Total War: WARHAMMER III

Total War: WARHAMMER III

Dismemberment Overhaul: Ultimate All-In-One
567 Comments
Armorchin  [author] Sep 4 @ 9:10am 
update for 6.3.0
oJy Aug 30 @ 5:29am 
@armorchin Medival 3 sucks ass. No one is playing it
Jasper Aug 29 @ 3:37pm 
@Armorchin, Thx!
Armorchin  [author] Aug 29 @ 12:06pm 
@Jasper Yes.

@oJy nope but it work fine on Med 3
Jasper Aug 29 @ 7:51am 
Is this mod compatible with Smirks Blood?
oJy Aug 29 @ 6:43am 
Will this work on Rome 2?
SUSSYBAKAGAMING3 Aug 22 @ 2:18am 
Ok thanks for the quick response
Armorchin  [author] Aug 22 @ 1:48am 
@SUSSYBAKAGAMING3 yes
SUSSYBAKAGAMING3 Aug 22 @ 1:08am 
Do you need blood dlc
oJy Aug 13 @ 8:35am 
@Armorchin That's not even possible.
Armorchin  [author] Aug 12 @ 10:37pm 
steal it off them?
oJy Aug 12 @ 10:26pm 
@armorchin I'm not playing Empire
Armorchin  [author] Aug 12 @ 9:18pm 
shoot them with cannon?
oJy Aug 12 @ 7:17am 
@Armorchin Ofc mate
Armorchin  [author] Aug 11 @ 8:49pm 
do you have the blood DLC?
oJy Aug 11 @ 9:48am 
@Armorchin Don't have any reskins or anything that could interfer with this one.
Armorchin  [author] Aug 10 @ 7:46pm 
@oJy check ya modlist
oJy Aug 10 @ 2:48pm 
Doesen't seem to be working for me. I've had this mod for a while and i don't see bigger units getting dismembered.
Armorchin  [author] Aug 1 @ 11:22pm 
@♝ Unit size and Animation based(vanilla game). Pretty sure health point and mass put in calculation too but I don't know the exact formula

@Leonardo yeah it's bugged caused by this mod at the moment for some reason, I think the 'file compression' update might have broke a lot of hero units in campaign map, Nothing game breaking but visually irritating.
Saiphos Jul 31 @ 12:04am 
BLOOD FOR THE BLOOD GOD!
Leonardo Jul 26 @ 8:14am 
Hi, I'm playing a choft campaign and notice some of the ogre models on the siege engine (deathquake mortar) becoming jiggly bits. I'm not using any ogre or choft reskin.
Jul 23 @ 3:53pm 
How do the logic work in this? Can a simple spearman or swordman chop of a giants head or is it based on mass? cheers seems promising
Prax Jul 8 @ 7:53pm 
Yeah no worries, at your convenience man!

I appreciate it!
Chase Mate Jul 8 @ 11:47am 
pretty sure radious causes this issue but on the chance it does not. I see see through dismemberment of things like Bastiladons ands larger monsters. What causes this issue? it looks wrong with half a see through bastiladon
Armorchin  [author] Jul 8 @ 7:51am 
Update for 6.2.2 I'll do campaign mount fix later
Armorchin  [author] Jul 4 @ 9:29pm 
Nice. but ehhhh I think I still need to do all of em if that the caseม It somehow wasn't issues on my game but if it happens to you then it might have happens to everyone else but don't know where to look/what caused it. Also thanks for keep testing it and report to me!
Prax Jul 4 @ 1:33pm 
Looks like replacing the model worked perfectly thanks a lot!

However I did look at other factions just to see if they had similar problems (all mods turned off except this one) and they all do. It looks like the generic mounts all have gibbed models (horses, manticore, pegasus, eagle, griffon etc) Dragons all look good though.

If its just me don't even worry about it, I only mentioned this in the first place because I thought it was just Cold ones and would be an easy fix.
Armorchin  [author] Jul 4 @ 8:08am 
Alright try this version. This time I completely replacing the horned one and cold one with 100% identical looking clone with no gib part(seriously)
Armorchin  [author] Jul 4 @ 4:16am 
huh that weird, Cause it working fine on my end and this actually is the bug I fixed while agos and still got reported time to time, Maybe a mod conflict? lemme try completely replacing it and see how it goes.
Prax Jul 3 @ 10:52pm 
Ah yes Bafius File of the Kings Kids Army.

