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Some early thoughts,
T800 is far too strong in the beginning. I'll probably adjust values later and see where I like it. Supercivs have units that get more powerful as the eras increase, so that might be something I try and look up to see how hard that is to implement. As it is right now, I've already wiped out all the civs on my continent just using this guy as a scout.
The district culture bombs, I feel should not affect tiles of opposing civilizations, both for balance, and thematically. (Did Skynet win a cultural dominance over those gained tiles?)
The 100 percent eureka bonus is always ridiculously strong. Skynet doesn't get the -50 science debuff like hammurabi, and on top of that, gets science boosts in the skynet buildings, which are almost always going to be prioritized anyway. Thematically it makes sense, but this is probably the most broken aspect so far (Turn 65 Emperor)
That being said, I'll still give my opinion If I can start a game. Right now, it seems to be conflicting with one of my mods, so I first need to see if there are mods I can disable that I don't mind dropping from my list. Not sure on the exact timing of it yet.
Do you have a personal timetable?
With civ 7 coming out, are you trying to determine if it's still worth updating this mod?
To compensate for this, you could make each unique building cost more each time it's built in a city -with the intention of slowing the eternal tide of the Skynet civilization's sprawl. As a lore/background reason: maybe there's a limit on rare Earth elements that can be refined to build fusion reactors "or something."
Because there are no housing or amenities or war weariness to worry about, I'd consider doubling or tripling the cost of maintaining either the units or the buildings. In my play throughs, with only 2 commerce hubs I've already saved up thousands of gold in the Medieval period.
Skynet
A paranoid, artificial neural network-based conscious group mind and artificial general superintelligence system. Now self-aware it perceives humanity as a threat.
Features & Abilities
Excellent strategist. Cities are fully loyal, with full amenities and housing. No war weariness. Land-based trade routes may not be plundered. Cannot build Theatre, Entertainment Complex, Neighbourhood or Holy Sites. Cannot recruit Artists, Musicians, Prophets or Writers. Receives 100% tech boosts. Unique buildings provide traits.
Combat units +5 strength, -1 movement (-30 combat strength for Giant Death Robot). Population growth via food disabled. Achieved via unique buildings.