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As said, claytronics and hull parts are fully short all the time within the circle, whilst there are other abundant resources such as food / meds / and energy cell.
@DamnedCaptnBlue within "steamapps\common\X4 Foundations\extensions", some mods needs extraction if it's zipped as .cat files, and you'll need to download XRCatToolGUI from the official website.
Seems if you stay at the research page, when research's done, it'll create another empty research of the same type, if you research that again, the whole type of research will be bugged entirely for the save, no salvation to it.
If the blueprint acquired was something that is otherwise unobtainable then the very high cost would suit as an endgame goal/mechanic representing an empire-level effort to push forward the state of art technology.
the inconvenience of gathering such materials and the cost pretty much resulted rather just buy the blueprints from the representatives...
could've balanced by research time and amount of energy cells.
However, asking for the equivalent materials to build and then discard entire structures five times just to learn a blueprint doesn’t feel like proper research — it feels like excessive grinding for no real purpose.
I’m not looking for a cheat or an easy way out. I’m simply looking for a more realistic, balanced approach. If I wanted to bypass the research entirely, I’d use the editor or spawn the items. But that’s not what I’m after.
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Andro [author] Apr 24, 2024 @ 12:37pm
No it looks alright. It is based on the blueprint cost and build cost for the modules. Of course i had to classify the blueprints and use some average values so you might find some blueprints which seem too expensive while others seem too cheap.
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Sooo you should make your own mod that does it.
Or EMP the blueprint.
Or use the editor.
Or spawn with the BPs.
Your hangup here is entirely that its breaking your immersion. So do something about it.
Even if the numbers work out as a net savings compared to buying the blueprint, it still feels like an artificial difficulty spike — especially when the game's economy already offers plenty of natural challenges.
I’d be more than happy with a research cost that’s still meaningful but closer to something reasonable — say, 20-30% of the actual build cost. That would still encourage thoughtful resource management without feeling wildly disproportionate.
I appreciate the perspective, and I get that some folks may prefer the challenge. But right now, it feels less like a challenge and more like an oversight.
And again, nothing stops you from using EMP bombs to just steal the BP in the first place... and bypass the things you don't want to research.
Far as I can tell, this is largely aimed at allowing you to get access to BPs that you otherwise couldnt due to faction or plot reasons. Getting boron station BPs before they are unlocked as an example. And nothing really stops you from importing a station at universe generation, which automatically will teach you any and all blueprints required to create that design...
Even if you cant produce the materials yourself, and buy all of the materials at the absolute worst possible prices, the blueprint will cost you 61,655,308 in material costs via:
18,216 claytronics
36,410 EC
66,616 hull plates
Net savings 38,344,692.
This is absolutely still a better deal than buying the blueprint. If you can't produce even a modicum of the materials it requires, or acquire them (and borking up the economy for wherever you are draining those materials), then there is no way you can really expect to build anything or repair much of anything yourself, defeating the entire purpose of having the ability to make ships.
Great Pyramid Volume -- ~2.21 million cubic meters
Quarry Size (football field footprint) -- ~442 meters deep
Total Weight of Stone -- ~5.75 million tons
Per the numbers here to LEARN how:
Requires the equivalent materials for 5.5 Great Pyramids.
That’s: 12.155 million cubic meters of stone.
Your quarry would be a football field-sized hole, dug 2,430 feet deep — nearly a half mile straight down.
You could almost fit the entire height of the largest building on earth into it, which is at 2,717 ft.
And that's not building it. That's thinking really hard about how.
Maybe I'm crazy here, but these numbers make absolutely no sesne.
According to the station calculator, a S/M fabrication bay takes:
3,312 Claytronics
6,620 Energy Cells
12,112 Hull Parts
That's to build the fabrication bay.
The research to learn how would cost you FIVE and a half times more!
That's akin to to making a model of the Brooklyn Bridge, the Eiffel Tower, the Great Pyramids at Giza, or some other monument to study its design. Only problem is: You end up using enough material to build the thing you were studying. Five Times. With change left over.
The numbers make absolutely no sense.
Also you can always try to use EMP bombs to force a blueprint theft on parts, but I dont recall if that will work on bays....
Edit: I'm a doofus. It didn't click until JUST NOW that the research isn't just time, but also resources. Don't know why it didn't. I blame coffee deprivation.
Either way, I realize now that resources are needed, though I would suggest looking more closely at the materials needed.
The small/medium construction bay research is 66,650 hull parts alone. Claytronics clocks in at just over 18k, and the energy cells check in at 38.3k.
Of those, the only one even remotely feasible is the energy cells, as you produce those quite well. The rest...I may be a good guy, but with the small/medium construction bay alone being that expensive, I'm questioning whether it's even close to worth the costs.
Sames found the conflict mod, may be the ship reverse engineering or the equipment modification redone, now the blueprint research is worked! thanks for the mod!
I had tried select and cancel research many times but no effect.
I means in the research tab , there are many blueprint research option appear at once and wont disappear in any situation, and it actually be this mod according the reasearch name
I try to remove some mod , in a new save i can't find the research appear at once ,but the hq officer don't show research option at once, and it still not appear when i open my old save even i remove or open other mod or this mod again...
the situation of customized research tab may be my situation of all research show at once or not, in fact I haven't used this mod successfully, I will continue to try it if it work rightly in your pc,thanks for this information
Not, I add this mod in a normal save. Does it still work in 7.10 in your save?Maybe some mod conflict
Just saw your message.
This is not the Player Restock mod page BUT, select the station from the map and go to the Personnel tab. Right click the manager there and then Comm
This mod is a liberation and finally allows me to fully enjoy it.
In my opinion the best mod to no longer be a nolife and a B4ll5 5uck3r.
I don't know about you, but I'm so, so incredibly confused by this dude's statements.
Your mod is a godsend, the sane community thanks you.