RimWorld

RimWorld

Persistent Precepts
113 Comments
Raggsockan Apr 5 @ 3:52pm 
Loading this before VFE Tribals solves any issues, if you are using mod managers just add a custom rule and its done.
$h@d0w_M@$t3r Feb 22 @ 3:57pm 
load before vanilla factions expanded tribals or it will break tribal gatherings
مُتَّقِينَMUTTAQIIN Nov 29, 2024 @ 4:52pm 
Gotta test without 350 other mods enabled in order to know if it conflcts with other mods.
مُتَّقِينَMUTTAQIIN Nov 29, 2024 @ 4:45pm 
Mod causing %50 random recruit reward not working for social festivals.
VitaKaninen Nov 3, 2024 @ 3:02am 
The option to have this enabled by default is not working properly. When I look at the config file, nothing really is being saved in it.

I am not sure what it is supposed to look like, but this is all that is in there, and the setting is not saved between reloads.

<SettingsBlock>
<ModSettings Class="PersistentPrecepts.PersistentPreceptsSettings" />
</SettingsBlock>
Good Old Jim Oct 30, 2024 @ 6:54pm 
SHUT UP AND TAKE MY MONEY, is what I would say, IF I HAD ANY
tmo97 Oct 14, 2024 @ 9:15pm 
Who would've thought adding transhumanist would require reclicking hundreds of options, thanks Tynan, you feckin ballop footer.
tmo97 Oct 14, 2024 @ 9:12pm 
Hellhaunt is right, it still randomizes hairs and tattoos. I can't be arsed to reclick hundreds of different options, fix please.
Your Local Inquisitor Oct 13, 2024 @ 4:19pm 
@Graved

Fr.
Graved Oct 4, 2024 @ 1:44am 
It's funny that this shit isn't basegame
crowbarcollective Jul 3, 2024 @ 1:16am 
holy shit, this mod was hard to find! I had to look at my old modlist screenshots to find it, add some keywords!
Hellhaunt Jun 19, 2024 @ 3:17pm 
Even with the toggle on it randomizes hairs and tattoos still
Nihls May 29, 2024 @ 9:36pm 
Gaia be praised I needed this, spent a good few hours fucking with Ideology because my brain is full of worms and I wanted to make a bunch of custom Werewolf the Apocalypse style ideologies, but kept forgetting to save or royally fucking myself over by remembering I needed a specific meme or origin over another
Skaadi May 22, 2024 @ 2:25am 
HOLY SHIT THANK YOU.
mamotromico Apr 28, 2024 @ 11:33am 
Hey @Alleykat, thanks for the mod, I really like this!
One small annoyance is that it breaks enforcement of required precepts when changing memes.
If you are still working on features, it would be awesome if the mod was able to stop re-randomization but would add/remove required precepts based on the current memes.

Thanks for the work!
Volkov Apr 17, 2024 @ 9:32am 
WTF THANK YOU SO MUCH
Alleykat  [author] Apr 15, 2024 @ 12:27am 
@puggy, you can edit freely with dev mode enabled.
puggy Apr 14, 2024 @ 9:07am 
anyone know a way to enable adding and removing any precept?
Dizzy Ioeuy Apr 8, 2024 @ 3:55pm 
ty!
RayCCC Apr 8, 2024 @ 6:36am 
1.5!
Alleykat  [author] Apr 8, 2024 @ 5:15am 
In my own tests it is working with no issues. Added tag for 1.5.
demondust6 Apr 6, 2024 @ 9:52am 
1.5?
ThottyNathaniel Mar 28, 2024 @ 10:01am 
thank you
Alleykat  [author] Mar 7, 2024 @ 2:41am 
@tide{S}haper industries
In my own testing persistent precepts is generally compatible with other mods that generate maps, factions and ideologies. The mod was for my personal enjoyment and I love the Vanilla Expanded series, so I wanted to make sure it was compatible with faction-heavy mods.

I had a look at the log posted on Discord. There are 300+ mods in that one so it's hard to determine what could be causing the issue. Does a minimal mod list and/or changing the load order fix it?

