RimWorld

RimWorld

Save Thing As Image
59 Comments
Picollo May 6 @ 8:26am 
Was hoping that I'll be able to make 4 sided images and use these as tokens for my rpg campaign, so not having weapons in side images will make things much more problematic.
Anyway, thanks for very fast reply.
Mlie  [author] May 6 @ 7:43am 
@Picollo Not easily, I usually just export the weapon as its own image
Picollo May 6 @ 7:39am 
Would it be possible to export drafted pawns with weapons drawn?
I wanted to showcase weapons in pawn's hands, but the images are exported without items.
Mlie  [author] Sep 14, 2024 @ 11:12pm 
@Avokant Can you see a pattern in what beards/hairs that has this issue?
Avokant Sep 14, 2024 @ 10:05pm 
Hey @Mlie, Having a visual glitch with beards and some hairs when saving as image. The beards appear to be transparent when placing it on other images, not sure what is causing this transparency issue.
allbad Apr 3, 2024 @ 11:25am 
Oh dangit, Unity. Thanks for looking
Mlie  [author] Apr 3, 2024 @ 8:02am 
@allbad Had a look at it and sadly Unity only has support to put text into the clipboard.
allbad Apr 3, 2024 @ 7:38am 
This is turning out to be a real timesaver for me too! How difficult would it be to add an option to save an image to clipboard? This would cut out a couple of steps in my workflow. Thanks!
Rex705 Mar 27, 2024 @ 1:13pm 
OMG, no more GIMP hassle of cutting things out and removing backgrounds. What a life saver.
Vanessa Reyes Mar 2, 2024 @ 9:20pm 
It seems that it doesn't matter if a Cryptosleep casket has a person inside or not, it will always be saved as if it were full. Think you can look into it?
Avokant Nov 14, 2023 @ 5:38pm 
Thanks for looking into it for me! @Mlie
Mlie  [author] Nov 14, 2023 @ 1:28pm 
@Avokant Had a look at that and the save-location is tricky as it needs to validate it across windows, mac and linux. I have no way of testing those.
The head thing is a no since I cant find a way to only draw the head-graphics without deconstructing the drawing method and leaving out the body.
Sorry
Avokant Nov 14, 2023 @ 12:25am 
Hey Mlie! I had a couple feature requests that would be awesome if implemented.
1. Ability to change save location for images in the mod menu.
2. A toggle or some kind of ability to save the head seperate from the body.

