Sid Meier's Civilization V

Sid Meier's Civilization V

MHAOS' Dimitri of Faerghus
14 Comments
TheMH06  [author] Aug 11 @ 2:38pm 
Hello TJ, the easiest solution I could recommend is using the mod Really Advanced Setup , which lets you manually choose which civs can and can't show up in a game, both by yourself and the AI. Since both Dimitris are a part of the same mod but are tagged as different civs, RAS lets you toggle which Dimitri (if any) you want to appear in a game!
TJ Redeemer Aug 11 @ 1:16pm 
Is there a way to disable one Dimitri over the other? I'd like to disable Boar Dimitri since he conflicts with one of my other mods, plus I don't like the idea of having the chance of two Dimitris showing up in the same game.
Found an inconsistency while playing, on Dimitri's E&D Industrial era decisions: the description defines the Magistrate cost as 1, but the actual Lua code subtracts 2 Magistrates upon enacting the decision
TheMH06  [author] Feb 18, 2024 @ 9:15am 
This mod uses a UnitPanel override for Boar!Dimitri's unit sacrifice ability, so if you have any mods that also override or alter UnitPanel, you may want to disable them to see if this issue is fixed. Otherwise, I'm not sure where your issue may stem from, as nothing in regards to this UnitPanel override were altered in this update.
Rayzuke Feb 18, 2024 @ 1:26am 
Ever since the update all worker units are now broken. They still work while automated but the menu is bugged while they are on a tile they can work on. There are no options. Just a empty text box. I can't even disband a worker unit or tell it to move without keybinds. This applys only on tiles where the worker can actually carry out a task. (or atleast construct a farm) Every other field is fine.
JustTheDoctor9 May 7, 2023 @ 7:17pm 
Is this some twisted joke?
Totally Not Inigo Apr 21, 2023 @ 6:24pm 
At your service my king
Laughing Dog Mar 30, 2023 @ 9:01pm 
Ah, thank you for clarifying.
TheMH06  [author] Mar 30, 2023 @ 9:11am 
It's for newly created units in that city; When you built a new combat unit in any of your cities, they'll start with additional XP as listed in the UA description
Laughing Dog Mar 30, 2023 @ 6:03am 
How does the XP gain for Great Works function? Is it newly created units at that city? Or something else?
Nohan Mar 27, 2023 @ 4:30pm 
Well I downloaded the mod but it won't appear in the mod list. I also tried downloading through the direct download and yet it still won't appear. Any possible fixes?
Mathetes tou Megalou Alexandrou Mar 13, 2023 @ 3:06pm 
Chadimitri
Kiang Mar 8, 2023 @ 7:04pm 
Let's go let's go let's gooo! Been a long time coming :))
PureTwo Mar 8, 2023 @ 5:27pm 
From the cold winds, The King comes. Will he brings Salvation or Damnation to the world. Only time will tell