Dwarf Fortress

Dwarf Fortress

Gadget's Kobold Caverns
157 Comments
Comrade Rabbi Sep 16 @ 7:32am 
Same error, not running any mods

Duplicate Object: material_template WOOD_TEMPLATE; Offending mods are vanilla_materials, gadgets_kobold_caverns. Further duplicates will be printed to errorlog; worldgen will abort.
Deltadiamond Sep 13 @ 10:00am 
So I suddenly got an error in worldgen:

Duplicate Object: material_template WOOD_TEMPLATE; Offending mods are vanilla_materials, gadgets_kobold_caverns. Further duplicates will be printed to errorlog; worldgen will abort.

It was working before, so I don't know what's up with it now.
2chuu4u Aug 23 @ 8:32am 
I love this mod, it is one of my favorites in the game and possibly the only one I will always have in play in new world gens c:
2chuu4u Aug 23 @ 8:31am 
I'm excited to see Gadget is around! :D

For anyone having issues with Duplicate Material Template errors, the easy fix is to just delete the Material Templates Patch in the mod's Objects folder. This does remove the intended alterations, but as far as I know those were being overwritten before anyway.

If you'd like it to function more as intended, check out the Cute Kobold Caverns series of mods for the Materials Update patch. It has instructions on how to fix it, and from what I looked over it should be comparable even if you aren't using the Cute Kobold version.
BlindingPhoenix Aug 15 @ 12:06pm 
Hi! I can't make any stone tools, it says I lack 'sharpenable stone boulders' even though I have obsidian and chert in my stockpile. Does this mod conflict with the Ketaros Stone Variations mod?
Curious Aug 14 @ 6:19am 
Ooo! Awesome to hear you're still developing the mod @gadgetpatch, a personal favorite :steamhappy:
gadgetpatch  [author] Aug 14 @ 5:59am 
Ah, it might be a mod conflict. Especially if you're running other mods that add or modify factions like Nagas.

But! I'm hoping to update this mod with some new Adventure Mode features, portrait support, remove any potential conflicts I can... and depending what the LUA update allows for, maybe introducing some new weapon-poisoning and bushcrafting features I've wanted to add from start.

My day job is keeping me pretty busy ATM, but I'd really like to put some more time into this before summer is over. I'll keep folks posted!
Nerz Aug 11 @ 7:55pm 
Broken for me too :( looks amazing! Error: " Duplicate Object: reaction MAKE_BONE_Shield; Offending mods are sm_cv_naga, gadgets_kobold_caverns ...: worldgen will abort"
battery acid Jul 22 @ 7:09am 
Did the mod break for anybody else? Since the update yesterday I get errors about duplicate material_template objects, and creature interaction not found: SPIT. I have no idea about how anything works under the hood, so I don't know what could be spitting out this error. Does anybody have an idea of what it's about?
Sylvanas_III Jul 19 @ 2:52pm 
Do these 'bolds show up in fortress mode when playing as other races?
ryan0311 Jun 11 @ 5:02am 
I would love to make one of my Kobolds a king, any thoughts about Kobold nobility in the future?
Nyxborne May 23 @ 5:49pm 
This honestly reminds me of the Kobolds from the Masterwork mod
DeltaFire May 12 @ 9:48am 
Right, made a mod that basically melds together this and the Cute Kobolds mod; If you happen to have any concerns with that, do inform me.
Flooferpaw Da Cat Mar 25 @ 10:08pm 
Does anybody know if the mod creator even goes on Steam anymore? She seems to have abandoned this mod
2chuu4u Mar 25 @ 8:29am 
@LynxQueen: I think it is, you just have to put both CGE mods in, the Redux higher in the list.

@Hellfire: My situation is usually the opposite DX

Also I really like MountainKing's idea.
You should check out the Kitfox Discord (DF's official Discord), you will find a thriving modding community there that can probably give you some pointers.
MountainKing772 Mar 1 @ 2:29pm 
Or if somebody was willing to do it and then make a guide on how I'd love that as well
MountainKing772 Mar 1 @ 2:28pm 
I really need a guide so I can do this with Salt Water croc men.
LynxQueen Feb 22 @ 2:51pm 
is the graphics extended redux compatible in place of the old version?
[H.M] Hellfire Feb 6 @ 5:58pm 
is there any way to prevent kobolds from taking over the world?

i really like to mod but i would like to have other civs (mostly dwarves) in my map
Benstorm Feb 3 @ 10:24pm 
man i wise this mode got a new Updated. it has been three years man
2chuu4u Jan 6 @ 8:45am 
@KindishRobot What kind of issues are you having? Are you making sure to install this on a new world? Because it wouldn't function in an already existing one.
KindishRobot Dec 5, 2024 @ 5:11pm 
Having trouble with this mod properly installing into my worlds any tips?
Kobold Kween Nov 16, 2024 @ 12:15pm 
Can they speak now? Or do they still have the utterances tag?
2chuu4u Oct 25, 2024 @ 2:55pm 
There is an updated Creature Graphics Extended mod. I haven't experimented with using it instead, but probably will soon.