Thanks!
d_valroth Feb 20, 2023 @ 2:04pm 
There are definitely some issues with overlapping alpha blending, but I'm pretty sure they're present in the game itself, you just don't notice them until you isolate the sprite and put it on a white background. I just backfill the sprites with black if they have such spots and you get basically what you see in-game.
파라과이 Feb 20, 2023 @ 1:34am 
I apologize if I've wasted your time.
파라과이 Feb 20, 2023 @ 1:34am 
Aliasing to borders. Yes, it's hard to see, but when magnified, it's annoying. also one thing is clear, though, when I looked at the image on the character editor, it was clearer even without the lighting and weather effects applied. But come to think of it, it wasn't a huge problem.
Mlie  [author] Feb 20, 2023 @ 1:27am 
@파라과이 Very hard to see there, but then its not resolution but some image effects? Perhaps weather effects and lighting?
파라과이 Feb 20, 2023 @ 1:24am 
If I'm not mistaken, the results of the save thing as image mod stand out for aliasing and dots. (shareable link) https://imgur.com/CU4gYmK
Mlie  [author] Feb 20, 2023 @ 1:14am 
@파라과이 I tested this and from what I can tell they look the same in game as saved.
Is there some other setting?
파라과이 Feb 19, 2023 @ 10:16pm 
ah, also i turned off the vanilla framework expanded's 'texture cashing', so it works just fine in game, just exported version is not that hi res.
파라과이 Feb 19, 2023 @ 10:14pm 
https://steamcommunity.com/sharedfiles/filedetails/comments/2930015327 2048 resolution setting, i uses anthrosonae https://steamcommunity.com/sharedfiles/filedetails/?id=2902258418 and https://steamcommunity.com/sharedfiles/filedetails/?id=2890928741 krieg outfits, and camera+, and this save thing as image mod. i also uses the vanilla framework expanded and other mods, but i think the other mods are not involved to lowres picture problems
Mlie  [author] Feb 19, 2023 @ 9:57pm 
@파라과이 It uses the in-game functions for rendering the images. Perhaps that mod overrides those, can you link to it?
파라과이 Feb 19, 2023 @ 9:45pm 
I would like to get a slightly higher resolution image. It's sad that it's not as sharp as the in-game images obtained with photoshop and the hd pawn rendering mod ;( Is it possible to improve on this?
d_valroth Feb 12, 2023 @ 10:24am 
Nice on the large creature fix, I had noticed that sufficiently large add on parts for pawns would exceed the capture area as well, so no more Photoshop fall backs. :)
Nianor Feb 10, 2023 @ 10:00am 
@Mlie Thanks! That was impressively fast. Your record as one of the legends of Rimworld modding continues.
Doomsdayjob Feb 10, 2023 @ 9:06am 
okay i guess i don't get it because i don't do modding
but i hope this will be good for the modding community!
-RedTrainer Feb 10, 2023 @ 8:45am 
This mod will increase my Mod making speed by 6x Times
Arylice Feb 10, 2023 @ 6:43am 
"No, it will not apply external effects. At least not yet."
Good, I like my pictures clean :steamthumbsup:
Mlie  [author] Feb 10, 2023 @ 6:39am 
@Nianor Skywolf Okay, I had another idea and it should now work on any large pawn.
Silly solution, I just scan the finished texture and see if the edge-pixels are transparent. If not I zoom out a bit and try again. Might cause a slight lag spike when generating very large pawns but it works.
Mlie  [author] Feb 10, 2023 @ 6:36am 
@Araylie No, it will not apply external effects. At least not yet.
Arylice Feb 10, 2023 @ 6:34am 
"When used you can click on any Thing in game and it will export the graphic as seen in game."
:paw_confused:
Just to be clear, if there's rain and it is night time IN GAME,
the picture I take will have the rain and night effects?
Mlie  [author] Feb 10, 2023 @ 5:14am 
@Nianor Skywolf Tried that mod and it seems that it overrides the draw-size instead of changing the actual body-size of the pawn. You can see that in the portrait of the pawn since it is too big for that as well. This mod uses the same function for printing pawns as the colonist bar so should work with any pawn that changes the actual bodysize.
Signur Feb 10, 2023 @ 3:21am 
*clap clap*

mod of the century
Arylice Feb 10, 2023 @ 1:39am 
OMG, This is what I needed! Where were you?? It is a life changing mod for modders!
ChrisTheFool Feb 10, 2023 @ 12:24am 
I didn't know I needed this, but its really cool! Thank you!
Mlie  [author] Feb 9, 2023 @ 11:34pm 
@Nianor Skywolf Can you link to that mod?
Nianor Feb 9, 2023 @ 11:14pm 
I tested it on a Jotun from Big and Small Races, I suspect it's humanlike-specific.
Mlie  [author] Feb 9, 2023 @ 10:55pm 
@Nianor Skywolf Tested it on Thrumbos and Mechs. What large pawns are you having issues with?
Weapons and other dynamic graphics is tricky. Ill add it to the list of things to do
Nianor Feb 9, 2023 @ 10:29pm 
(Also, would it be possible to make it also capture held items/weapons?)
Nianor Feb 9, 2023 @ 10:28pm 
This is awesome, doesn't seem to work right on oversized pawns though, it crops them too small.
Pablo Discobar Feb 9, 2023 @ 9:08pm 
Mlie, you and your works have been essential. Thank you!
bearhiderug Feb 9, 2023 @ 6:25pm 
just wiow
the potential!
Johnnyloo Feb 9, 2023 @ 3:06pm 
Your mod is the holy grail of vanilla styled mods. I thank you deeply for it
LeAnomalocaris Feb 9, 2023 @ 2:27pm 
Yay, no more cutting things out with Photoshop!
Thain Feb 9, 2023 @ 1:23pm 
This is awesome. Render Textures in memory have always been a memory issue. But this may come in handy as a way around that for other scenarios.
Sassafras Feb 9, 2023 @ 1:17pm 
<3
LookToWindward Feb 9, 2023 @ 5:14am 
Thanks!
Mlie  [author] Feb 9, 2023 @ 4:58am 
@LookToWindward The in-game confirmation message shows the exact path but it tries the Desktop folder first, but if that does not exist it uses the game-folder. Same logic as the vanilla translation report creation
LookToWindward Feb 9, 2023 @ 4:24am 
Where does the image file get stored on disk? I mean what folder?
Latex Santa Feb 9, 2023 @ 12:06am 
This will be outstanding not just for modders, RimWorld content creators but also for memes as well. Thank you, good modder.