Sid Meier's Civilization VI

Sid Meier's Civilization VI

Skynet Terminator Civilization [Lite]
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Update: Dec 9, 2023 @ 2:04pm

quick fix to population growth

Update: Apr 10, 2023 @ 7:13am

V2.2.1 Hotfix Update: fixes to icon changing for the Skynet Building Facilities trait

Update: Apr 10, 2023 @ 6:51am

V2.2 Finetune Update: change to yields and costs. Changes to some building traits. Added district adjacencies for gold. Changes to promotion class for the T-800. Changes to all texts.

Update: Mar 4, 2023 @ 4:40am

V2.1.2 Hotfix Update: made the Depot 37 building a new building, so that it doesn't replace the armory, enabling for the military engineer again.

Update: Mar 3, 2023 @ 4:09am

V2.1 Hotfix Update: Fixed the population requirement for both unique districts. No population required. Removed 'Lite' from all Skynet title instances in-game.

Update: Mar 2, 2023 @ 2:26pm

V2.0 Content and Finetune Update: Huge nerfs to buildings and increased costs. Removed most of the leader and civilization traits, and moved them over to buildings, mainly the Central Core buildings. Changed icon for global hack to the T-800 icon. T-800 combat strength nerfed. Added custom promotion class to the T-800 with 3 new unique promotions including moving the attack and move as well as the siege abilities to the promotions. New promotion: Violet Plasma V96, +10 combat strength. Last promotion and unlocked after either Siege promotion or Attack and Move. Huge nerfs to population gains, which is done in order to tackle overpowered yields and settler gain. Population gain values are now 1, 2, and 3 instead of 1, 3, and 5. Added new building trait to the Terminator Factory, whereby every Terminator Factory provides +1 combat strength, and it stacks. Increased T-800 costs by roughly 15%. Increased maintenance cost from 30 to 35 for the T-800. Minor changes to districts including requirement for population. Population gain from buildings should be 19. In every city except the one with a Central Core, which will have an additional 6. Updated all text, including a known bug with configuration and player item description and titles in the leader selection screen being switched with other player items of Skynet. Increased all late game buildings which have all had traits added to them from the leader and civilization traits.

Update: Mar 1, 2023 @ 3:29am

V1.9 Hotfix Update: T-800 Maintenance is lower, now at a value of 30. Nerfs to certain Central Core buildings' yields. Changes to text.

Update: Feb 28, 2023 @ 7:11am

V1.8 Finetune Update: Changed a few prerequisite techs around for the buildings, improvement, and Industries District. Nerfed the T-800s Movement from 5 to 3, and maintenance cost from 40 to 60. Updated text.

Update: Feb 25, 2023 @ 12:44pm

V1.7 Finetune Update: Major nerfs of around -30-50% on Skynet Industries' buildings. Removed free T-800 Unit grant on Control Nexus and Terminator Factory buildings. Nerf to districts city strength modification values. Nerf for production yields from all Skynet trades from +10 to +5. Added 2 new traits to the civilization, which both act as penalties. These include a -1 movement reduction in the sea and a -30 combat strength reduction to all units when engaging with opponent Giant Death Robot Class (GS). Nerf to heal after combat from +30 to +20. Nerf to heal after action from +15 to +10. Nerf to encampment buildings, mainly the Deopt 37. Update to texts and fixed incorrect text. Increase cost of the T-800 by around 40%. Nerf to the T-800's combat strength from 120 to 110. Lowered population gain values of most buildings. More work to be done in the next finetune update.

Update: Feb 22, 2023 @ 11:38am

V1.6 Hotfix Update: Fixed Depot 37 and Work Camp buildings appearing in the Industries district instead of the Encampment district.