Total War: WARHAMMER III

Total War: WARHAMMER III

Living World: A Dynamic, Loreful World State Overhaul [DEPRECIATED]
237 Comments
Forlorn  [author] Jan 3 @ 5:46pm 
Manga: No, check news and title
Manga Jan 3 @ 1:17pm 
can we expect an update?
Iron Sep 25, 2024 @ 6:50am 
kk bro, thank for your work, will check out expanded at some point, all the best :)
Iron Sep 17, 2024 @ 9:27am 
Seems to be working with the current version, as all factions that had changed starting points that I could remember from before have moved.
just be aware for first-time users, that the faction/char screen will show you the default start point, not the new one, and the camera will be on that location with nothing there at the start, you will have to plan and find there new starting position your self, only takes a sec, from there is as normal.
P.S. When testing new mods, disable all others, except for those required, and on a different save than your current campaign to see the mod in action separately, as some mod clashes are not known to authors and you get the wrong impression on a mods working state.
Elchman69 Sep 9, 2024 @ 2:06am 
thanks for the quick answer
Forlorn  [author] Sep 8, 2024 @ 8:31pm 
No it's not included, but it does work together well
Elchman69 Sep 8, 2024 @ 6:13am 
Is loreful diplomacy included in this mod?
I'm playing with Loreful Diplomacy SFO at the moment and was curious to try this one out
cheers
Iron Aug 25, 2024 @ 10:10am 
yes, it does work with SFO, and the best way to see if it working, to check if Korne is still in the ORK wastes to the south, just above Main Tomb king start, and to look at before and after on High Elf Island, and it puts races that should be together and reposition others to be more challenging or easy depending on what the race/faction is. It's excellent if your board of Fav factions starts fights and first steps and wants to mix it up a bit. however not how it still works now with 5.2.
WarMaster GoreHowl Jul 9, 2024 @ 3:01am 
does this work with SFO?
JP Jul 5, 2024 @ 2:26pm 
How do I tell if the mod is actually working? Installed it, setup a campaign and it looked the same. What's the easiest way to confirm it's actually on?
Bunnielovekins Jun 20, 2024 @ 2:49pm 
Liking the mod so far.
One small oversight: Maggoth kin seems to start with two very separate regions: one in the SE of the map just above ku'gath (ruin's end), and one in the far north, just above hell pit (can't quite see it as I'm on the other side of the map)
Had a funny situation playing as Tretch where a full stack marched all the way through my lands, going from their southern territory to their northern territory.
Thought you ought to know
Kyle Draconicus Jun 12, 2024 @ 7:31am 
@BelKhan ["Starting positions for many races are changed..."]
BelKhan Jun 9, 2024 @ 2:08pm 
I read all the description and yet I dont know what this mod does.

Phrases like "Expand your Empire from minor to major threats organically and enjoy a huge world." are not helpful.
Kyle Draconicus Jun 2, 2024 @ 1:52pm 
Yes it work
N! May 31, 2024 @ 9:13am 
is this still work?
Kyle Draconicus May 22, 2024 @ 9:13am 
Hi ! Really thank you for your mod, it’s so awesome! I especially like having two big demons on the other side of Cathay Bastion. It's a beautiful carnage

I also plan to try your mod while adding a mod that combines the chaos factions. History that it is a real deadly invasion :D
VideoJames Apr 30, 2024 @ 11:05pm 
Hello! This mod sounds awesome, I was wondering if it needs an update to work with the latest patch?
Dr Charko Apr 20, 2024 @ 3:30pm 
So has Zhatan moved, it was unclear what the final decisio nwas
emerald10005 Mar 24, 2024 @ 7:04pm 
Hi, could you tell me how you got the screenshot for the second picture?
Bodongs Mar 20, 2024 @ 4:51am 
Hello! Is it a bug that the starting objectives don't change to reflect the moved characters? I am playing as Changeling who has moved to Lustria, but his starting objective is still to take a town in the empire.
Forlorn  [author] Feb 13, 2024 @ 8:54am 
Bigstrongmama: I'd have to learn some stuff, not even sure where I would start, but honestly it is something I'd like to do at some point.
BigStrongMama Feb 11, 2024 @ 11:18pm 
Hello. Will you eventually create a custom ui to show the new starting positions? I like considering starting locations when starting a new campaign, so having a map to refer to would be a great addition.
Forlorn  [author] Dec 29, 2023 @ 3:09pm 
Use wall.