If the Developer ever checks up on their hugely successful and brilliantly designed mod, might you consider modifying compatibility with that one?
Lulu Oct 17, 2024 @ 5:25pm 
Would it be possible to use the Cute Kobold's sprites with this mod? Out of the box, they don't seem to affect each other; with only kobold thieves having their sprites changed
Thanks for the mod!
Infinite Eyes Oct 12, 2024 @ 7:08pm 
Sadly the weapon sprites seem to no longer work after the update
2chuu4u Sep 7, 2024 @ 6:40pm 
Also, has anyone ever seen a functional difference between using a Thief Squad over a standard War Squad? For Raids or otherwise?

Shot in the dark but it's the last mystery in this mod for me.
2chuu4u Sep 5, 2024 @ 1:49pm 
I think there may be an issue in this mod with Stone Bullets not being stored as ammo. Unsure about the other materials, though.
DrBladeSTEEL Aug 17, 2024 @ 5:10pm 
Compatability issue report: the "Smelt Ore by Product" mod appears to overwrite some of the restrictions and gives Kobolds access to Iron smelting, though it doesn't overwrite the steel recipe.
Da 'Ard Krumpin Boss Aug 16, 2024 @ 12:43pm 
Love the mod, I play it when I have too much fun with dwarves.
latefrost Aug 7, 2024 @ 2:03pm 
Even though it doesn't seem you are active anymore, I just wanted to compliment your work. I looked through the files of your mod and used some of your code in my own personal mod (one that I dont redistribute) and, at least for me, its hell writing that much for a mod. So Ty and if you suffered while writing this mod I know your pain :D
DPh Kraken Aug 5, 2024 @ 1:55pm 
Hello. I maintain the Updated Civ Creature Graphics mod, I'd like to ask permission to integrate your kobold clothing sprites into my graphical fixes.
Clay-5652 Jul 17, 2024 @ 12:36pm 
Hey, I've been having some trouble using this mod. It isn't showing up in my mod list in the actual game, but it shows up in my workshop and the mod list from steam page. How do I fix this?
Curious Jun 23, 2024 @ 5:45am 
Hey @Gadgetpatch, there's been a new workshop item that adds a "venom station", you may want to take a look at it for your future-features section if you're still working on this mod
2chuu4u Jun 9, 2024 @ 7:33am 
Sorry for the double post, but some documentation could really use expanding on. I'm not entirely sure how a "Master Thief" operates different from a standard squad leader. Do they get some kind of bonus to Raiding?

Also I am not sure why the Pitboss gets replaced from time to time.

Any answers would be appreciated, thank you!
2chuu4u Jun 3, 2024 @ 10:54pm 
I love this mod, amaze! I don't know why, but I always want to play the nasty little vermin creatures in games. Like Skaven in Warhammer.

I am curious, do Kobold Adventurers have any unique features about them?
Warzagg Apr 25, 2024 @ 7:01am 
I absolutely adore this mod. I've always liked DF kobolds, but their inability to communicate with anyone else or integrate with other civs is frustrating.
cyberwar101 Apr 8, 2024 @ 4:33pm 
I appear to be having trouble turning the wooly spider silk into cloth or cloth goods, im going to dig into the raws a bit to see if there is something i can do about it.
Akkarin Mar 28, 2024 @ 11:41am 
Do you know if this mod is compatible with intro's kobold civ? Their kobolds are technically their own race, but I don't know how exactly they interact with eachother
SalmonGod Feb 29, 2024 @ 7:20am 
Just noticed you put this out! Will definitely have to give it a go!
FaithlessZealot Jan 7, 2024 @ 11:43am 
I'd like to do a playthrough of this mod once I can actually play the default game x-x
Curious Dec 30, 2023 @ 5:37am 
Skulking Filth edition of this mod is absurdly fun, the struggle is real. Good fun.
Draa Gul Oct 31, 2023 @ 8:29am 
Minor thing: Shouldn't it be hoard keeper and not horde keeper for the second administrator?
Curious Oct 12, 2023 @ 7:27am 
But @joshua, there are kobold specific tools for woodcutting and mining?
stormwolf442 Oct 12, 2023 @ 6:31am 
@gadgetpatch
Any chance of a fix on the adult giant bat sprites?
Joshua Feufeu Sep 25, 2023 @ 6:32pm 
somehow the game starts without proper tools for woodcutting, mining ect. only the kobold only weapons
Emperor Thaloth Sep 24, 2023 @ 1:22pm 
For those of you looking for where to steal an anvil from, I stole mine from a Goblin Pit of size ~50. It only took a couple of in-game months and about 3-4 raids.
Curious Sep 24, 2023 @ 12:39pm 
thank you for the good screenshots, I keep checking this page over and over to remember the venom types for animals, it's very convenient :gorge:
sanguine_rex Sep 19, 2023 @ 10:19pm 
@Arma 2, I haven't encountered anything like that, I mean, I've thrown my kobolds at Megabeasts and just see them charge to their deaths, now whether that's due to the fact that my Kobolds usually die before they can regret anything is anyone's guess
sanguine_rex Sep 16, 2023 @ 6:59pm 
Love this mod, really fun not having to worry about being organized, and I love how your heavy hitters are never the kobolds, but their loyal friends. Honestly, only pet peeve is that these guys are always wiped out, like, why do dwarves hate my fellow Kobold Civilizations so much! Its not their fault dwarves have all the good stuff.