Horizon's Gate

Horizon's Gate

Emporio di Portali
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Update: Jun 7 @ 12:38pm

Another basement level has been added! Speak to Longfinger to check out the new items.

Update: Mar 30 @ 11:38am

Made further fixes towards preventing crashes when checking cargo (trade goods) in the basement. Not sure why this needed to be done twice...

Update: Mar 19 @ 2:30pm

Fixed an error with the Missile Rod.

Update: Mar 14 @ 7:00pm

Added ruinTouch interactions to custom status effects.

Update: Mar 8 @ 9:12am

Deathmark now properly blocks life element, as I eventually intended it to.

Update: Mar 4 @ 2:47pm

Under the hood changes to status effect "maximums," which should prevent weird situations with the same status effect duplicated on a single character.

Update: Feb 13 @ 2:05pm

Hid the self-target highlight from wand actions.

Update: Feb 11 @ 5:11pm

Behind the scenes for wand compatibility with the Dayblade class.

Update: Dec 7, 2024 @ 6:43am

Small change to the FX associated with the combat starting effect of the spider armor. It may have been causing hangups in exceptionally large fights.

Update: Oct 12, 2024 @ 3:32am

Fixed a crash that would occur when checking trade goods at the merchant in the basement. This fix will only take effect for saves that haven't been to the basement yet, so if you already have visited prior to this update, avoid checking the trade goods (bullion, food, etc.) tab in the basement.