RimWorld

RimWorld

Command range extender mechanoid - Observer
24 Comments
Noisy Koi Jul 14 @ 6:53am 
abandoned?
average AI May 3 @ 7:02am 
fren shaped
Mlie Sep 9, 2024 @ 6:27am 
Since this mod has been reported working in 1.5 I added it to the No Version Warning-mod
https://steamcommunity.com/sharedfiles/filedetails/?id=2599504692
skimaskalx Sep 5, 2024 @ 9:56pm 
would love a 1.5 update without any file editing needed.
Noisy Koi Jul 22, 2024 @ 1:11pm 
so far I haven't had any issues so could probably just put "1.5" in the about file and should be fine
Spirehawk May 22, 2024 @ 12:59pm 
oh right, seems to work just fine for now, dunno if it gives any errors but it does function atleast
Spirehawk May 11, 2024 @ 1:54pm 
il try and see if its still working
thorman123456789 Apr 12, 2024 @ 6:35pm 
1.5?
Noisy Koi Apr 11, 2024 @ 3:38pm 
me budda, it is de wae to update to 1.5
Kaedys Jan 22, 2024 @ 3:50am 
Could you make the command range a variable in the XML comp added to the mech? Would be nice to be able add it to other mechs with a different radius (for example, making my own higher-tech version locally).
Gegegeb  [author] Jan 11, 2024 @ 10:58pm 
@K, you can decompile and copy the code.
MFB Jan 11, 2024 @ 2:44pm 
What a mode! Can I apply your assembly code to my mode if possible?
darthalex41 Sep 23, 2023 @ 10:42am 
this mod seems like its incomaptible with Hyacinth's Mechanoid Addon (https://steamcommunity.com/sharedfiles/filedetails/?id=2881799865) , since that mod also has a mechanoid called Observer. it seems like whichever one is lower in the load order is the one the game uses, so you can only really have one in your game at a time. probably not a big deal, but i figured i'd point it out anyway
CTH2004 Jul 14, 2023 @ 8:05am 
here's an interesting idea:

make a more advanced (makes more wastepacks, has higher bandwith) version that is controlled by 1 mechanator, but can connect to multiple mechanators, extending all of their command ranges to include it! (So you could have a mechanator that only controls observers, and then other mechanators just use them)

It could either default to connecting to any allied mechanators, or have to connect manually. You could even limit it to, say, 3 mechanators can use it to expand their command range. If so, maybe the "owner" can't, and has to manually connect as one of those 3! Each of those 3 could increase power consumption!

also, I think it should have a short-range turret, as well as a low-shield that lets firing occur!
Magia🔥Baiser Apr 14, 2023 @ 3:15pm 
I need a retexture that makes this look like a Zerg Simulant Overlord
HIM Mar 30, 2023 @ 11:07pm 
Cute robit
EvilCuttlefish Feb 17, 2023 @ 1:00pm 
This mod seems to conflict with PLA Steel Torrent, specifically, you can no longer order the vehicles in PLA Steel Torrent, or addons to the mod, to move if this mod is enabled
Hugslib output_log;

https://gist.github.com/c7df7f925ce4c9a9abf19bf6eb89864a
[ELL]-Finalis Feb 10, 2023 @ 7:35pm 
CE has a built-in autopatcher?
Zacky 0.0 Feb 8, 2023 @ 5:55pm 
CE compatible? :)
FAB-1500 Feb 7, 2023 @ 5:48am 
好啊
Noisy Koi Feb 6, 2023 @ 2:26pm 
oh dear, oh dear, Gorgeous
Anytorp Feb 4, 2023 @ 12:01pm 
mids save?
Oharo Feb 4, 2023 @ 11:52am 
This looks awesome. Definitely a much-wanted feature. Thank you for making this!