Hearts of Iron IV

Hearts of Iron IV

Reworked Air Designer
514 Comments
Captain Groovy ツ 21 hours ago 
Can you make this compatible with Hagakure - The East Asia Expansion ?
kill Aug 20 @ 9:40am 
@Freezer thank you
Freezer  [author] Aug 20 @ 9:33am 
@kill Yes
kill Aug 20 @ 8:33am 
does this work with vanilla navy rework?
Aventurine Aug 18 @ 12:15pm 
Very cool mod and a staple for me, i wanted to ask if you ever thought about giving AP bombs a better Port strike value? They were historically very good at it and are completely unable to ingame, id love for my cvs to actually be able to port strike pearl harbor style
TheCommissar Aug 13 @ 8:20am 
Why does this mod seem to cause minor compatibility issues with so many others, particularly those focused on nation overhaul? Why does it modify nation files, and are there any recommendations to resolve it?
gaggaggege Aug 11 @ 7:38pm 
Wait why this mod make soviet weaker number soviet aircraft for 7000 to only least 1000
gaggaggege Aug 10 @ 12:01am 
it can play with VNT RT56 Compact? :steamsalty:
Rocko13456 Aug 7 @ 11:09am 
having just tried it out it seems like it's the Naval Rework for Kaiserreich that's the weaklink, I'll drop it for now and wait for some updates.
Rocko13456 Aug 7 @ 10:50am 
I hope since things have been figured out here a update to the Kaiserreich mod isn't far off if it's not too much trouble, good work so far and very cool mod.
Sturmsuccessor Aug 7 @ 7:58am 
Can you please add the save design buttons to your mod? They seem to be hidden beneath the new module slot where you choose between light/heavy construction of airplane frames. Could just move those buttons up above the new module window.
MrPunk Aug 7 @ 7:31am 
@Freezer
That's good to know. I have actually found the root cause. It is the medium nav bomber you added which is missing in my files. I can add it to mine as well, so that there will be a two-way safety lock, and it fortunately won't affect my mod even when it's running alone.
anyway, thank you very much for your help ;)
luluberberlulu Aug 7 @ 7:27am 
ggs
Freezer  [author] Aug 7 @ 7:24am 
@MrPunk its finaly working!
MrPunk Aug 7 @ 7:08am 
@Freezer
dependencies={
"Vanilla Navy Rework"
}

you can try adding this to your descriptor.mod, this will definitely help if the launcher solution doesn't work
luluberberlulu Aug 7 @ 6:43am 
and thank you for trying to work together to help with the problem, it's kinda rare to see
luluberberlulu Aug 7 @ 6:40am 
or maybe there is the solution to make a combined mod with both in the same mod to help with compatibility but that may be very hard and time consuming, anyways, I do not intend to give you more work and keep up the efforts
Nova Aug 7 @ 6:39am 
Yup, unfortunately seems like this is broken for me as well, on a solid system. Both mods work alone (or with the Toolpack mod), but they'll crash once you load a game or scenario. I know you two don't design your mods for each other, but they've synergized really well for so long, and added so much that they became standard mods for me. Kinda stinks right now. :\
luluberberlulu Aug 7 @ 6:37am 
or maybe it's the format (how the planes are tagged / handeled) of the carrier planes that differs in your mod and/or in VNR so maybe you and/or MrPunk could try to put some checks in your mod and/or VNR to see if the mods are with each other to adapt the formatting of the carrier planes but again I have no idea what I am saying
luluberberlulu Aug 7 @ 6:34am 
do you have any idea where the problem is? maybe it's the file with the same name. but i'm not a developper so I can't help much
Freezer  [author] Aug 7 @ 6:10am 
Well i updated the mod but i don't manage to make it work with Vanilla Navy Rework unfortunately
luluberberlulu Aug 7 @ 5:31am 
a friend with a good pc just tested it and it dosen't work either
luluberberlulu Aug 7 @ 5:21am 
if i may, mrpunk's solution dosen't work for me, I have tried with only the two mods and it crashes when I try to start a new game, my pc is kinda bad so it may be that but I send this just so you could be aware of it, anyways, thanks for the effort and keep up the good work!
MrPunk Aug 7 @ 4:38am 
Hi, it seems like you don't need to change anything. I just put air designer rework on top of navy rework in my playset, and change the loading order to customized instead of alphabetic order, and it works.
btw, you can still add "default_carrier_composition_weight = 1" to cv cas archetype if you want to, it helps AIs put cas on their carriers
MrPunk Aug 7 @ 2:46am 
alright, I will check it and get back to you later
Freezer  [author] Aug 7 @ 2:35am 
@MrPunk keeps crushing for some reason
MrPunk Aug 7 @ 2:16am 
I know, if yours is loaded first, then mine will overwrite yours, it might cause crash because you might have changed airframes and I revert them back to vanilla.
but yeah, it seems people can just change loading order in launcher, that will solve the problem anyway
Freezer  [author] Aug 7 @ 2:12am 
@MrPunk also we have exactly one file with identical name
Freezer  [author] Aug 7 @ 2:11am 
@MrPunk its not need for that. If it's loaded in alphabetical order my mod will load first anyway.
MrPunk Aug 7 @ 2:00am 
@Freezer
dependencies is a keyword used in descriptor.mod, to force loading the mod after another so that your files overwrite mine with identical names, otherwise it's loaded in alphabetical order.
I'm not very sure whether you can manually change loading order in the launcher, if yes, then there is no need to change it
Freezer  [author] Aug 7 @ 1:41am 
@MrPunk" what do you mean "dependency of vnr in your descriptor.mod"?
luluberberlulu Aug 7 @ 1:35am 
thank you
Freezer  [author] Aug 7 @ 1:21am 
I am working on the update guys dont worry.
luluberberlulu Aug 7 @ 12:59am 
hello, could anyone explain how to make this mod work with vanilla navy rework if there is a way to do that before the mod creator fixes it himself?
MrPunk Aug 6 @ 9:30pm 
Hi, I'm the author of Vanilla Navy Rework.
I have received some feedbacks from my subscribers that my latest update has caused ctd with your great mod.
I'm wondering if you could make some changes to your files? I have reviewed the code, it shouldn't be a hard one.
Basically, I have touched x_plane_airframe.txt in equipment, just with an extra line "default_carrier_composition_weight = 1" in cv cas archetype. together with a dependency of vnr in your descriptor.mod should solve the problem.
I'll be very grateful if you would lend a helping hand.
DeZiRezZxCsT Aug 6 @ 2:44pm 
The game crashes when i run it alongside VNR, what a cruel world...
Cadwalender Jul 31 @ 7:33am 
If you take requests, would you be willing to allow Small and Large Air frames to be used as recon for its primary purpose.
konnik009 Jul 24 @ 5:32am 
very good mod but it needs a lot of fixes like when i want to make the historical preset it doesnt show me anything
ferdinandzxz Jul 19 @ 11:07pm 
good mod overall but it need tons of fixes
ferdinandzxz Jul 19 @ 11:06pm 
paradrop operations dont work anymore bc this mod messes with the transport planes logic
raptor265 Jul 15 @ 4:25pm 
Does this work with UTTNH?
Choo_Choo_Oreo Jul 15 @ 2:39pm 
May I ask for permission to use your mod for my own? I will provide full credit to you and the mod page in proper documentation
specter93 Jul 9 @ 5:13am 
Hi, I've found an incompatibility with the mod called "CALL OF WAR." If I launch both mods, it unfortunately conflicts with the German focus Rheinland, effectively preventing me from continuing. It seems the conflict is due to the map's localization. Can you check? Thanks.
Nesias Jul 2 @ 6:08pm 
Any chance the save design buttons could be moves so they can be used? (yes i know there is a mod for it, but it breaks other equipment designer mods so it can't be used).
Cadwalender Jun 29 @ 11:53pm 
I agree that would be a cool add on to the heavy air frame, not sure how it would work with the game mechanics though. But if its possible Id love to see those things in game.
WAFFEL E100 Jun 18 @ 4:37am 
or at least add them as modules for the heavy airframe instead
WAFFEL E100 Jun 18 @ 4:11am 
can we get a designable intercontinental bomber and mothership at some point?
kal_wilson Jun 16 @ 7:46am 
wonderfull mod.
unsure if you forgot to make them or it broke because of a HOI4 update, but there are no presets to select for (as far as i saw) the germans.
also the he-111 has 1 of the defence turrets is in a slot that does not allow defence turrets
Cadwalender Jun 12 @ 11:48am 
Thank you for an awesome mod! Cant play the game without it now!