Arma 3
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Wildfire
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Data Type: Mod
Mod Type: Mechanics, Terrain
File Size
Posted
Updated
77.170 KB
Nov 4, 2021 @ 11:39am
May 3, 2022 @ 10:47am
6 Change Notes ( view )

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Wildfire

In 1 collection by Seb
Seb's Mods
10 items
Description
Wildfire!

This mod adds scripted fire spreading from foliage to foliage, and optionally buildings.

Fires do damage, and are affected by wind direction, speed and rain.

Fires can be started via module or script, and all fires can be extinguished in an emergency.

The performance FPS wise is better than you'd expect, but less than perfect.

FEATURES:
- Spreadable wildfire
- Compatible with any modded map
- Eden/Zeus modules for starting and ending fires
- Takes rain, wind direction and wind strength into account
- Damages AI and players
- ACE Medical Compatible (no compats needed)
- CBA Settings for behaviour and performance
- Optionally burn buildings
- Emergency extinguish module
- Multiplayer compatible
- Serverside calculations


HOW TO USE:

You can use the provided modules, accessible via both 3DEN and Zeus.
The modules can be activated via synced trigger.

Fires can also be started via script (see examples).

The fire spreading parameters can be adjusted via CBA settings

SCRIPT EXAMPLES

Start a fire (needs to be executed globally)

_tree remoteExecCall ["wildfire_main_fnc_fire"]

Emergency stop all fires (needs to be executed on server):

0 remoteExecCall ["wildfire_main_fnc_emergencyStop", 2]

Extinguish an individual object (needs to be executed on server):

_tree remoteExecCall ["wildfire_main_fnc_extinguishObject", 2]

Please submit any contributions, bug reports, stringtable translations, or feature requests to this projects Github:

https://github.com/Seb105/Arma-Wildfire

Licensed under GPLv2

Looking for an Arma community? Check CNTO out:

https://www.carpenoctem.co/

https://www.youtube.com/watch?v=QE8tMdhDYjI
130 Comments
KajJyn Apr 23 @ 9:21am 
Does it work with the SOG Prairie napalms and WP? ( for example : dropped napalm starting a wildfire, etc. )
Butter Fliege Apr 20 @ 1:23pm 
Either it just broke for me because extinguish fire doesn't work both of em.
Seb  [author] Apr 20 @ 1:22pm 
yes it has zeus modules
Butter Fliege Apr 20 @ 1:12pm 
Does this work in zeus?
Salty Apr 6 @ 6:45am 
cool sounds good thanks man^_^
Seb  [author] Mar 31 @ 9:56pm 
Will take a look and update it if there's anything worth changing
AceXprt Mar 31 @ 9:32pm 
would love to know if this will work with the new RF DLC
Salty Mar 27 @ 4:06am 
will this be getting updated to work with the brand new dlc?
HUNT-U Aug 18, 2023 @ 11:01am 
How do you set this up so that Vehicles like the Tigris will catch the woods and buildings on fire
_mickey_ Aug 15, 2023 @ 4:45pm 
@Seb It is necessary that the ignition module is always at the position of the destroyed vehicle. I image its settings - radius, ignition time, burning time, etc. - Fabulous!