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It's easy once you know do that. :>
I guess it makes sense if i learn to edit missions. There's nothing wrong with doing some mission preparation for the group. In the end i want them to have a nice experience. And from what i saw in videos, there's also the revive system of ACE. So if we decide to change to ACE one day, then i already know how to edit it.
Theoretically, the revive system is a permanent element of every mission as it was created. I don't know for sure, but if I had to guess there are probably mods to overwrite it like this.
But it is also possible to extract missions from the workshop files and edit them in the Arma editor. If you realy feel like you need to change something for yourself.
But as far as just having a revive system on the principle that if someone gets hit they lie on the ground and you have to revive them. 99% of my missions have this feature by default in COOP.
Maybe a little off-topic, but if i want to play such missions in coop with friends, i realize the revive system is different from mission to mission (e.g. even default BI missions). But i can understand my friends don't want to be dead for the rest of the mission, nor do i like instant respawn, so i'd like to have some revive-by-teammate like in Escape Tanoa or some online-servers. My question here would be, can i install this mission-independent somehow or does it always depend on the mission author?
I can see mission in which players would use Spectrum Device to hack enemy drones from a distance so I guess there is mission making potential there. Good suggestion. :>
Also I should just remove that hold action from squad members when they die. I will probably add that in an update.
Havent finished it yet but in case you are interested my feedback here you go:
When flying over the village and shooting down the enemies, all soldiers were frozen, didnt return fire and just stand there until my friendly AI killed them
hold action for changing equip with my fallen AI was appearing on long distances (cursortarget) and it wasnt really working I had to grab weapon manually anyway
aside from that it felt pretty nice and challenging, keep it up! :)
Did it repeat after restart of the mission?
Did by chance You run it with any mods that could have effect on AI?
On each of them you have marked buildings (those are where other isurgents are) and probably some other terrain details. By matching those to location with the same terrain features on your map of Sefrou-Ramal you can identify their hideout. :>
that's what I meant by "Please be aware that this mission includes very unorthodox objective in which player/players need to find location of enemy hideout using maps collected in first objective." . You need to do some intelligence work yourself.
I hope that clarifies it. :>
But if you saved before I've updated the mission and then tried loading that save after that point You would propably get message that it was no longer compatible with updated mission. This has always been the case with all missions in Arma.
Now the saves should work?
What do you mean by "birth of the enemies right behind you"? You mean Spawning behind you ? because if so, I can tell you that they can't spawn after mission starts.
Also saving is possible. Maybe you saved and then I released update and you had older version so it couldn't load save. I don't know really what you mean there or what happend. :/
1) More variety in the clothing of the player group to give some face and personality to the characters. (for example, here you can have different ballistic masks with a turban, there are at least 3 available, different colors of body armor and backpacks)
2) You have given an autosave after landing, but the download does not work. You must remove the ability to save completely so that the player knows that saving is not possible. And put it in the description. I played for a long time and collected a lot of interesting things, but then Putin called me, I survived and when I returned from the meeting everything was gone, the save was not loaded.
3) Get rid of the birth of enemies as much as possible right behind your back and in houses that have already been cleared, unfortunately the map itself is buggy and sometimes enemies walk under the floor and fire through the walls.