For reference the source of the persistent precepts mod is on github (link at bottom of mod description). The code targets a couple of methods with harmony that involve randomizing precepts, with prefixes to target player action on the ideo screen, not general ideo generation (at least that's the intention). If another mod has done something with these methods that could explain a conflict. In any case, that's probably beyond my ability to remedy.
tide{S}haper industries Mar 6, 2024 @ 7:54am 
Not that this one seems to be maintained - but nonetheless;

PSA - this mod seems to break map-gen in certain scenarios. Not spawning in structures/buildings on encounter & quest-maps at least tied to some specific maps from VOID Faction and also VE Base Generation. Potentially conflicting with other stuff as well.
If the author needs more info about that, they can hit me up on the RW Discord - I can give you the links to the cases in the troubleshooting-channel if you want to look into it.
Tal'Raziid Feb 20, 2024 @ 12:26pm 
Does this make it so that memes that both have "Leader must be: X" are no longer mutually exclusive??
-=JkJkLoL=- tk421storm Feb 16, 2024 @ 3:49pm 
Thank you SO MUCH for this extremely necessary mod. In my current playthrough, I notice that while the precepts will remain fixed, if I adjust the naming/color of the ideoligion, the names for the Roles are randomized, even with "persistent precepts" checked.
Aden Jan 26, 2024 @ 1:30pm 
@Alleykat
Aden Jan 26, 2024 @ 1:29pm 
can this be choose? I want to randomize the precept.
BloodCardBeefy Jan 22, 2024 @ 10:14pm 
File under "Things that should've been in the base game"
Sera Dec 18, 2023 @ 5:36pm 
Holy S* you godsend. I never wanted to try out any of the other memes but I could not be bothered to rechange everything else.
SalmonToastie Nov 27, 2023 @ 5:07am 
This is great, alot of roles are sometimes locked behind memes so i end up never using them because it resets everything else so it becomes a slog.
Sudo Modding Sep 8, 2023 @ 12:12am 
Do you want to re-randomize the precepts you took ages to choose -> 1 "No!", 2 "Hell no!" 3 "wtf is wrong with you?" Thanks...
Shrimpins Jul 11, 2023 @ 4:08pm 
Or an option to edit the saved Ideology, that would work too, so I could then save it again.
Shrimpins Jul 11, 2023 @ 4:06pm 
Is there a way to overwrite the mod list attached to the saved Ideology? When I use different mods than the ones that were active when the Ideology was saved, it shows a popup asking to Save Mod List, or Load Mod List... but no option to overwrite?
VladimiroVlad Jun 26, 2023 @ 9:35am 
this is the best mod ever
ShivKnight Jun 15, 2023 @ 4:49pm 
One more common sense mod that should be vanilla had they thought things out.
def_ Jun 12, 2023 @ 2:06am 
i've been looking for this mod for a while...:steamthumbsup:
Kayawolf Apr 29, 2023 @ 8:21am 
very happy with this mod!
little question tho, would it be possible to also lock deities in a possible future update?
Moonshine Fox Apr 22, 2023 @ 7:15am 
Oh hell yes!
[VKF] Neutral Wilbur Apr 20, 2023 @ 7:32pm 
thank GOD
NTNT Apr 19, 2023 @ 3:07pm 
OMG THANK YOU!
HAZRAD Apr 19, 2023 @ 12:24pm 
God sent mod, thank you!
Genguin47⇑⇒⇓⇓⇓ Apr 18, 2023 @ 1:37am 
Thank you! I have been needing a mod like this for a while.
dante Apr 14, 2023 @ 8:55pm 
Thank you so much. Please have my children.
Theneoseraphim Apr 14, 2023 @ 8:38am 
I love you and want to have your baby.
Three Apr 10, 2023 @ 5:46am 
Just subscribed to this interesting mod. :HKIndustry:
I hope you let the RimPy team know what order it should be loaded in. :floppy:
Thanks for the great job. :steamthumbsup:
Goblin Apr 3, 2023 @ 11:06am 
Made game playable. :steamthumbsup:
Paprikahörnchen Mar 30, 2023 @ 11:31pm 
Thank you so much
King Zog Mar 29, 2023 @ 9:17am 
THANK YOU OMG