Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
With fishing moving to main and the VE team already moving some of my changes into their mod, I'm going to call this one unnecessary.
But the expertise is a sub-specialty of the Animal skill. The base animal skill affects the stats for hunting and taming activities but not fishing (at least according to the tool tip). To fully integrate it, the base animal skill should affect fishing as well.
I don't know what you mean by "add the new fishing stat to the regular animal skill" though, because this mod is specifically for VE-Fishing and I hooked into how that mod is doing it.
Would it be possible to add the new fishing stats to the regular animal skill as well?
I can't use pastebin to share the log because somehow it apparently has "offensive stuff" in it O__o
And it's too long to fit in a single Steam post .... (I have a lot of mods I just deactivated them to make sure if the issue is from a bad interaction or not)
Error in static constructor of DelmainTweaks.VanillaFishingExpanded.Startup: System.TypeInitializationException: The type initializer for 'DelmainTweaks.VanillaFishingExpanded.Startup' threw an exception. ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.InvalidOperationException: Match not found
at DelmainTweaks.VanillaFishingExpanded.HarmonyPatches.JobDriver_Fish_Patches.JumpToMatch (HarmonyLib.CodeMatcher matcher, HarmonyLib.CodeMatch[] matches) [0x00033] in <c483720ab7b34f2092d335c9a5e4bd38>:0
at DelmainTweaks.VanillaFishingExpanded.HarmonyPatches.JobDriver_Fish_Patches.JobDriver_Fish_MakeNewToils_Transpiler (System.Collections.Generic.IEnumerable`1[T] instructions, System.Reflection.Emit.ILGenerator generator) [0x00166] in <c483720ab7b34f2092d335c9a5e4bd38>:0
No I was telling you, instead of a fishing rod you can make those clothes. It was an idea not a patch asking. Sorry I didn't make it clear
There's a fishing tackle box that goes into your utility slot. not sure which mod its from but you could make something like that, or even a fishing hat with the bits and bobs on it to help that skill or a fishing vest, hell even some waders for your legs
@[JdG] Pejman - Yes, the fact that they pull out a pole when they start the action is something I'm trying to look at. I haven't found a way to bring a pole in that looks good. I might do a small net instead so that the pawn is holding a net and a pole (which is realistic), but I'm still looking at it.
But here's the link to that specific one
https://creazilla.com/nodes/1795517-fishing-rod-clipart
Found you one on Bing* (forgot I switched that shit tbh originally said Google)
But yea, if I come across something I'll ask here
I just woke up so my brains not full fast firing yet but if I come up with an idea for one, would you like me to drop it? ( the desc does say so but still figured I'd ask)