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There are only some problems I've experienced, DMMoodle.lua errors during certain events, and sometimes randomly (perhaps another player in my server did something near me at the time) like turning on a generator, sometimes the text shows up, sometimes not. But otherwise even if an error will occur it seems to still play the variable text.
function: MoodleCheck -- file: DMMainFile.lua line # 976 | MOD: Dynamic Monologue
function: EveryOneMinute -- file: DMMainFile.lua line # 1204 | MOD: Dynamic Monologue
java.lang.RuntimeException: __lt not defined for operand
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:900)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:65)
at zombie.GameTime.update(GameTime.java:680)
(...)
-----------------------------------------
function: MoodleCheck -- file: DMMainFile.lua line # 976 | MOD: Dynamic Monologue
function: EveryOneMinute -- file: DMMainFile.lua line # 1204 | MOD: Dynamic Monologue
LOG : General , 1733910843987> __lt not defined for operand
ERROR: General , 1733910843988> ExceptionLogger.logException> Exception thrown
ERROR: General , 1733910843988> DebugLogStream.printException> Stack trace:
java.lang.RuntimeException: __lt not defined for operand
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:900)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:65)
at zombie.GameTime.update(GameTime.java:680)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1623)
at zombie.gameStates.IngameState.update(IngameState.java:1333)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
at zombie.GameWindow.logic(GameWindow.java:298)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:667)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
LOG : General , 1733910843988> -----------------------------------------
STACK TRACE
-----------------------------------------
function: MoodleCheck -- file: DMMainFile.lua line # 976 | MOD: Dynamic Monologue
function: EveryOneMinute -- file: DMMainFile.lua line # 1204 | MOD: Dynamic Monologue
Right now I'm focusing on just adding more variability to existing lines, but after that's done I'll start working on incorporating more 'Dynamic' element to the mod, I think the rain and fog elements are already well done, but there's still lots of work to do with everything else, such as adaption to zombies via kill count or exposure.
regarding updates, im too busy with school rn to get anything done. just know that i'm hearing you all. it brings me immense pleasure whenever i get a comment thanking me for the work or appreciating the little details i put into the mod. whoever's reading this, have a good day.