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не будет. Желания уже делать както нету, да и армия скоро будет, так что если хочешь - делай форк, в ближайший год или больше обновлять не буду
Подскажи пожалуйста, а апдейт в этом году вообще намечается или слишком много ИРЛ проблем и нет времени?
Thanks!
So, basically, “any new updates will be for 1.5, and there are no current plans for new features”
Do you at least plan on porting it to 1.5 realitive soon-ish?
Thanks!
i mean i only up-to-date mod for newest version of rimworld. im too bored to make something for this mod, such a retexture or new feature
Just wondering, thanks! (I understand either way)
maybe only for 1.5
you need build pylon and meditate near if i remember right
outta curiosity, what bug? (had some issues with mods, so didin't see that bug) (prbly blind lol)
Thats mean i fix one bug which i made with VPE
In case you want examples on how to tie them in or something. And, I really am sorry if this comment now seems like “badgering” or “hammering” (been accused of that a lot recently)
Just providing an example to help if/ when you integrate it (to use that one you have to make it availiable to all races. But, to both give it to all Naki, I would suggest using the Dark Matter Dependency to enable it, as it’s implied the Dark Matter is what allows those powers)
that explains why nothing I did worked! It's hard to get a feature that isn't added to work...
just like i sad: VPE patch i maybe make like another mod because idk how to fix some problems
also, sorry that I got to the point where you where tired of the whole "convert other mods" conversation. That wasn't my intent, I'm just, well... anyways...
and, putting it in that order, with no other mods (I lie. I put hugs lib in, Harmony, Gene Tools, Vanilla Expanded Framework, all DLCs, and VPE. Not like all but one of those is a requirment/ DLC...), the path doesn't show up.
I would share the log, but HugsLib decided to not co-operate. However, I can tell you that there was nothing beyond yellow, and those never mentioned your mod.
About VPE:
I make to load vpe after this mod. I think i will fix that
About biotech conversation:
Now im tire of make this conversation, soo i dont think i would make them about months
Bug reports i already make, just look better
Discord server: maybe, just maybe
If Vanilla Psycasts Expanded is before this mod, nothing occurs. If Vanilla Psycasts Expanded is after this mod, then the path doesn't appear, but the pawn starts with 1 psylink level, as well as Decay. However, it says that decay is a "Level 1 ability".
So... strange...
And, I started on a new world. Will try again though, have a couple hunches to try (:
Also, Crystaloids is Here . It does add in a semi-genotype, but it only ports the "psycich abilities" to the pawn with that gene, not the other traits.
As for the moyo one, fair enough, I'll just wait on them, like I did with crystaloids! (I was semi-disapointed it was still HAR, but they integrated VPE and it's still fun). And, after they do, then maybe it will need/ should be re-looked into
P.S. any plans for your own 100% original xenotypes/ genes? Also, any plans for a discord server for suggestions, bug reports, ect.?
Just wondering!
About moyo:
The author of moyo now thinking about full rework of this race, so i dont think he give me the permission for posting this mod
About crystaloids:
Idk, i dont remember them)
If i understand you right, i need just level up your psycast and then you will be unlock new psycast. Or craft it
And, what other mod is that? Just curios!
P.S: the 3rd line from the top still mentions that this is in Beta:
[BETA] because mod is not finished: look at the plans
thanks!
P.P.S:
Any plans for 100% biotech Moyo, Moyo: From The Depths, and Crystaloids? (As well as a few others)
Just wondering!
(also i try make compatibility with VPE, but its need make another mod)
(also, i remove word BETA, i think mod is pretty ready)
Not so hard but difficult enough to take a few hours
Have fun!
also, to double check I understand, basically how HAR and Biotech changes properties are different, so getting them to have the same effect is hard?
You see, for now naki have a stats like standard pawn. Biotech use modificators with multiples so i cant just copy stats from HAR and paste her, i need rework this for biotech
(I think i wrote this right because English is not my main language)
i think, in few days i will make patch for VPE. Also will made origin balance and put away word BETA
Can’t wait for your final decision! Outta curiosity, once you make a decision could you comment it? That way my “Subacribe to Thread” will tell me (:
Thanks!
maybe add compat
could you add compat with Vanilla Psycasts Expanded (VPE), so that any pawn that has the Dark Matter Requirment trait will have access to a path that is all the psycasts from this mod?
That way, there is a VPE path, but it can only be accessed by those who could normally access them the old-fashioned (trainers) way.
There is another mod that kinda does that, but it is soely for the HAR version. By doing this, it's for the Biotech one, and built in!
честно, я вроде как не прорабатывал этот момент
¯\_(ツ)_/¯
Error in GenStep: System.NullReferenceException: Object reference not set to an instance of an object
at Naki_HAR.PawnHelpers.IsNaki (Verse.Pawn pawn) [0x00000] in <1becf59e5465440b9c0bc3d9428d333d>:0
at Naki_HAR.Naki_HarmonyPatch.GainAbility_Postfix (RimWorld.Pawn_AbilityTracker& __instance, RimWorld.AbilityDef def) [0x0000e]
Didin't you start out with Dark Matter? Just build the pylon first thing
Okay, thanks. I will then temporarily install the HAR version . (I hope that nothing will fly away when saving). I can't build a pylon because of the lack of matter itself, it turns out a vicious circle.
well, the only way get dark matter its meditation near Pylon. Im busy now so i cant fix it or what ever
which gene unlocks the naki's special psycasts?
Thanks!
Almost all texture clothes was taken from original mod