Project Zomboid

Project Zomboid

Dynamic Monologue [BETA]
434 kommentarer
26thegamers 29. okt. kl. 18:43 
b42?
amari 6. okt. kl. 13:05 
this is still the best mod ever
Douche VanDyke 7. sep. kl. 10:40 
This should just be a basegame option.
It was a 10/10 mod in its day.

Please bring it back!
BIGDAWG92 21. juli kl. 13:29 
Does it work in MP?
ɆL ₲Rł₣Ø❥42Ø 27. juni kl. 1:37 
42?
SevenGrainsOfSand 11. maj kl. 7:58 
PLEASE make this in B42 i beg of thee
marshmallow justice 9. apr. kl. 17:03 
I know you may or may not be working on this mod anymore, and perhaps not even into b42, but I just wanted to say that this mod is awesome. It makes my character feel so alive, with the curated lines based on events (ie. when freshly made character) etc.

There are only some problems I've experienced, DMMoodle.lua errors during certain events, and sometimes randomly (perhaps another player in my server did something near me at the time) like turning on a generator, sometimes the text shows up, sometimes not. But otherwise even if an error will occur it seems to still play the variable text.
MotaRin 9. apr. kl. 14:35 
I updated russian translation. Check it out when you can :rennyf1:
plytz 21. mar. kl. 6:13 
B42?
SKhon 18. mar. kl. 0:40 
Very good mod, but need update ru translation :spiffo:
Hevan 16. mar. kl. 15:18 
prosze zrob update b42
Hevan 16. mar. kl. 15:18 
B42 PLEASE
plytz 12. mar. kl. 12:19 
B42?
plytz 25. feb. kl. 16:45 
B42?
jlcarneiro 12. feb. kl. 18:50 
Great mod, thanks! I'm still on B41 and get this error when tired (some lines clipped):
function: MoodleCheck -- file: DMMainFile.lua line # 976 | MOD: Dynamic Monologue
function: EveryOneMinute -- file: DMMainFile.lua line # 1204 | MOD: Dynamic Monologue
java.lang.RuntimeException: __lt not defined for operand
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:900)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:65)
at zombie.GameTime.update(GameTime.java:680)
(...)
plytz 11. feb. kl. 19:19 
B42?
Diavolkiss 3. feb. kl. 15:22 
Greetings. There was a problem that was not there before. Previously, the phrases spoken by the character were in the language of the game (Russian), but now the character always says phrases in English. What could be the problem?
aburntChicken_ 29. jan. kl. 12:12 
@DeeKayy what is it?
plytz 26. jan. kl. 12:21 
B42?
@Quarterguy300004 23. jan. kl. 18:33 
Is that a spiffo's burgers? I could go for a...
DeeKayy 10. jan. kl. 16:56 
theres a mod like this for b42 out already might be port of this one idk
plytz 10. jan. kl. 9:26 
B42?
Corpse Crusher 3. jan. kl. 8:34 
please, update ukrainian translation. A lot of phrases not translated
plytz 2. jan. kl. 10:03 
B42?
plytz 29. dec. 2024 kl. 18:18 
B42?
plytz 26. dec. 2024 kl. 19:43 
B42?
aburntChicken_ 23. dec. 2024 kl. 11:57 
Enjoy the holidays and take your time! :spiffo: :deadrat: :bleach:
Fajdek  [ophavsmand] 19. dec. 2024 kl. 6:32 
I'll need to check if it'll run fine with current code. If it works decently enough I'll port it over.
plytz 19. dec. 2024 kl. 3:41 
B42 when?
Halcyon Ways 11. dec. 2024 kl. 18:15 
You're mod has gotten really really good.
ᛗᚨᚾᛞᚨᛚᛟᚱᛖ 11. dec. 2024 kl. 2:01 
Please can you fix this. I have error every 3 sd in game when I'm exausted or sleepy at maximum
ᛗᚨᚾᛞᚨᛚᛟᚱᛖ 11. dec. 2024 kl. 2:00 
STACK TRACE
-----------------------------------------
function: MoodleCheck -- file: DMMainFile.lua line # 976 | MOD: Dynamic Monologue
function: EveryOneMinute -- file: DMMainFile.lua line # 1204 | MOD: Dynamic Monologue

