Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It's easy once you know do that. :>
I guess it makes sense if i learn to edit missions. There's nothing wrong with doing some mission preparation for the group. In the end i want them to have a nice experience. And from what i saw in videos, there's also the revive system of ACE. So if we decide to change to ACE one day, then i already know how to edit it.
Theoretically, the revive system is a permanent element of every mission as it was created. I don't know for sure, but if I had to guess there are probably mods to overwrite it like this.
But it is also possible to extract missions from the workshop files and edit them in the Arma editor. If you realy feel like you need to change something for yourself.
But as far as just having a revive system on the principle that if someone gets hit they lie on the ground and you have to revive them. 99% of my missions have this feature by default in COOP.
Maybe a little off-topic, but if i want to play such missions in coop with friends, i realize the revive system is different from mission to mission (e.g. even default BI missions). But i can understand my friends don't want to be dead for the rest of the mission, nor do i like instant respawn, so i'd like to have some revive-by-teammate like in Escape Tanoa or some online-servers. My question here would be, can i install this mission-independent somehow or does it always depend on the mission author?
I can see mission in which players would use Spectrum Device to hack enemy drones from a distance so I guess there is mission making potential there. Good suggestion. :>