Im still seeing the gibbed models, I tried unsubbing/deleting the mod but still seeing them.

Don't suppose you have any other tricks to try?
Armorchin  [author] Jul 3 @ 12:23pm 
Turns out a man named Bafius File or something was messing with 'em, This issue had been corrected.

(it should be fix now. Thanks for the report!)
Armorchin  [author] Jul 3 @ 11:02am 
@Prax Aight lemme call some favor from clan moulder real quick
Prax Jul 2 @ 12:22pm 
Heya! Fantastic mod! But it looks like the Lizardmen cold ones and horned one mounts on campaign map are gibbed. Please stitch them back together!
Armorchin  [author] Jun 19 @ 9:34am 
@Chase Mate Sorry but I don't think I can help you there, Try asking in Da modding den discord. Someone ought to know. maybe. possibly.
Chase Mate Jun 19 @ 8:10am 
hey so i'm on a ;laptop that runs the game fine, I had to downgrade and now I dont get any dismemberment but their heads, arms, legs and even giblets all happen still with clear cut lines, I gave it a quick search and it reckons it happens to rigs that dont have enough GPU power but I believe it will fully work at the current state the game is in for older rigs like mine. I was hoping you could point me in the right direction for the file that controls dismemberment and game settings that are locked by detection if that makes sense? I only need to lift this dismemberment lock and I can post a mod for people like me :)
krillkongen Jun 15 @ 1:09pm 
Good stuff
Armorchin  [author] Jun 15 @ 6:28am 
@krillkongen whoops I swapped the table. it's fixed now.
krillkongen Jun 15 @ 3:46am 
There is currently a problem with the Carnosaur mount in the variants_table, which causes them to become insvisible in battle
SwordsMen Jun 9 @ 12:59am 
@Armorchin That's really fast! Thanks mate!:steamhappy:
Armorchin  [author] Jun 7 @ 11:23pm 
New patch: 6.1.5 Added part for Golgfag maneater and fix carnosaur campaign map mount bug.

Again, thanks for the reports!
Armorchin  [author] Jun 7 @ 9:15am 
@SwordsMen Thanks for the report! They're a new units that I didn't have time to add them yet. I'll add the parts to them later.

@Ruji sorry for confusion! while the name is similar, these 2 mod are different mod series and do completely different thing, you will have to sub to both if you want both feature.

If you only want the extra dismember for more units just sub to this one only.
Ruji Jun 7 @ 9:02am 
sorry if this is a dumb question I know the description for this mod says "subscribe to this for everything"
but I am confused the difference between this mod and your other one
Living Dismemberment Remastered
https://steamcommunity.com/workshop/filedetails/?id=2859056731

The features are identical.

Thank you
SwordsMen Jun 6 @ 6:50pm 
Yo, thanks for the great mod. got one bug. Golgfag's maneater dismemberment is bugged. when they lost their head, their neck looks hollow, severed head doesn't drop on ground, and they don't lost arms or cut in half too. please check, I have blood DLC ofc, and tested with only this mod too. but problem was still there. thanks mate.
Armorchin  [author] Jun 5 @ 11:32pm 
@охранитель семени KILL MORE
Хук в посадку Jun 5 @ 11:12pm 
how can I increase the chanse of this dismemberment , I just wanna more)
Armorchin  [author] Jun 2 @ 11:41am 
It enable blood.
MushMami Jun 2 @ 10:54am 
Ok thank you if you mind explaining why do you need that dlc does it have a asset that makes it easier to make?
Armorchin  [author] Jun 2 @ 10:31am 
@MushMami Oh you need blood for the blood god DLC for this to work! I didn't put it as mandatory here cause I got annoy by the popup. so sorry about that I'll update the description.
MushMami Jun 2 @ 9:20am 
The mod doesn't seem to be working for me I've been testing it for a day now in my campaigns and the battle. I've used every unit under the sun to see if even one of them could cause anything even a splat of blood. Nothing I don't have any mods that should be conflicting with the only one that comes to mind is the 2x army size but I disabled that and still no change.
Armorchin  [author] May 2 @ 3:52am 
Thanks! Glad you liked it! haha yeah I totally meant to do that- I mean it was suppose to be like that I'm sure!