RimWorld

RimWorld

Vine
46 Comments
RecompiledBirds  [author] Jul 17 @ 8:16am 
@Ch11 I’m not aware of any major incompatibles with VE, as far as things I’ve been able to replicate ?
Ch11lGh0st #TransRights Jul 16 @ 10:56pm 
Is this compatible with vanilla expanded yet? That was my main reason i didn't use this.
Tleno Jul 11 @ 5:24am 
Ah, thank you, I see the documentation is still WIP but super happy to hear this is xml accessible, I'm always on the lookout for new features like that that to incorporate.
RecompiledBirds  [author] Jul 11 @ 4:58am 
@Tleno
Hi!

They’re completely accessible through XML, but have some limitations / requirements

There’s a bit of a WIP wiki here: https://github.com/RecompiledBirds/RimValiCore-RW/wiki

If you have any questions or anything in particular feel free to DM me (either here or on Discord @RecompiledBirds)
Tleno Jul 10 @ 11:01am 
Hi, could I ask about the stuff like 3 mask graphics? Are these just a frameworks to build further code on or it's something one could use when working exclusively with xml?
RecompiledBirds  [author] Jun 30 @ 9:01am 
@GreatRaven awesome, glad to hear!
GreatRaven Jun 26 @ 9:01am 
Yes! It seems to be working now! Had to uninstall and reinstall the mod because the workshop didn't auto-update the mod. But after forcing it to reinstall the social events are effecting opinions. Thank you very much

On another note, thank you guys for making such a cool mod :0
I've always loved seeing Avali in other games and this is a very faithful and dedicated implementing of the Avali into RimWorld. Thank you!
RecompiledBirds  [author] Jun 25 @ 8:13pm 
nvm, found the cause! There was a change to the 1.6 code that I've backported to the 1.5 files now, it should fix what you're seeing.
RecompiledBirds  [author] Jun 25 @ 8:05pm 
@GreatRaven
Hey, I just tested this and pawns do seem to be getting the correct opinion changes.. do you happen to have any other mods running?
GreatRaven Jun 25 @ 7:41pm 
I believe the recent update for vine has caused the game to be unable to track social events. I have been noticing that pawns getting married or shooting each other don't have any gain or loss in opinion. This seems to be effecting every interpersonal event, but not necessarily relations
Kristen Reid 𒈠𒀯𒀯 Oct 14, 2023 @ 12:50am 
Any update on a fix for the plants?
RecompiledBirds  [author] Oct 12, 2023 @ 7:06am 
@Inept-MekTek there should be such a setting included in our latest release now.
Inept-MekTek Sep 10, 2023 @ 2:47pm 
Understandable, Thanks for the quick reply!
RecompiledBirds  [author] Sep 10, 2023 @ 12:44pm 
@Inept-MekTek
It is something we're working on; It's just not a big enough feature to have it's own update
Inept-MekTek Sep 9, 2023 @ 12:57pm 
I second adding the ability to disable HAR race blending. It's a nice concept, but it doesn't seem to mesh well with other HAR or Vanilla Expanded factions and their custom Xenotypes.
tm.tm Sep 6, 2023 @ 7:05pm 
It may be that they are particular about the mixed generation of HAR races.
However, even the powerful races made by Ayameduki were mixed with the bandits, so I had to disable the mod.
I would be happy if you could add the option to stop mixing HAR races altogether as an option.
Kristen Reid 𒈠𒀯𒀯 Aug 26, 2023 @ 2:20pm 
So to further elaborate just in case I'm merely not paying attention to something:
According to the files the min temp should be -50 and the max 0, however this doesn't show up properly in the game. Not only that but the plants themselves seem to struggle growing. While initially they act like they are following the correctly coded temp, the growth gets a temp penalty for the entire duration that only grows worse the lower the temp gets despite it supposedly being the correct temp. This makes it pretty difficult to grow the avali plants, as they seemingly have no ideal temp.
Kristen Reid 𒈠𒀯𒀯 Aug 24, 2023 @ 8:38pm 
Rimpy*
Kristen Reid 𒈠𒀯𒀯 Aug 24, 2023 @ 6:37pm 
Then something quite mysterious is happening on my end, as that doesn't seem to be the case as they are not using the temps set in the files. I've force reinstalled multiple times, including reverifying the game files.

