Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
‖color:#9370DB‖[Item IO Framework]‖color:end‖ Error while reading a message from server.
Entity: 物品箱 (ID: 3420)
Exception thrown while reading a message of the type "EntityEvent" at position 32.
Inner exception: Failed to read inventory state - Barotrauma.Items.Components.Holdable in item "StackBox" is not an ItemContainer.
at Barotrauma.Item.ClientEventRead(IReadMessage msg, Single sendingTime) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Items\Item.cs:line 1970
at Barotrauma.Networking.ClientEntityEventManager.Read(ServerNetSegment type, IReadMessage msg, Single sendingTime) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Networking\NetEntityEvent\ClientEntityEventManager.cs:line 235
‖color:#9370DB‖[Item IO Framework(Temp Fixed)]‖color:end‖ Error while reading a message from server.
Entity: 物品箱 (ID: 629)
Exception thrown while reading a message of the type "EntityEvent" at position 32.
Inner exception: Message byte position incorrect after reading an event for the entity "物品箱 (ID: 629)" (ID 629). The previous entity was "中型钢柜 (ID: 1742)" (ID 1742) Read 40 bits, expected message length was 48 bits.
at Barotrauma.Networking.ClientEntityEventManager.Read(ServerNetSegment type, IReadMessage msg, Single sendingTime) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Networking\NetEntityEvent\ClientEntityEventManager.cs:line 252
at Barotrauma.Networking.GameClient.<>c__DisplayClass131_0.
然后导致闪退. 大佬有办法吗, 谢谢啦
‖color:#9370DB‖[Item IO Framework]‖color:end‖ Could not find the component "ConditionStorage" (C:/Users/用户名/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2950383008/XML/ItemBox.xml)
Reinstall lua using the F3 "install_cl_lua" command
"[Item IO Framework]Could not find the component "ConditionStorage" (C:/Users/<Username>/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2950383008/XML/ItemBox.xml)"
Repeated 6 times (1 for each Itembox perhaps)?
事實上,我覺得Item IO Framework(Temp Fixed)的壓制最大數量為7這個功能完全可以增加到這裡,那對於壓制Item數還是很有幫助的,尤其是加了什麼32堆疊後,那IO箱壓制Item數的功能基本廢了一半
"C:\Users\<UserName>\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\WorkshopMods\Installed\2950383008\CSharp\Shared\ItemBox.cs" open with Notepad, find line 34 "harmony.UnpatchAll(harmony_id);" change to "harmony.UnpatchSelf();"
[ltem l0 Framework] Could not find the component "ConditionStorage" (C:/Users/aaa
ocal/Daedalic Entertainment
GmbH/Barotrauma/WorkshopMods/Installed/2950383008/XML/ltemBox.xml)