12:19am 
The only thing missing is cross compatibility with the Wild Fires mod. This is a must have for Arma now adays imo. Good stuff!
nanner Jul 12, 2023 @ 1:19pm 
Your mod made this realism video! https://youtu.be/C4SssBUz3m0
Kaung Htet Jul 10, 2023 @ 12:34am 
Burning long time is need more.
J-Money Jun 23, 2023 @ 10:38pm 
i went on a steampoints award frenzy on your mods dude. your the man
Sarge Jun 16, 2023 @ 6:47pm 
California Simulator

This fulfills my pyromaniac dreams :NATO:
EarthBoi777 Jun 14, 2023 @ 8:42pm 
man it shit it the coolest mod its definitely in my keep modlist fosho
J-Money Jun 8, 2023 @ 3:25pm 
this mod is awesome dude, tested it out. very cool.
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 Jun 1, 2023 @ 11:40am 
Very good mod. Doesn't affect performance (as far as I can tell) and the fires make it nice to light up night firefights/add to the aftermath.

:jake::steamthumbsup:
RebelSoldier May 3, 2023 @ 9:54pm 
Awesome mod, will look great in a Vietnam setting with lots of jungle and tracers. Could you add a slider for burn time lifetime? I'd like to have more longer lasting effects
Ace Apr 20, 2023 @ 5:58am 
> Tracer rounds are a firehazard in real life

They sure fucking are. I learned this the hard way.
Loften Apr 20, 2023 @ 5:44am 
i can feel my gpu starting to heat up
_mickey_ Apr 20, 2023 @ 5:10am 
_mickey_ Apr 20, 2023 @ 5:05am 
@ThomasAngel Thank you for the detailed answer, but then unfortunately your mod loses all meaning. Burning trees and non-burning grass look nological in my eyes.

I use the WildFire mod, the grass burns there. You should probably look into it, maby it can give you solution. Good luck!
Bosnian505 Apr 20, 2023 @ 1:23am 
It dont work with our abc _cure
ThomasAngel  [author] Apr 19, 2023 @ 5:56pm 
@_mickey_ Arma limitation. Grass is not an object so I cannot detect if you shoot at grass. Some ground materials are flammable, but it all depends on how the map author has named the ground materials. The ground materials in Stratis' forests are flammable for example.
_mickey_ Apr 19, 2023 @ 5:47pm 
@ThomasAngel Thank you for this mod. I will share my first impression.
I shot tracers for several minutes at the ground with grass but did not wait for the fire to appear on the ground:)
Then I fired at the into the leaves of a tree and immediately I was see fire on the foliage. Unfortunately, it looks strange that the leaves of the trees can catch fire, but the grass cannot burn.Don't you have an option for the ground/grass to also have a fire effect?
BurgerBear Apr 19, 2023 @ 2:45pm 
can figure out how to get the fires to start
nanner Apr 19, 2023 @ 1:02pm 
:)
CalicoJack Apr 19, 2023 @ 12:57pm 
This is great! Love it!
liontrol Apr 19, 2023 @ 7:03am 
I would like to see the spread of fire and better synchronization in mp
Dooma Apr 19, 2023 @ 12:55am 
good job, it's also nice to see a mod dev provide all the information necessary for idiots like me to use it in multiplayer
Yo Gabba Gabba! Apr 18, 2023 @ 7:03pm 
Very cool concept
Lvcille Apr 18, 2023 @ 4:23pm 
love this mod def deserves more likes
JayGetsPlays Apr 17, 2023 @ 4:13pm 
doesn't look particularly amazing (arma's fault, not yours), but this is an amazing idea!