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Is there a workaround for this?
- https://steamcommunity.com/sharedfiles/filedetails/?id=3352070790
I want to have floors 1-9 on a 9x9 grid, but the nicest symbols for buttons are sound blocks, so id have to have 9 event controllers watching 9 sound blocks toggling on or off for a decent looking button panel :(
2024-03-28 19:47:54.303 - Thread: 1 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object.
at Lima.ButtonPadApp.HandleActionLoad(Int32 i, IMyGridTerminalSystem terminalSystem, Boolean fromPendingList)
at Lima.ButtonPadApp.OnBlockAddedToGrid(IMySlimBlock slimBlock)
at System.Action`1.Invoke(T obj)
at System.DelegateExtensions.InvokeIfNotNull[T1](Action`1 handler, T1 arg1)
I also added a search text field to help filtering the list to select blocks.
Thanks for the suggestions all <3
Making it persist in Blueprints is the priority fix/improvement.
I have some notes about possible new features for this, I will take into account the search/filter field.
Thanks for all the feedback ❤️
I will take a look at the refineries to see if I can reproduce, thanks for reporting.
About the custom images, I can consider allowing that. there is a limited set of images available though (mostly those faction icons and some already ingame icons).
I also considering adding the possibility of custom texts (many people requested that already).
Ie been busy, but I will find some time to make these updates.
I am also working on a new Touch App, once I finish it I may also update all other Apps and the API itself
I just tried it and work perfectly even with modded blocks (passage mod, multi-screens computers).
One thing: for my refineries group, the toggle on/off does not appear (for other blocks groups: assemblers, Gas gen, etc.. no problem), strange.
Also :) : is there a way to assign a custom image and a custom text to each buttons ?
Here's my thread that i made about these issues
https://steamcommunity.com/app/244850/discussions/0/3841053719654848244/
bare in mind it wasnt just touch pad but i do have few logs in there that might be of use.
Also I should add that my mp game was probably crashing because of other mods, but its worth mentioning yours too as it was part of the problem. Once I got rid of it, it drastically decreased the unloads.
Does it happen when you add this to an LCD? Or when you click a button to select the block?
I would also need to see the logs to understand better what is causing it.
You select it and it will ask you to click the screen near the corders, first the top left, then bottom left, then bottom right.
Note that you need to click on the screen plane, after that it may be calibrated and you can then select the TSS of this app.
Thanks again for an awesom mod!
Just what I was looking for when building an elevator :)
I am probably doing something wrong, but for me I can’t touch the buttons.
I can get them to appear but they are not interactive.
That is the priority for this mod, but I will take a look on the possibility of adding custom text, specially for PB run actions, thanks for the suggestion.
Something else. Is there a way the setup will be stored in blueprints. So far when I uplaod a build and then paste it, the screens are blank. Am I doing something wrong?
And once again, even though I am asking for this and that, this is an awesome script. Thanks you for that.