RimWorld

RimWorld

Dungeons Core (Continued)
39 Comments
Mlie  [author] Aug 11, 2024 @ 10:43am 
@Commander Diamond I dropped all my HAR-based mods, the work it took to update them each time HAR changed their formatting really require someone that has a personal interest for the mods. With each DLC there are more and more features that should be integrated in a fitting way for each mod so it simply wasnt possible to keep that up for the ~100 HAR-based mods I supported.
Commander Diamond Aug 11, 2024 @ 10:30am 
Why is it not being updated? Or can you not say why? If so thats fine i was just curious.
GULÉ🏠 May 2, 2024 @ 12:18am 
Aaawww maaaan! 😭 Alright, thank you for your service! Thoroughly enjoyed this mod!
Mlie  [author] Apr 25, 2024 @ 1:52pm 
Will not be updating this mod after all, sorry
Kingdark Apr 16, 2024 @ 12:51pm 
is this still functional with the current 1.5 game?
helen keller did 9/11 Dec 31, 2023 @ 9:35am 
Maybe i‘m missing something but how do i abandon the dungeon map after finishing it?
Mlie  [author] Dec 15, 2023 @ 12:59pm 
@zero The description has that information I think
FEMBOY Dec 15, 2023 @ 12:57pm 
how do i enter a dungeon
Mlie  [author] Jul 16, 2023 @ 2:20am 
@布谷鸟 See ”Reporting Issues” described above
布谷鸟 Jul 16, 2023 @ 1:49am 
appreciate your time on reviving the mod.But i find a bug that i find any loot.if you can fix it,i would appreciate it.:steamhappy:
ThatFawker Jul 2, 2023 @ 5:52pm 
Pretty fun how it's set up. Some dungeons could be bigger though. My only issue so far is that I can't find any loot. Other than that, it's a great concept that many could use as a foundation to improve upon. Once again, appreciate your time on reviving all these mods.
The Realest Nooblet May 24, 2023 @ 3:33am 
@Shayle Thorne, don't ask or demand nothing again
G1uzz May 23, 2023 @ 10:23am 
i get empty maps withs placeholder texts is that norma?
Thrice May 11, 2023 @ 3:56am 
I need a version of this without the rimworld of magic dependancy ;P For non-magical medieval runs! (Im just commenting, not asking or demanding anything)
GoldenRobot Mar 30, 2023 @ 11:08am 
Yes, YYEESSSS, GOD BE PRAIS#ED!!!
Mlie  [author] Mar 13, 2023 @ 4:04am 
@Jessksch Yes, as the large info images show
Jessksch Mar 13, 2023 @ 2:53am 
does this mod work on already created worlds?
Mlie  [author] Mar 5, 2023 @ 10:25am 
@Sairus323 Not by me
Sairus323 Mar 5, 2023 @ 10:22am 
can we get a not rim of magic dependant version?
Mlie  [author] Feb 27, 2023 @ 10:02pm 
@gamer12 I dont really know, I havent looked into the individual map-templates
gamer12 Feb 27, 2023 @ 6:54pm 
What kind of loot are in the dungeons? Is OP like a bunch of resurrector mech serum?
Mlie  [author] Feb 25, 2023 @ 9:25am 
@xkp92110(orick) Nothing in this mod has changed, the framework is uses might have
xkp92110(orick) Feb 25, 2023 @ 8:37am 
Simple modlist in testing.

Harmony
Core
Ideology
Royalty
Vanilla Expanded Framework
Humanoid Alien Races
Dungeons Core (Continued)
Biomes! Core
Biomes! Islands
Biomes! Oasis
Biomes!系列 - 简繁中文汉化包(chinese pack)
HugsLib
Mod Manager

In 1.4,they are works.
Dungeons generated a castle or graveyard in quest site.
No base destroyed when faction visiting.

In 1.3.3389
Dungeons Core conflict with Biomes! Islands.

Visiting quest site that always xx is defeated.
there is a normal map,no graveyards, castles and dungeons
Visiting(right click) faction always base destroyed.

Remove islands that quest sites(castle or graveyard ) are works.
But base still destroyed when faction visiting.

What is the difference between 1.4.ver and 1.3.ver?
Sorry,i ' m not good at english.
Mlie  [author] Feb 24, 2023 @ 11:34pm 
@Canned No idea what its supposed to contain, I didnt write the mod
Canned Feb 24, 2023 @ 8:51pm 
I entered a castle but there was no loot, just enemies? is it because i didn't start a new game??
xkp92110(orick) Feb 22, 2023 @ 8:19pm 
@Mlie Screenshot is a faction map when i visit faction.
Sometimes generate dungeons in faction map and base destoryed.
StemPunkAngel Feb 22, 2023 @ 12:24pm 
I'm still hoping you'll do the human hive mind mod
Mlie  [author] Feb 22, 2023 @ 11:58am 
@Large Moron The core of this mod uses a framework so its really just a bunch of templates for quests and a quest-finder workstation. If its having issues its a high chance its in the framework
nothing to see here Feb 22, 2023 @ 11:56am 
Lots of posts about it not working, but I don't think anyone found the cause. That was always the problem. I'll see if I can find some time to give it another go.
Mlie  [author] Feb 22, 2023 @ 11:50am 
@Large Moron Tested it before publishing and it generated a castle as expected. If you can describe how to replicate the issue I can look at it.
Mlie  [author] Feb 22, 2023 @ 11:48am 
@xkp92110 I only did the 1.4 update, the 1.3 is the same as the original. Looking at your screenshot I think you just have to enter the dungeon
VolatileGlitchAviator Feb 22, 2023 @ 10:19am 
Who is Mo?
nothing to see here Feb 22, 2023 @ 9:23am 
Oh shit. I always loved the concept of this mod, but it never quite... actually worked. I'm hoping you can figure out why dungeon maps can fail to properly generate, like orick mentioned.

MO is doing something very similar with its dungeons, and they've even got a similar 'scanning station' in the works to locate dungeons.
KingsMan_ Feb 22, 2023 @ 8:38am 
sexy mod
xkp92110(orick) Feb 22, 2023 @ 6:20am 
1.3.3389

same problem

1.Visiting quest site that always xx is defeated.
there is a normal map,no graveyards, castles and dungeons

2.Visiting(right click) faction always base destoryed.
And sometimes spawn dungeons.
https://steamcommunity.com/sharedfiles/filedetails/?id=2937204235
Makk Feb 22, 2023 @ 3:14am 
@Cubile Oddity, I'm not sure you are satisfied with it but you could just disable all the magic classes in Rimworld of Magic and use your other mod instead. The monsters from Dungeons will use RoM spells but only them.
Cubile Oddity Feb 22, 2023 @ 2:38am 
understadable have a great day
Mlie  [author] Feb 22, 2023 @ 2:37am 
@Cubile Oddity This is just a mod-update, I am not the creator of the mod and have no plans of expanding or changing it.
Cubile Oddity Feb 22, 2023 @ 2:35am 
could you make a non rimworld of magic version of it like a wharhammer 40K version or anything else?