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Link: https://steamcommunity.com/sharedfiles/filedetails/?id=2946983607
I have to test a new approach on how to determine the gravity strength especially while braking or maneuvering at low speeds.
I also added the group feature but i'll wait out my tests before i update the script.
And sure lots of scripts use a preset group name you can change in the start of the code so you either use that name or you easily change it there.
Also the group thing is nice and should be very easy to add. I made something like that in another script, i just have to find and copy it :D
What do you think would be the user friendliest concept? Writing the name of your block group in a const string at the start of the code?
I'm gonna test it mainly with the standard autopilot, since im really unexperienced with all the drone scripts.
I'm also enjoying this challenge and maybe we'll get a working script in the end.
Thank you for taking on the challenge it's been fun testing such a cool script!
An other thing that could be useful would be the ability to set a group for the grav gens and mass blocks for the drive in case we want the script to ignore other blocks used for different things such as player made weapons or even just a single grav generator to have gravity on the ship.
Thank you very much for the feedback. I'd be glad to hear more tips or your opinion on the changes. Happy engineering :D
- I deleted the 'divide by generator amount line', it was a remnant of the realistic gravity script that i forgot to remove.
- There is a new setting in the first line of the code "gravityMultiplier". It multiplies the conversion from the relative thrust to gravity. E.g.: Factor 1: 0.2 thrust strength --> 0.2g gravity; Factor 3: 0.2 thrust strength --> 0.6g gravity; etc.
- The mass block(s) get turned off while not used.
- Added more info to the info box
Some improvements I can see would be to turn off the mass blocks when not in use too, not just the grav gens.