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The 1.6 fork was recently taken down. I had been using it and the 1.6 updated version just deleted itself from my files after running a verification scan. I was forced to redownload this and give it a try because it *Really* ruined my immersion to either go without facial animations, or to just have... human heads for what are basically... not humans.
I will confirm that your mod... at least on the surface... still seems to be working on 1.6. But, I really only use the custom heads from Alpha Genes, so I couldn't say that for others that may or may not be supported.
https://steamcommunity.com/sharedfiles/filedetails/?id=3523477637&searchtext=facial+animation+xenotype
I am interested in trying to continue support for this mod. Would you be willing to DM me on Discord to talk about how this mod works? I think I have a rough idea after going through the xml, but it would be useful to go over specifics with you.
My username and pfp are the same on discord as they are on steam, and you can find me in the Rimworld server.
I only used FA because it's the only face retexture mod that had a (this) patch that supported xenotypes from mods such as Alpha Genes.
And now that the support is over and I already see some face being borked, me ♥♥♥♥♥♥♥ sad because there're literally 0 alternatives. Guess returning to disgusting plain vanilla faces in the only option left
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V
Thanks for what you did up until now, though!
IT'S OVER
>IT'S OVER
IT'S OVER
>IT'S OVER
One of these mods (most likely the first one or in combination) does not load the heads of pawns (some xenotypes)
https://steamcommunity.com/sharedfiles/filedetails/?id=1999454301
https://steamcommunity.com/sharedfiles/filedetails/?id=2574315206