Cities: Skylines

Cities: Skylines

XCatcher
51 Comments
Lord Mar 25 @ 9:09pm 
@patioticparadox I approve and endorse the improved/edited version of the protip. :)
patrioticparadox Mar 25 @ 3:57pm 
This mod gets the log location wrong on Linux because it uses backslash "\" instead of forward slash "/" for the path. A Linux file system sees it as a long file name rather than a path.

Protip for all Windows developers: ALWAYS use forward slash "/". Never use back slash.

The result is that Windows will treat a forward slash exactly the same and it'll also work on Linux, even when the application isn't Linux native.
alegomin Jan 23 @ 6:34am 
Could you update it to catch these ones too? They're so annoying popping every sec without no info
Cannot cast from source type to destination type. [System.InvalidCastException]

Details:
No details

Wonderful mod by the way :)
Nyoko  [author] Nov 22, 2024 @ 10:53am 
If you have a null reference it's better to hit a support center with your logs if possible.
vic.foras Nov 22, 2024 @ 9:07am 
This works with "Array Index is out of range"?
Lord Aug 24, 2024 @ 4:44pm 
It works fine on Linux, it just puts the log file in an incorrect path due to the slashes, which clutters up the directory structure with junk.
Nyoko  [author] Aug 24, 2024 @ 3:39pm 
This mod wasn't made with Linux in mind. If you have a null reference it's better to hit a support center with your logs in Linux if possible.
Lord Aug 24, 2024 @ 9:14am 
This mod gets the log location wrong on Linux and creates a folder in the local folder ("LocalAppData" on Windows I guess) named "Colossal Order\Cities_Skylines\Addons\Mods\XCatcher\Logs". I think because it uses backslash \ instead of forward slash / for the path so a Linux file system sees it as a long file name rather than a path.

PROTIP for all Windows developers: ALWAYS use forward slash ("/") never use back slash.

Windows will treat a forward slash just the same and it'll work on Linux, even when the application isn't Linux native.
stick Jul 23, 2024 @ 12:06pm 
this doesnt work the error messages still pop up
acquadiroccia Jan 9, 2024 @ 9:59am 
Date and Time: 1/9/2024 9:12:41 AM

Error Message: NullReferenceException caught: 'WoodBridgeback' failed to load. System.NullReferenceException: Object reference not set to an instance of an object at LoadPanel.Refresh () [0x00000] in :0 [Serialization]

Stack Trace:
Possible source of Exception:

any idea?
Nyoko  [author] Oct 6, 2023 @ 4:12pm 
Sure. Join the discord then send your log and I’ll try my best to provide a solution
LanYou_1250 Oct 6, 2023 @ 6:34am 
My game kept flashing Null Reference exceptions, and strangely, there was no possible source of the Exception in the log, nor any information about the details of the error in the popup. Please help me
Nyoko  [author] Oct 4, 2023 @ 7:42pm 
If your errors aren't specifically null references, xcatcher might suffer to detect them.
Spaghetti Ball? The Bloody Hell? Sep 23, 2023 @ 12:48pm 
This isn't making a log file. There's only the .dll in that folder.
Nyoko  [author] Sep 23, 2023 @ 5:37am 
What do you need help with?
Thatboyluke Sep 22, 2023 @ 9:00pm 
i need help
vic.foras Jul 26, 2023 @ 6:00pm 
ok, thank you
Nyoko  [author] Jul 26, 2023 @ 3:51pm 
No. C:\Program Files (x86)\Steam\steamapps\workshop\content\255710\2952968348 if installed on Steam. In that folder you should see XCatcher/Logs directory. Firstly run the game, if there's any nullreference the file will be created.
vic.foras Jul 26, 2023 @ 3:40pm 
this folder is in AppData?
Nyoko  [author] Jul 26, 2023 @ 3:25pm 
By run it I mean run the game
Nyoko  [author] Jul 26, 2023 @ 3:25pm 
You run it, if there's any null reference it will log them to a file in the XCatcher folder
vic.foras Jul 26, 2023 @ 3:22pm 
ok but how do i use this mod? sry i'm d_mb
Nyoko  [author] Jul 16, 2023 @ 2:09pm 
The below comments were when XCatcher had an exe, which is discarded now.
qstar.inc Jul 16, 2023 @ 1:25pm 
ESET antivirus?
snowflitzer Jun 18, 2023 @ 10:59pm 
Something in common @StayHungry :)
StayHungryStayFoolish Jun 10, 2023 @ 7:17am 
I use ESET.
Nyoko  [author] Jun 9, 2023 @ 4:39pm 
Combine SKYVE and XCatcher for an enhanced troubleshooting experience.
StayHungryStayFoolish Jun 4, 2023 @ 12:48pm 
Use SKYVE instead.
Gordon Freeman gaming Jun 4, 2023 @ 12:09pm 
and this is wery so good
Gordon Freeman gaming Jun 4, 2023 @ 12:08pm 
this is doesn't work?
Hopper✘ May 28, 2023 @ 8:11pm 
tried it, folder is empty
Gostarinho May 9, 2023 @ 1:15pm 
it doesn't work
Lenskha Apr 11, 2023 @ 9:29am 
Thank you for making this mod but I don't understand : is it for debugging purpose or just to hide error pop-ups ?
KikiMarieHenri Apr 6, 2023 @ 11:36am 
Thank you for this mod! I am just now getting back into playing the game after a month off and after updating all my mods, was getting this null reference error that wouldn't even let me unpause the game. I noticed that you put in the discussion that the old THEME MIXER 2 would cause an exception. Has anyone else had an issue with PICKER? If I'm reading your log right, that's the mod causing my current exception https://ufile.io/ic6o75ib
UniverseMasterer Mar 30, 2023 @ 12:07am 
Update: i verified my game files and the game is just fine now? I don't need the mod anymore. Thanks for your efforts, however.
UniverseMasterer Mar 29, 2023 @ 11:09pm 
Doesn't work on mac - Hard to diagnose because it doesn't generate a report. I am having the errors triggered by trying to create a city district, as well as park areas.
GABRIEL aerospace Mar 29, 2023 @ 12:41pm 
OMG!!!! This mod was needed!!!
Silicon14 Mar 29, 2023 @ 8:39am 
Nice, U save my day.
damjammer410 Mar 28, 2023 @ 3:44pm 
I keep getting an error with the asset editor and It wont let me place props on new assets. how can i fix this?
Nyoko  [author] Mar 28, 2023 @ 4:17am 
@The Blood Eagle 😁
The Blood Eagle Mar 27, 2023 @ 10:08pm 
Well if I know anything about the csmodding subreddit, you just earned a ticket to apply for sainthood. :steamthumbsup:
Nyoko  [author] Mar 27, 2023 @ 8:14am 
@StayHungryStayFoolish Oh I already sent everything to Chameleon, just forgot to update this thread lol.
StayHungryStayFoolish Mar 27, 2023 @ 7:44am 
I also recommend adding real source code placed on GitHub.
Chamëleon TBN  [author] Mar 27, 2023 @ 1:30am 
@Nyoko no, it is not, except if you have a subfollder / ZIP included that includes the source code... the checkbox "source" bundled is not creating sourcecode, its just a flag you can use to say "Hey, i've put the sourcecode files in this mod too" ....

If we in support not have all information in the output_log .txt, we will need to request separate file this mod creates from the player... we had same issue with the "Better Error Reporting" mod, that caused that we not have the information in the logs that we need in support. This is why CR tells not to use this mod
Nyoko  [author] Mar 27, 2023 @ 1:24am 
I believe the source code is available right in the workshop page. I'm currently adding more features at this time so maybe in a while I'll have the time to link it. What do you mean by not killing support?
Chamëleon TBN  [author] Mar 27, 2023 @ 1:10am 
Please linkj the source code... and i really hope, it will not kill us in support....
Nyoko  [author] Mar 26, 2023 @ 9:11pm 
@✰ eric ✰ That was the main reason of making this mod. So people could troubleshoot as I was seeing a lot of discussions on nullreference exceptions after the Hubs & Transport update. Lmao.
fck poland Mar 26, 2023 @ 9:10pm 
deleted my whole map yesterday cause of this error and now u made a mod XDD
Lee the Yote Mar 26, 2023 @ 8:55pm 
no way! excellent
StayHungryStayFoolish Mar 26, 2023 @ 2:20pm 
@Nyoko thanks for the mod and the source code. I will keep testing it, if I see NullReference issue, hopefully, it will give further information, not just the output.txt text.