Space Engineers

Space Engineers

SP1 - Base 233LB-M
17 Comments
Haddock Nov 5, 2024 @ 6:50am 
Congratulation, another fine peace of a base, I like that style. First look schows that refineries 2 and 3 and both cargo containers in that area are not connected with the rest of the conveyor system. Also there isn't a switch for opening the door to the grinder pit. Are these bugs or other way, please explain these features. ;-)
Anyway: Great work, thanks.
Rayman11NL  [author] Apr 25, 2023 @ 9:54am 
@Rastlore30 Thanks for the airtightness feedback! I'll update it when i got time and keep all that in mind for next builds :)
Rastlore30 Apr 25, 2023 @ 7:02am 
Also, Armor Half Panels don't provide a seal. The side entry in the hangar is using them as a ceiling.
Rastlore30 Apr 25, 2023 @ 6:54am 
The air leaks in the Growing Room and the Control Room, the ends of 233LB-M, are due to 1x2 Side windows being placed on beam tips, which are not airtight. Only four Beam blocks have air-tightness on 2 sides, the rest of the Beam category does not provide a seal. As for the Hangar, it took some testing but the Slope Base blocks apparently don't seal if placed next to each other in opposing orientation, however, placing them in the same orientation does, lol. Gotta love the wonky mechanics. Love the detail, I can tell you put a lot of time and effort into this and it shows. Keep up the great builds!
Rayman11NL  [author] Apr 5, 2023 @ 1:23pm 
@Miniblåsan not really, you'll miss some interior doors, dont think I used it for any exterior doors
Wallard Apr 4, 2023 @ 7:03pm 
SE handles air-tightness very poorly on more complex builds such as this one.. You're not doing anything wrong. It's a bug that they are either unable, or unwilling to fix.
Miniblåsan Apr 4, 2023 @ 4:01pm 
Is the Window Doors by Kham a must to make your base working?
lepinator Apr 1, 2023 @ 10:38am 
I struggle to make an even room fit and you just make it work so well for an entire base! The level of details on that ... the neon under the solar panels ... AWESOME!
Sevyrs Mar 31, 2023 @ 6:52pm 
This is awesome, subbed and upped.
faceboy Mar 30, 2023 @ 10:50pm 
im pretty sure airtightness in the entire game is just kinda broken right now
Stratus Mar 30, 2023 @ 3:15pm 
Another Masterpiece!
Rayman11NL  [author] Mar 30, 2023 @ 10:25am 
@thalia you're right, forgot to add that, thanks
Thalia Mar 30, 2023 @ 9:30am 
It looks like this also uses some images from Sci Fi Button Images but I didn't see it listed in the info.

https://steamcommunity.com/workshop/filedetails/?id=2324191331
Joshua Norton Mar 30, 2023 @ 8:32am 
oh yeah thats what i mean, sorry then.
this game is weird sometimes, sadly.

still a great build nontheless!
Rayman11NL  [author] Mar 30, 2023 @ 7:42am 
@Joshua Norton you mean the BuildInfo mod I'm guessing? I use that while building, but the airflow arrows/stream would just flow through solid blocks and deleting/rebuilding those blocks did not get rid of it sadly. But thanks for the suggested help!
Joshua Norton Mar 30, 2023 @ 6:53am 
also, there is a mod that lets you see airflow/airleaks while building and since its an UI mod, you can build with it and then remove it to publish the blueprint without requriing the mod, helped me with some airleak problems!
Joshua Norton Mar 30, 2023 @ 6:52am 
looks great!

at first glance, it looked like a base made out of a crashed freighter of sorts, so repurposed...i would have loved it even more in that case :>