I'm using Rempy, if that would effect anything - and am only using the required mods (which just to be clear should be Vine, Rimvali, and Harmony, correct?). I've likely somehow scuffed something, despite not having touched anything. If you don't mind me submitting it as an attachment on an issue on the github, I can upload a game log.
RecompiledBirds  [author] Aug 24, 2023 @ 5:48pm 
@Kristen Reid they should be working
Kristen Reid 𒈠𒀯𒀯 Aug 23, 2023 @ 10:57am 
Are the 'custom plant temp components' meant to be working or are they currently disabled for some reason?
KrimsonPanther5 Aug 16, 2023 @ 7:01pm 
it is fixed, thank you!
RecompiledBirds  [author] Aug 16, 2023 @ 2:48pm 
@KrimsonPanther5 if you are still having issues, this SHOULD definitely have been fixed in the latest patch.
KrimsonPanther5 Aug 3, 2023 @ 1:28pm 
I still can't see their tabs, and the Share Logs button isn't appearing now but I took a screenshot. This is from only having the DLC, Rimvali and it's requirements:
https://steamcommunity.com/sharedfiles/filedetails/?id=3014456211
RecompiledBirds  [author] Aug 3, 2023 @ 6:28am 
@KrimsonPanther5 this should be fixed!
KrimsonPanther5 Aug 2, 2023 @ 5:58pm 
I never really used the log thing before but I found the share logs button. This is logs from in game:
https://gist.github.com/HugsLibRecordKeeper/05e28bf86fffb37af8a4e8709d8f02b5
KrimsonPanther5 Aug 2, 2023 @ 5:41pm 
I posted what my log said in the Rimvali Discord server under "Issue-reporting-and-troubleshooting" about 5 hours ago with a couple screenshots
Danimineiro  [author] Aug 2, 2023 @ 3:40pm 
Do you have a log
KrimsonPanther5 Aug 2, 2023 @ 3:10pm 
Something may have broke the Avali in the mod update today, I can't access their tabs anymore, Log, Gear, Social, etc. I had them yesterday but when I loaded today they were gone on only my Avali Colonists
Essem Shakhnov Jul 6, 2023 @ 10:24am 
do it for the vine
RecompiledBirds  [author] Jul 1, 2023 @ 12:01pm 
@PyroAce2 We've adjusted the numbers so this should happen less now.
Cake Cooking Nerd Jun 23, 2023 @ 6:31pm 
Also yeah i can vouch for the race blending, this is most notable when used with Pawnmorpher as freshly generated pawns generate as the various morph types but without any of the actual morph features.
Cake Cooking Nerd Jun 22, 2023 @ 3:37pm 
Just a heads up this has a quite nasty conflict with A Rimworld of Magic causing a portion of pawns to be unable to generate/spawn
Flappy Jun 9, 2023 @ 3:05pm 
Oh so that's where it comes from, apparently.
Having only Vine and avali and no HAR or other aliens, half or more of everyone are avali now.
PyroAce2 Apr 23, 2023 @ 12:32pm 
So I found that while I had Vine loaded, my HAR race factions were becoming blended. For example, the Quartzian faction should generate all Quartzians. But while Vine was in my modlist, the Quartzian faction (or any other faction) was randomly pulling from any and all HAR races to create pawns. This stopped when I removed Vine from the modlist.
RecompiledBirds  [author] Mar 21, 2023 @ 1:13pm 
@Gantradies
I haven't seeeeeen any reports like that myself, no
Gantradies Mar 20, 2023 @ 10:01pm 
im having issues with xenotypes being incorrectly assigned to androids from ATR-
someone on the discord said they'd had that issue with vine before, apparently-
can you guys confirm if you've got similar reports?
RecompiledBirds  [author] Feb 22, 2023 @ 4:17am 
@TurtleShroom It’s should already be compatible with HAR! You might see some minor errors when opening building tabs from HAR, but we’ve found this does not impact gameplay.

As for graphics tricks, we have a few.
We have three color channels for RenderableDefs, rather than the two provided by vanilla. (See: RimVali: Far From a Avalon)

In addition, while we also allow defining what RenderableDefs a race uses in XML, we also allow adding and removing them from individual pawns- even those that weren’t created with our framework.
TurtleShroom Feb 21, 2023 @ 8:59pm 
Also, those exposing plant codes to XML components are a Godsend. The Mod that did that is dead. The Winter Taiga Biome called it but it no longer works.
TurtleShroom Feb 21, 2023 @ 8:57pm 
I would suggest integrating it or making it play nice with the HAR, as a means to augment it. Heck, making better graphic control would be awesome to see.

What kind of graphics tricks does this perform?
For the Jerusalem Feb 21, 2023 @ 12:16pm 
You know i swear that this is the forth race mod library that i seen, and only HAR survived.
RecompiledBirds  [author] Feb 21, 2023 @ 9:11am 
@TurtleShroom
It is a race framework itself, hence not requiring HAR. Our testing so far hasn’t shown any issues

It mostly focuses on giving race modders more control over the graphical aspects of their races, though we’re constantly working on it and it has some other general-use components as well (such as regenerative materials).
TurtleShroom Feb 21, 2023 @ 8:12am 
What exactly does this Mod allow a Mod maker to do? Why doesn't it require the HAR Mod? Do they play nice together?
bumrum Feb 20, 2023 @ 12:53pm 
nice... well with that name will it periodicly play short funny clips? in case people dont get the refrence vine was a social media platform that specialized in those... welp time to download birbs.
Kitten Feb 20, 2023 @ 11:26am 
YAAAS!
OttersHoldHands Feb 20, 2023 @ 11:25am 
woo