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I'm inclined to agree with you. When I first created this mod, I believe I was deep in the late-game of a playthrough, and so I think my perspective on what a late game building should cost was heavily skewed. And I've not since really played a mechanitor heavy playthrough, so the flaws weren't as readily apparent to me.
And so I've rebalanced the building costs for the time being to something I believe much more reasonable. When I have the time, I'll try to revisit their operational values as well, but for now, I believe the cost changes alone should make them much more appealing for you mechanitors out there.
I appreciate the feedback! I hope this breathes a little fresh air back into the mod.
Happy gaming!
The large wastepack atomizer works 2.4 times faster. It uses 2 times the nano chips, which is reasonable. But it also needs 16 times the steel (3200), 10 times the plasteel (500), Plus an additional 3 signal chips, 2 power chips, 12 components and 32 advanced components on top of that. And it takes over 3 times the space. That's just bad design. For that many resources, it should be doing, at minimum, 3 times what a normal one does, but probably closer to 5 or 6 times more.
The only reason this MIGHT be worth it is if you had a mod that buffs the aporitons by an insane amount, but otherwise it is a downgrade in every other respect to the normal atomizer.
Instead, if you really need to get rid of more wastepacks, I'd just go with a mod that allows you to adjust the rate and power consumption of the vanilla atomizer.
Enjoy!
I hope they look good in game!
One downside is I found an issue with the standard atomizers textures when preparing this update which led to the interaction spots for the small and large variants to be backwards. So anyone who has already built a small or large wastepack atomizer will probably have rebuild it.
I do apologize for the inconvenience and would recommend a simple utilization of dev mode to remedy it. If dev mode is not an option, you can also use my other mod Cyber's Miniaturization which will allow you to minify/unintsall/reinstall multiple buildings, even if only temporarily.
As always, enjoy the update and let me know if you find any bugs or have trouble!