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I'm gonna miss this mod
1. Go to Steam\steamapps\workshop\content\294100\2958123708\1.4\Defs\ThingDefs_Races
2. Locate AlienRace_Dryad.xml
3. Open it with notepad++ (find and download if you don't have it)
4. Locate and delete this strings:
<validBeds>
<li>DryadSleepingSpot</li>
<li>DryadSleepingSpotDouble</li>
</validBeds>
5. Save and enjoy
Could not get new name (first rule pack: NamerKTDryad)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
RimWorld.NameGenerator:GenerateName (Verse.Grammar.GrammarRequest,System.Predicate`1<string>,bool,string,string)
RimWorld.NameGenerator:GenerateName (Verse.RulePackDef,System.Predicate`1<string>,bool,string,string)
RimWorld.PawnBioAndNameGenerator:NameResolvedFrom (Verse.RulePackDef,string,bool)
RimWorld.PawnBioAndNameGenerator:GenerateFullPawnName (Verse.ThingDef,Verse.RulePackDef,RimWorld.Pawn_StoryTracker,RimWorld.XenotypeDef,Verse.RulePackDef,RimWorld.CultureDef,Verse.Gender,RimWorld.PawnNameCategory,string,bool)
This mod allows for one of my favorite tribal playthrough. I was really bummed that the mod was let go from the original author. I'm currently a year into a new playthrough and having a blast.
Regarding Corpse-Revenants, I found something that may or may not be a bug/unintentional.
If you create a Corpse-Revenant from a dead body (Dryad Seed + Corpse). The resulting Revenant will not be trained at all. When activated, it won't be useful in combat as it cannot defend itself, only flee from enemies.
Maybe this is intended, and you're supposed to train them up before a fight. But in my opinion, having them activated fully trained as "on demand dispensable soldiers who can be awoken in the heat of battle" would be better for their role in a colony.
if I don't come back, it probably means it did
I get a cast exception and nothing happens
I had to update the one I had in one of my mods when 1.3 updated, so maybe something broke?
am veri sori, but I failed to get a hugslog before the game crashed from an unrelated reason