Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Compatibility with Dubs Skylights would also be very neat in a similar vein.
It's biological, at a rate of 0.01 per biological age year. Now I think the offset that this calculates is a multiplier of the psychic sensitivity value? (not 100% sure on this), but if I'm reading this right, over the course of 1000 years, you should eventually get 10x psychic sensitivity.
I also have it on a 1 tile stony soil the sea, because I play on a skerry with ocular forest and there was no soil to plant it, so I made one with the moisture pump and a bridge.
the parents just stop feeding them halfway through
Lets say i had 80 trees and 15 pawns with the gene.
Should i not?
Sorry for asking here, I searched around the web and couldn't find an answer
Just out of curiosity, I don't even have Anomaly.