Barotrauma

Barotrauma

DynamicEuropa - Easier and Faster
26 Comments
Cyber Witch ~ Jan 11 @ 7:25am 
dynamic europe already updated to the default map size and made an addon for the larger size
KOZ1K Nov 5, 2024 @ 10:27pm 
Anybody try this out recently? Its exactly what Im looking for.
Alan Jun 13, 2024 @ 4:35am 
@Libra doesn't seem to reduce level length, the rest I'm not sure about. You better off use https://steamcommunity.com/sharedfiles/filedetails/?id=2889854821
Libra Jun 11, 2024 @ 10:57am 
Still work?
Μεσημερινή παχιά May 10, 2024 @ 10:36pm 
Is there a way to remove the FloatingIceChunks entirely? Those fucking things just make things impossibly miserable since me and my buddies dont want to play console arrow direction simulatior and would prefer to ahve a fucking NPC or Autopilot, and cant with all the bajillion fucking floating ice chunks even in the starting areas.

I've edited the values to zero in the Biome files respective xmls, both in mods, with mods that also remove them, and edited the base game to say zero

AND THEY STILL FUCKING SPAWN

What am i missing here?
Zhake Mar 31, 2024 @ 12:18pm 
Might actually be worth giving Dynamic Europa another go with this mod. Like the idea, but my god, the Ice Caverns are just so irritating to navigate. Feels like The Great Sea with all the damn ice.
Milinsku  [author] Mar 16, 2024 @ 3:56pm 
@The Seraph of Tomorrow, no. This mod doesn't tinker with the AI and their behaviors. It does, however, reduce the amount of Ice Spires present back to the vanilla values, meaning that there won't be over 50 Ice Spires all in a single level.
The Seraph of Tomorrow Mar 16, 2024 @ 9:55am 
Does this remove the dreadful auto-pilot / A.I. breaking Ice Spires?
JustSomeEggsInAPot Apr 29, 2023 @ 5:21pm 
Gdeadman sometimes vanilla just has longer maps so unless it also brings back ice spire spam it is probably just rng
Gdeadman Apr 8, 2023 @ 10:05pm 
It seems like it only edits level length for the first few % difficulty, after 5% its back to 1500-2000 m distances. is it intended?
Milinsku  [author] Apr 7, 2023 @ 6:46pm 
@CharbDevil If you have DynamicEuropa loaded in the campaign, then probably not. It could introduce some complications with pre-existing stations, though. I would definitely recommend starting a fresh campaign or backing up your save before implementing it into the campaign in case it does cause issues.
CharbDevil Apr 7, 2023 @ 11:51am 
Does the mod require a new campaign for it to work?
Milinsku  [author] Apr 4, 2023 @ 7:24am 
I have no clue @猫雷Kiss. You should test it out in a new campaign, but my guess is it might depend on the load order IF they don't override the same things.
猫雷Kiss Apr 4, 2023 @ 3:52am 
Just in case, is this mod compatible with station from beyond?
It shouldn't affect the DE team's compatibility patch to work properly, right?
Miriouki Mar 26, 2023 @ 4:00pm 
From the bottom of my heart , thank you for this mod.
AL-1S Mar 23, 2023 @ 10:34am 
Maybe we should make the pirate ship mission less difficult
BirdOfPray Mar 23, 2023 @ 7:47am 
Thanks, have a nice day :47_thumb_up:
Milinsku  [author] Mar 23, 2023 @ 7:33am 
I am so sorry @BirdOfPray. I shall refrain from hurting your feelings in the future. Good luck in your game of Hunt: Showdown :steamhappy:
BirdOfPray Mar 23, 2023 @ 7:22am 
I don't like this mod.
[LGBT] Bill Mar 21, 2023 @ 2:30pm 
@Milinsku Thanks! Looking forward to it! :cupup:
Milinsku  [author] Mar 21, 2023 @ 8:53am 
@[LGBT] Bill You are correct. I kept all of the DynamicEuropa's original files in this mod, meaning you can remove the original from your loaded mods. I am however planning to ONLY have the modified files in this mod, so you can load this with DynamicEuropa without any issues arising. I haven't had the time to properly polish this as much as I intended to. Thank you for the comment, anyhow! I will be updating this mod soon.
[LGBT] Bill Mar 20, 2023 @ 4:32pm 
Heyo! This might totally be my fault, but I think your mod might accidentally include all of the DynamicEuropa files / duplicates instead of just the modified files? Here's the error I get when just running your mod with dynamic europa and lua, regardless of mod order:

Duplicate affliction: 'he-increasedswimmingspeedcrawler' defined in Affliction of 'C:/Users/abill/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2949406739/Integrations/Hungry Europans/Content/Afflictions.xml'

When I ran a diff between the two mods, it does seem that there are some identical files. This might be intentional and my mistake with how I'm loading it, but just wanted to call it to your attention. Thanks for your work!
[LGBT] Bill Mar 20, 2023 @ 3:37pm 
This looks super great!
Milinsku  [author] Mar 20, 2023 @ 9:49am 
@BioX853 Probably so, as this version does the same thing as Default Level Size among other things. I'd recommend loading this into a singleplayer campaign to see whether it's alright for you or not, though.
BioX853 Mar 19, 2023 @ 8:16pm 
I am assuming using this and Dynamic Europa's Default Level Size Patch is redundant?
cloud Mar 19, 2023 @ 1:35pm 
top tier mod :csgohelmet: