Horizon's Gate

Horizon's Gate

Emporio di Portali
35 Comments
Prominence  [author] Dec 11, 2023 @ 3:03pm 
I'm able to replicate the issue, but I'm not sure what's causing it. My theory is that the sword actor being summoned is somehow blocking the attack. I'm trying to fix it by including delays, but so far I haven't had luck. I'll keep trying.
Trobs Dec 10, 2023 @ 5:10pm 
This is a strange one. The Sleepless Ring causes Flash Cut to not hit directly adjacent enemies. Pass Palisade worked as normal and I couldn't think of any other similar moves.
Prominence  [author] Oct 21, 2023 @ 6:31am 
I’ve got it on my list, Trobs. I hope to post some fixes tomorrow night. Thank you!
Trobs Oct 21, 2023 @ 1:56am 
Magician's Robe seems to have an incorrect ID so it doesn't actually grant MagAtk.
Prominence  [author] Oct 20, 2023 @ 6:24am 
I’ll check those out in a few days, Trobs. The mace of sundering is only supposed to work on enemies that have a reaction to the antiUndead element, but it could be faulty.

Thanks for playing! As always, I appreciate your feedback and bug reports.
Trobs Oct 20, 2023 @ 5:47am 
Having a bit too much fun with these items.

Some weirdness I have noticed so far: Collector Rifle works as expected with the basic attack but using weapon skills will not stack the defense shred. The exception seems to be when using a weapon skill on an already debuffed target from previous basic attacks which causes a duplicate stack of the debuff. So a -4 armor from basic attacks when hit with a Far Shot or something becomes a -4 and also a -6.

Mace of Sundering description says it has a chance to annihilate the undead but as far as I can tell it works on any enemy.
Prominence  [author] Oct 16, 2023 @ 3:03am 
How odd. Unfortunately, any fixes I make to the zone won’t take effect for saves that have already visited it. You can go into build mode (shift ~, b, Enter) and remove the offending rug.

I’ll see about updating this mod later today.
Trobs Oct 15, 2023 @ 10:28pm 
I can't imagine a lower priority bug but I'm here wasting your time with it anyway. There's a 'Rug' beneath the anvil in the shop that prevents it from functioning.
Prominence  [author] Sep 3, 2023 @ 3:09pm 
Sikelh, I just checked the Coastal Cave zone from The Summoners of New Vesper, and all of the places you can jump to have another exit. There are many secret passages in that zone, including one at the bottom on the left that leads to a ladder back up almost to the top of the zone. So even if you accidentally jump down too far, you can't really softlock yourself there.
Prominence  [author] Sep 2, 2023 @ 5:23am 
That’s from The Summoners of New Vesper. I’ll take a look at that zone later this weekend. Thank you for the heads up.
Sikelh Sep 1, 2023 @ 8:37pm 
I also don't know what mod this was a part of but one of them has something just called a "coastal cave" in it that disappeared after I left it and also had a spot that let me jump down it but no ladder path thing to climb back up. I would have messaged you on this also Prom but apparently I can't figure out how to technically DO that since your profile is private and I'm sure you don't want randoms adding you just for a message so I put it on here hoping you'd see that. Anyway point is I have no idea what mod caused it or if it even then WAS one of yours in the first place. So I guess watch out for everyone cause whatever mod that was can apparently force an autosave load to counter it. Or well using cheats to drag yourself back up anyway.
Sikelh Aug 31, 2023 @ 6:51pm 
Well thank you. And I have played what I think it said were a couple of your mods but I'll skip the explanation on that and why it's hard for me to remember them. It would probably bore most people anyway.
Prominence  [author] Aug 31, 2023 @ 5:06pm 
10th item in on the second row. Push Trigger.

But again, it's not necessary. You can get to Eulises using base game items and abilities.

I do appreciate your feedback though, and that you took the time to play one of my mods. If you ever hit a wall in any of them, please leave a message and I'll respond when I can. Thank you!
Prominence  [author] Aug 31, 2023 @ 4:31pm 
It’s in the weapon category.
Sikelh Aug 31, 2023 @ 3:55pm 
And fair enough then. I just got tired of spending hours flipping through stuff like that on there anyway
Sikelh Aug 31, 2023 @ 3:54pm 
And I looked through the "get an item free with no effort" list on there and didn't see any "augments" labeled as "push" on there anyway unless you meant the BASE GAME tablet for the skill that gives it plus one range or something. I already have that thing stored on a weapon somewhere in my pile I can't find anyway though.
Prominence  [author] Aug 31, 2023 @ 3:21pm 
Push Triggers are available in the base game. And if you don't find any, Wind Imbue works as well (base game Spell Archon ability). The trick for using Gate is to go to the rock pillars, not trying to immediately go across. The rail is just there for the way back. If it's any consolation, I did update the mod with some hint dialog.
Sikelh Aug 31, 2023 @ 3:19pm 
The NPC inside had PULL augment but no PUSH one. I eventually got sick of waiting for the thing to pop up and looking for where in the item options were in the grab items from the build menu thing for looking for this thing and just drug myself over there since even with gatewarder and the range passive it couldn't reach still and I couldn't find this upgrade thing to put it on any gear.
Prominence  [author] Aug 31, 2023 @ 2:44pm 
Sikelh, if you're trying to get to the secret merchant in the back, here's how I recommend doing it: unlock Gatekeeper and Gatewarder classes, along with the Gatewarder passive that increases range of Gate spells. Use the Gatekeeper's Gate to cross the ocean on the pillars. Use a long range push like a Scout Rifle augmented with a Push Trigger or the Spell Archon's Wind Imbue ability to move the boulder. Continue using Gate to get across. I hope that helps!
Sikelh Aug 31, 2023 @ 1:20pm 
I tried burning up all the grass. Still nothing. That's one thing I keep having to say about these mods I keep reading guides that say "oh but I dun wanna da spoilers doh" If I cared about spoilers I wouldn't be trying to read guides now would I though?
Sikelh Aug 31, 2023 @ 1:16pm 
I even tried burning down all the bushes and digging up everything out back. Still nothing though. and my teleports apparently do not reach across the track either.
Sikelh Aug 31, 2023 @ 1:00pm 
All I see outback is a cart track with no cart on it which makes it far as I can tell unusable.
Prominence  [author] Jul 13, 2023 @ 2:02pm 
Good catch, Veneth! I've fixed it and posted an update.
Veneth Jul 13, 2023 @ 1:20pm 
Minor bug: Shield Charm and Phoenix Feather both have the same item description "Amulet that increases defences and prevents push/pull effects".
Prominence  [author] Apr 7, 2023 @ 8:36pm 
I’ll look into the Witch’s Cipher issues tomorrow, ShineOmega. Thank you for the feedback! The Prince’s Cipher rodent reference is from its source of inspiration. The prince in question gets turned into a rabbit.
ShineOmega Apr 7, 2023 @ 8:06pm 
Witch's Cipher has its info image and name wrong, changed with the Transistor name and image. The Witch's Cipher should augment magic by 2 and have 2 slots, I think, because the witchy stuff and double red crystals. The Prince's Cipher shouldn't be a lowly toad instead of lowly rodent, because the jump extra damage?
Btw, overall I love the inspiration behind the items, their descriptions and effects, it makes for a very beautiful and unique add to the adventures.
Welk Mar 29, 2023 @ 5:26am 
Ok thanks!
Prominence  [author] Mar 29, 2023 @ 4:19am 
Welk, I don't have any immediate plans. Nor can I offer you a timeline. I've been working on other things. I did make this mod able to be updated with more merchants, but I can't say when or if I'll act on that. If there are weapons you really wish were in the game, the developer was kind enough to make this game fairly easy to mod.

I would skim this guide first. Then consider looking at my guide and its companion mod.
Welk Mar 29, 2023 @ 2:10am 
When are you planning to add scifi weapons like light saber,phaser weapons,laser weapons etc for gunslingers?
Prominence  [author] Mar 14, 2023 @ 2:36pm 
It should now be resolved once you download the latest version. There's a third hit (to make it more closely resemble its inspiration) on that weapon that was calling an incorrectly titled action.
Prominence  [author] Mar 14, 2023 @ 2:31pm 
Thank you, yenohamnead! I think I've found the source of the issue, and will be posting a fix soon after verifying that it works.
yenohamnead Mar 14, 2023 @ 2:26pm 
This is fantastic!! I'm having so much fun experimenting with new OP builds in Jade Helix! Just a heads up, The sword that hits twice crashes my game about half the time when I use it but it could just be me though
Welk Mar 13, 2023 @ 4:17am 
Ok thanks! Looking forward of your scif-fi weaponry like laser weapons, phaser weapons, lightsabers etc.
Prominence  [author] Mar 13, 2023 @ 4:02am 
Thanks for checking it out, Welk! For this mod, I drew inspiration from games that I like to play. I haven’t really messed around with military shooters in about twenty years, so I didn’t incorporate some of the more modern weapons that you might enjoy. There is room for more sci-fi style weaponry though. I’ll think about it. The mod has some structures in case I want to add more.
Welk Mar 13, 2023 @ 1:01am 
Prominence it would be funnier and cooler at the same time if you included modern weapons for very unfortunate isekaied heroes( basically very dead due to unfortunate accidents who basically summoned them Jasce, Void Goids, or St. Ensu nobody knows. like for example( colt 1911, desert eagle , dragunov, ak 47, modern revolvers like smith and wesson, anti material rifles like barrett m82 etc.) for gunslinger build characters. Also op hero utilities like shovel, modern baseball bat, umbrella, rake, modern bags etc. This specific mod had potential.