RimWorld

RimWorld

Ultratech Shades (Continued)
38 Comments
lexcpa324 May 11 @ 11:03am 
these look great, wonder if you can make industrial tech glasses though

Still an amazing mod though
Pasaway Oct 17, 2024 @ 3:25am 
@whenwrašk: I use this with VE Psycast.... no issues.
whenwrašk Jul 23, 2024 @ 10:52am 
@Mlie fair enough, thank you
Mlie  [author] Jul 22, 2024 @ 10:44pm 
@whenwrašk Never used VE Psycasts so cant say if they break stuff. They should be appearing on other pawns
whenwrašk Jul 22, 2024 @ 1:40pm 
and do non-player pawns ever have these?
whenwrašk Jul 22, 2024 @ 1:29pm 
will this break entirely if I use it with VE Psycasts? i don't mind not being able to use the ATLAS ability.
Hamacelos Jun 6, 2024 @ 12:53pm 
you the man mlie.
Mlie  [author] Jun 6, 2024 @ 12:49pm 
@Hamacelos Sure, sounds reasonable. Should be added now
Hamacelos Jun 6, 2024 @ 12:40pm 
any chance the hacker glasses could change hacking speed too?
The Creature May 4, 2024 @ 1:29pm 
ah, sorry
Mlie  [author] May 4, 2024 @ 10:11am 
@The Creature Please see the Reporting Issues section described above
The Creature May 4, 2024 @ 9:57am 
Helloo Mlie!!
I am having an error in my game, and I have tracked it down to the Psionic Collapse ability that comes from the ATLAS shades. To stop this error from occurring every tick, I have used charactereditor to remove the ability. This is the error:
---
Exception ticking Katsumi (at (118, 0, 191)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref E92C4BF] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch3 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch3 (Verse.Game)
Verse.Root_Play:Update ()
@MrKingJupiter@ Apr 22, 2024 @ 9:18pm 
Thank you for the update
HIM🐀 Apr 6, 2024 @ 12:50pm 
Thank you for updating it. I love M.A.R.A. shades!
Mlie  [author] Nov 6, 2023 @ 12:03pm 
@Wayward Entity I added some bandwidth for some of the glasses based on their description
S. Vagabond Nov 5, 2023 @ 4:57am 
Any chance you could add sunglasses that enhance broadband just like the various mechanitor helmets?
Paolini Oct 3, 2023 @ 12:55pm 
Do you only need to delete the <li>Overhead</li> line for each item to be able to wear hats on top ?
Mlie  [author] May 12, 2023 @ 2:47pm 
@Loepio Either patch them out or use a mod that lets you remove stuff, like Cherry picker
beam0 May 12, 2023 @ 2:45pm 
how do i only add the V.E.N.U.S. monicles? they look really cool but i think all the other shades are too op
Sensate Apr 13, 2023 @ 2:40pm 
Thank you very much, Mlie ! You're the best !
ZZZMETA Mar 26, 2023 @ 6:21pm 
Finally, once again my soldiers can have drip
Xavier Mar 17, 2023 @ 8:51pm 
Is anyone else having issues with the shades duplicating themselves on to colonists upper torso or is this a mod incompatibility on my end? I *am* using them with CE but I've enabled the autopatcher, is this a known issue with CE or is it another mod I have enabled?
Друманин Дрин Feb 26, 2023 @ 12:57am 
@GamerCake Yeah, it was made for balance reasons. Cause glasses are ALREADY has neat protection stats + insane bonuses for other skills. So, no help is totally fair.
Kokorocodon Feb 25, 2023 @ 11:48pm 
Sometimes I wonder if Mlie is a legion of beings using the same account.
The Creature Feb 25, 2023 @ 12:49pm 
thanks Mile!
Mlie  [author] Feb 25, 2023 @ 6:23am 
@GamerCake Id say that is to balance the mod based on how good they are. As mentioned you can change them via a patch if you want to
GamerCake Feb 25, 2023 @ 6:19am 
Awesome revive, only problem I have is that shades also count as headgear and not just eyewear so you can't wear helmets on them :\
KingsMan_ Feb 24, 2023 @ 6:50am 
hell yea
Chris0matic Feb 23, 2023 @ 8:54pm 
thanks for everything! im currently using like 20-30 mods YOU revived. YOU ROCK!!!
NECO-ROMANCER Feb 23, 2023 @ 8:06pm 
Thank you Mile!
RacistMoose Feb 23, 2023 @ 3:09pm 
Crosscom shades?
Mlie  [author] Feb 23, 2023 @ 2:08pm 
@Spark7979 Probably not, VPE requires extra patches
Spark7979 Feb 23, 2023 @ 1:00pm 
Does the new psycast work with VPE?
CatLover366 Feb 23, 2023 @ 12:00pm 
Hey, thanks for picking this up. Would’ve updated it myself, but the C# coder had to bow out for personal reasons.
ProfileName Feb 23, 2023 @ 11:37am 
Holy moly! You're really fast!
enigman Feb 23, 2023 @ 11:11am 
@Mlie, Was looking forward to this getting your treatment.

For those that haven't use the original mod before you can't wear the shades with hats but it's an easy edit to address if you are inclined.
Друманин Дрин Feb 23, 2023 @ 10:54am 
Hugest thanks for Mlie for a very fast updating. Original authors couldnt handle it since october biotech release. And this man did it within a day. Hugest giga moder chad. And one of the best communities!