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I know this isn't the game's native feature, so it will encounter some problems.
however, autounbunch isn't working properly for recent 2-3 days. train completely ignores if it needs to wait more or not, and line is completely stuck.
hope for some fix or otherwise.
1] Does not always accept unbunch and reverts to auto unbunch.
2] Sometimes does not accept the minutes and seconds allocated.
3] When going through the settings, the numbers have changed again - either the minutes have gone to 0 or the seconds or both.
Very annoying when this happens.
Overall, when it's doing it's job properly, it is a good mod.
- when viewing a train, display the current slot's arrival and departure times (to easily assess whether a train is on time)
- when editing a timetable, allow shifting an entire row by an amount, instead of regenerating a fixed frequency. (helps when setting up odd frequency like a 10/20 minute alternating frequency slot instead of every 15 minutes)
I haven't seen this mentioned anywhere, but very frequently, especially if the timetableUI is open for a while, things start to go wonky. edits get undone, clicking one line opens the timetable of another line, and sporadically even crashes.
I'm playing on linux, in case that matters.
Exception type: Lua exception
This error is usually caused by modding. Some game resources contain incorrect data.
Details:
Error message:
File name: D:/Data/Steam/steamapps/workshop/content/1066780/2918585390/res/config/game_script/timetable_gui.lua
Key: game/res/gameScript/timetable_gui.lua_guiUpdate
Minidump: C:/Program Files (x86)/Steam/userdata/490200258/1066780/local/crash_dump/82f82bc3-769b-4584-a8c0-9a935ea6cc7b.dmp
Ul Component Hierarchy:
type: class Ul::CGameUl, id = name = "CGameUI", styleClasses = ("top-gamebar-visible")
type: class UI::CMenuUl, id = "", name = "MenuUl", styleClasses = ()
type: class Ul::CComponent, id = "", name = "wrap", styleClasses = ("mods-enabled", "platform-desktop", "ui-classic", "input-mouse", "gamepad-type-xbox"}
Mod: "Timetables" (*2918585390, 1) (consider removing this mod and contacting the mod author)
To all other reporting crashes, there is some instability in this mod, but there is no known cause. Therefore there is very little I can do to provide fixes for these issues. Please provide more detail in how the crash occurred to increase the chance of a fix.
Solange nur ein Zug im Bahnhof eine Ankunfts- & Abfahrtszeit hat, hält er sich dran.
Sobald jedoch 2 oder mehrere Züge im gleichen Bahnhof nach verschiedenen Fahrplänen, also auf verschiedenen Linien, hinterlegte Zeiten haben, fährt einfach kein einziger mehr.
Die Mod ist mega - wenn sie funktioniert. Aktuell ist sie leider nicht zu gebrauchen...
I am having one issue, where, after activating the mod on an existing save, clicking any line in the 'Lines' tab of the ui causes a crash to desktop.
I really apprieciete your great work on the timetable mod.
See EoF's Advanced Timetabling Tutorial
Now some trains don't leaves the station anymore. Is this mod screwed or does it work fine with a new game?
I'm having journey times somehow reset to 00:00, which makes planning uhhm a bit harder.
A suggestion to include waypoints in the timetable list (without any settings ofc), so syncing multiple lines would be easier, e.g.:
Line 1: A -> B -> C -> B -> A
Line 2 Express: A -> waypoint around B -> C -> another waypoint around B -> A
Thus I want to be sure that train at line 1 will be waiting at station B and let the express train pass forward, but currently I can't predict well when the express train will be passing waypoints.
Yes, it is normal unfortunately to need to click a few times for changes to be reflected. This is a difficult issue to solve. See Issue #52 [github.com]