LOG : General , 1733910843987> __lt not defined for operand
ERROR: General , 1733910843988> ExceptionLogger.logException> Exception thrown
ᛗᚨᚾᛞᚨᛚᛟᚱᛖ 11. dec. 2024 kl. 2:00 
java.lang.RuntimeException: __lt not defined for operand at KahluaUtil.fail line:82.
ERROR: General , 1733910843988> DebugLogStream.printException> Stack trace:
java.lang.RuntimeException: __lt not defined for operand
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:900)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:65)
at zombie.GameTime.update(GameTime.java:680)
ᛗᚨᚾᛞᚨᛚᛟᚱᛖ 11. dec. 2024 kl. 1:59 
at zombie.gameStates.IngameState.UpdateStuff(IngameState.java:566)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1623)
at zombie.gameStates.IngameState.update(IngameState.java:1333)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
at zombie.GameWindow.logic(GameWindow.java:298)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:667)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
LOG : General , 1733910843988> -----------------------------------------
STACK TRACE
-----------------------------------------
function: MoodleCheck -- file: DMMainFile.lua line # 976 | MOD: Dynamic Monologue
function: EveryOneMinute -- file: DMMainFile.lua line # 1204 | MOD: Dynamic Monologue
Ruru 11. dec. 2024 kl. 1:29 
Great mod! but will this also works with conditional speech mod?
Fajdek  [ophavsmand] 7. dec. 2024 kl. 18:09 
Translations are made by the fans of this mod, this mod is already plenty of work as it is, translating it by myself to other languages would just take way too much time and resources out of me to be viable.
Venom 7. dec. 2024 kl. 5:11 
the mod is very good, but will there be a further translation into Russian?
Fajdek  [ophavsmand] 5. dec. 2024 kl. 19:13 
Thank you. Progress has been halted temporarily because I got really sick but I'll get back into it ASAP!
andreea 5. dec. 2024 kl. 11:32 
this mod is really getting better and better especially with the new speeches! i think it's one of my favourites. You're doing a great job :steamhappy:
Fajdek  [ophavsmand] 1. dec. 2024 kl. 14:05 
Thank you and everyone else that uses this mod. And special thanks to Nielsost for coming up with a comeback that still has me laughing days after reading it, and Mahuba for making that heartfelt comment back in August that I still read from time to time.
DeliriousDoe ⚧ΘΔ 1. dec. 2024 kl. 14:00 
Yoo that's awesome! I look forward to see what you'll do with this mod
Fajdek  [ophavsmand] 1. dec. 2024 kl. 13:58 
I'd like to imagine some people will stay on b41 (atleast until stable b42 comes out, because the optimizations and better lighting alone are huge) and it brings me happiness to know that folks are enjoying stuff I have made. I've sorted out my issues with school and got some free time to work on this mod again, and honestly random folks coming to defend me after someone insulted the mod fueled my motivation like nothing else hahah.

Right now I'm focusing on just adding more variability to existing lines, but after that's done I'll start working on incorporating more 'Dynamic' element to the mod, I think the rain and fog elements are already well done, but there's still lots of work to do with everything else, such as adaption to zombies via kill count or exposure.
DeliriousDoe ⚧ΘΔ 1. dec. 2024 kl. 13:32 
Just wanna say thanks so much for this mod! I can't believe you're still working on this mod so close to b42, but I greatly appreciate it
kluggin 30. nov. 2024 kl. 5:16 
shout out for the amazing mod and shame on the goofy nerds bitching about a free shit
suzinistherealjuno 29. nov. 2024 kl. 12:30 
god pz players are always complaining about passion projects taking time and i hate it
Nielsost 26. nov. 2024 kl. 10:47 
Plytz get a life loser, if it's such a pain to wait then make it yourself... oh you can't figure out coding??? no excuse.
VibrantGamer 25. nov. 2024 kl. 3:22 
Disrespectful, he's trying his best.
plytz 24. nov. 2024 kl. 16:39 
No excuses.
Fajdek  [ophavsmand] 24. nov. 2024 kl. 8:47 
It's almost as if I'm not being paid to do this and instead I just dedicate my free time to this project when I feel like it. This mod functions correctly (apart from the NPC bug) and has plenty of features already. It'll go out of beta when I deem it complete, or at the very least, with all the planned features released.
plytz 24. nov. 2024 kl. 8:21 
2 months later still not out of beta... no excuses.