Arma 3
106 ratings
Scarlet Dagger (SP/COOP)
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry, Vehicles
Scenario Map: Sefrou-Ramal
Tags: Tag Review
File Size
Posted
Updated
7.851 MB
Jan 20, 2023 @ 8:06am
Jan 21, 2023 @ 2:51am
3 Change Notes ( view )
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Scarlet Dagger (SP/COOP)

In 2 collections by BlackFox
BlackFox's Arma 3 Scenarios
67 items
BlackFox's Special Operations
17 items
Description
Tura militants launched a rebellion in Quadane. Lead a unit of elite CSAT warriors. Suppress the uprising in Quadane and find other cells preparing their attacks.
Please be aware that this mission includes very unorthodox objective in which player/players need to find location of enemy hideout using maps collected in first objective.

In this mission, you lead an elite CSAT anti-terrorist unit on a mission to suppress an insurgency in Quadane. During the attack, look for intel, because it may not be the only militant cell operating in the area.

In general, this mission can be divided into the following parts:
-A joint assault on Quadane by CSAT and SFIA forces, which you will start on the bench of the Mi-290 Taru helicopter.
-Intelligence gathering in captured militant hideouts.
-Locating and eliminating two hidden militant cells based on intel obtained in Quadane.




Procedural generation is used in the mission to make it fresh and interesting on every playthrough.

Many aspects of this mission are subject to randomization.
Location of two hidden Tura cells, landing zone, time of day as well as lots of other small aspects of the mission are randomized to make every playthrough fun and unique.




COOP mode is available for up to 5 players.

It's a longer mission. Takes between 40 - 60 minutes to complete.
26 Comments
BlackFox  [author] Jan 2, 2024 @ 3:39am 
paulygoon123 Thanks. :>
Paul Jan 2, 2024 @ 3:38am 
Done it. Very good mission as usual.
BlackFox  [author] Jan 1, 2024 @ 5:25am 
paulygoon123 You gotta match pieces of maps you found to the genarl map of the terrain and then look for identical structures on the map of the terrain. There you will find objectives to complete. :>

It's easy once you know do that. :>
Paul Jan 1, 2024 @ 4:52am 
I gave up with that one. I found both pieces of the map but couldn't see where I'm supposed to head to.
Deicide Jun 25, 2023 @ 3:47am 
This mission is a lot of fun. I haven't even finished yet. I've died 4 times just in the beginning market already. I'm looking forward to playing it thru and going to your others. I popped on this one because of the DLC.
SirCobra Apr 16, 2023 @ 1:09pm 
Thank you for the help! I haven't tried many community made missions in co-op, so it's good to hear this is the default behavior. I just know from the default co-op missions, they were all different. In some there was no revive, in others unconcious people could still get shot and killed. In many you could just respawn with full gear. Apex managed it quite well but still not fully to my taste. Because i think respawning with gear makes things less immersive and sometimes too easy and also the mentality changes. The real stories are written, when you have to revive your friends in difficult situations. At least this was my experience on public servers.

I guess it makes sense if i learn to edit missions. There's nothing wrong with doing some mission preparation for the group. In the end i want them to have a nice experience. And from what i saw in videos, there's also the revive system of ACE. So if we decide to change to ACE one day, then i already know how to edit it.
BlackFox  [author] Apr 15, 2023 @ 8:50pm 
SirCobra first of all thanks. :>

Theoretically, the revive system is a permanent element of every mission as it was created. I don't know for sure, but if I had to guess there are probably mods to overwrite it like this.
But it is also possible to extract missions from the workshop files and edit them in the Arma editor. If you realy feel like you need to change something for yourself.

But as far as just having a revive system on the principle that if someone gets hit they lie on the ground and you have to revive them. 99% of my missions have this feature by default in COOP.
SirCobra Apr 15, 2023 @ 5:47pm 
Thanks for this nice mission! It was a lot of fun to play for me. I also liked how you built three military bases, have a lot of civilians and cars. These extras make the world feel really alive.

Maybe a little off-topic, but if i want to play such missions in coop with friends, i realize the revive system is different from mission to mission (e.g. even default BI missions). But i can understand my friends don't want to be dead for the rest of the mission, nor do i like instant respawn, so i'd like to have some revive-by-teammate like in Escape Tanoa or some online-servers. My question here would be, can i install this mission-independent somehow or does it always depend on the mission author?
BlackFox  [author] Feb 26, 2023 @ 12:57am 
the_prophet1987 , thanks. :>

I can see mission in which players would use Spectrum Device to hack enemy drones from a distance so I guess there is mission making potential there. Good suggestion. :>
the_prophet1987 Feb 26, 2023 @ 12:38am 
Nice little puzzle with the map pieces.Keep up the great work mate.I really appreciate that you're using all assets and maps.I have an idea..Something we all forget is the spectrum device from contact.Maybe you can make a mission using this.