BTW Cathay actually has one of the best campaigns, goes from being boring steamroll to actually having to face serious enemies north of the wall while also dealing with internal threats. Holding bastion is critical and there is a good reason to upgrade it all the way to Lv. 5.
Aurora Dec 29, 2023 @ 9:41am 
This makes Cathay kind of unplayable. Way too many strong enemies north.
Skarbrand, Azazel, Chaos Dwarfs and those Norscans north.
Snikch and a whole other crap south and east. How are you supposed to do anything as Cathay?
Zeroking54 Dec 18, 2023 @ 3:30pm 
I'm unsure of the exact reason, however, it appears the mod is not working for multiplayer currently. I confirmed it worked in singleplayer yet in multiplayer everything was how it is by default.
Forlorn  [author] Dec 2, 2023 @ 5:34am 
Solaire Dec 1, 2023 @ 9:36pm 
Well Mixer got updated yesterday so now you can. By the way how compatible is this with caravan mods?
I Have No Enemies Brother Nov 30, 2023 @ 8:27am 
@Forlorn

https://steamcommunity.com/sharedfiles/filedetails/?id=3100756944

^^^ Immortal empires expanded substitute version.
I Have No Enemies Brother Nov 30, 2023 @ 8:26am 
@Forlorn

https://steamcommunity.com/sharedfiles/filedetails/?id=3100753534

^^^ This just got released today and its fix for the mixu problem. Just enable this mod linked and not the original until original gets patched saturday. Also this guy released another version of Imortal empires expanded as well. Same thing just enable his version and not original until patch. I'm running brand new Immortal empires expanded campaign as we speak no problems now.
Forlorn  [author] Nov 30, 2023 @ 6:52am 
So I have a beta of living world expanded ready to go, but I can't host it because mixu's unlocker is down today. :( Having a big world feels really nice though.
Solaire Nov 27, 2023 @ 7:56pm 
Just saw the description again and saw the detail. Ty
Solaire Nov 25, 2023 @ 12:14pm 
Looking forward to it sounds hype. What about multiplayer? Think this would work or nah
Saigo Nov 25, 2023 @ 9:21am 
Would it be possible to have MCT options ? I really appreciate this mod but I am also playing with mods that add factions and settlements are being passed around to the point of crippling the AI. I would prefer to not having to drop some mods.
Forlorn  [author] Nov 25, 2023 @ 6:26am 
Solaire, yes this version is perfectly compatible, however, I am making a Living World Expanded edition, working on it right now in fact. With a giant map I have lots of freedom to make a killer warhammer world
Solaire Nov 24, 2023 @ 7:53pm 
Question is this compatible with Immortal Empires Expanded
Forlorn  [author] Nov 24, 2023 @ 4:23pm 
Minor update for 4.1.
RatboyW Nov 21, 2023 @ 9:18pm 
Ahh that makes sense!
Forlorn  [author] Nov 21, 2023 @ 6:38pm 
because that ogre, as AI, usually gets auto-deleted. by giving him a settlement no one needs, it allows his faction to stay in the game a bit longer. and by forcing him to be allied with WE, it keeps empire from allying with WE too soon
RatboyW Nov 21, 2023 @ 10:15am 
In that case, what's the rationale behind it? Vazgrat is a really interesting campaign to me, but idk what adding that settlement changes for him campaign flow wise. Genuinely asking, not being snarky!
Forlorn  [author] Nov 21, 2023 @ 5:50am 
cynical: intended
RatboyW Nov 21, 2023 @ 2:01am 
Is Vazgrat the Lucky (Treehammers) supposed to have moved? I noticed he owns Karak Azgaraz at the start with your mod, but he (and his camp) still starts in his regular position in Talabheim, near Gryphon Wood.
Aurora Nov 14, 2023 @ 6:32pm 
I don't use SFO , changes too many things
Forlorn  [author] Nov 14, 2023 @ 2:32pm 
Use my collection listed at the top of the page. Crank up difficulty settings on SFO
Aurora Nov 12, 2023 @ 7:21am 
Do you recommend any other mods that work with this so my campaign is interesting?
Trying AI mods but often the minor factions either die, or somethign snowballs.
I use anti bias mods too
Forlorn  [author] Nov 11, 2023 @ 5:57pm 
Aurora: I don't recommend that mod for either vanilla or living world. It just doesn't work for all the factions that start outside of home base, e.g. imrik/lokir/teclis/rakarth, just to name a few. And without strategic threat factions are less likely to go to war
Aurora Nov 11, 2023 @ 4:30pm 
Since this changes some start points, does this interfere with https://steamcommunity.com/sharedfiles/filedetails/?id=2854768607 ?
[NC] Will Francesco Nov 8, 2023 @ 5:09pm 
You're the man . TW: Warhammer will be great again !
Starranger Nov 3, 2023 @ 10:32pm 
I also agree with @nielsen0 that Tzeentch should be to the north of Cathay, as Tzeentch (Chi'an Chi) is an important part of lore there
Father Maxwell Oct 31, 2023 @ 2:14pm 
@Forlorn Modders may save this game yet :steamthumbsup::steamthumbsup: thank you for your efforts!
RatboyW Oct 29, 2023 @ 6:22am 
Oh hell yeah, thank you!!!!