RimWorld

RimWorld

Evaporation Pond
13 Comments
The Lost Cake Oct 12 @ 9:55pm 
wow thanks quickest patch ever
Leon The Hero  [author] Oct 12 @ 8:46pm 
@The Lost Cake
lol
now you can
The Lost Cake Oct 12 @ 7:21pm 
These, rather egregiously given that they are just holes in the ground, cannot be fired over.
Leon The Hero  [author] Jul 21 @ 7:25am 
@kurikinton
Hmm... I hadn't planned to

But depending on how easy it would be, I suppose I could try to add a more advanced "boiling pond" of sorts: something that costs metal, components, and a power source, but produces salt much faster than the current 4-5 days...

Only problem is this was never my mod, and my skill level is nowhere near the original authors'
That said, they did include the full source code, so I might just give it a try sometime
kurikinton Jul 20 @ 9:30pm 
Are you adding any features to this now? If so, salt can also be produced by boiling the seawater instead of waiting for it to evaporate (I have actually done it). That would be a nice mechanic to include in this mod.
Leon The Hero  [author] Jul 20 @ 6:03pm 
@qux
Fixed
Kimo' Jul 20 @ 6:56am 
Thank you for the update!
qux Jul 20 @ 3:18am 
Hi, XML error: <soundAmbient>GeothermalPlant_Ambience</soundAmbient> doesn't correspond to any field in type BuildingProperties. Context: <building><ai_chillDestination>false</ai_chillDestination><soundAmbient>GeothermalPlant_Ambience</soundAmbient></building>

https://gist.github.com/HugsLibRecordKeeper/ef4fbc72eb3286e51dcbe5403a113509
Leon The Hero  [author] Jul 20 @ 12:25am 
@Weizen1988
Done
Weizen1988 Jul 16 @ 8:27pm 
Any plans to update this to 1.6?
Trigon The Teethmaker Aug 28, 2023 @ 2:09pm 
Thank you for this. I've been itching to do a coastal low tech playthrough and was really missing this mod for it.
Leon The Hero  [author] Mar 21, 2023 @ 8:57am 
@Vardath
If it uses the salt from Vanilla Cooking Expanded [http//2134308519]
then it should
Vardath Mar 21, 2023 @ 4:03am 
Does this work with Salted Meat?