Transport Fever 2

Transport Fever 2

Timetables 1.3
127 Comments
korisuko Jun 16 @ 3:27am 
I've been using this mod for quite a while now, and I have a slight problem with auto unbunch feature.

I know this isn't the game's native feature, so it will encounter some problems.
however, autounbunch isn't working properly for recent 2-3 days. train completely ignores if it needs to wait more or not, and line is completely stuck.

hope for some fix or otherwise.
Blowme? Jun 11 @ 6:05am 
It doesn't work anymore bro
bernasrebelo Jun 7 @ 10:19am 
Is it possible to adjust the mod to a 24h timetable instead of 60minutes?
BlainRhys May 25 @ 10:31pm 
somehow when i play the time it freeze and crashes
bspawn May 13 @ 2:55pm 
I'm getting stutters with this mod, some with autounbunch, more with unbunch. Used on only one 4 min line with 2 trains.
xoqlsl00 Mar 25 @ 4:53am 
When I try to write the time in this mode, the moment I click on it, the game crashes. How do I fix this?
mongolteiko Mar 7 @ 1:36pm 
Nice mod but there are some serious problems with it:
1] Does not always accept unbunch and reverts to auto unbunch.
2] Sometimes does not accept the minutes and seconds allocated.
3] When going through the settings, the numbers have changed again - either the minutes have gone to 0 or the seconds or both.
Very annoying when this happens.
Overall, when it's doing it's job properly, it is a good mod.
RustyBucket Mar 6 @ 12:46pm 
Is there a way to set a default (Auto unbunch at every station)?
Eddi Feb 22 @ 2:45am 
Also, two wishlist items:
- when viewing a train, display the current slot's arrival and departure times (to easily assess whether a train is on time)
- when editing a timetable, allow shifting an entire row by an amount, instead of regenerating a fixed frequency. (helps when setting up odd frequency like a 10/20 minute alternating frequency slot instead of every 15 minutes)
Eddi Feb 22 @ 12:31am 
UI frequently desyncs.

I haven't seen this mentioned anywhere, but very frequently, especially if the timetableUI is open for a while, things start to go wonky. edits get undone, clicking one line opens the timetable of another line, and sporadically even crashes.

I'm playing on linux, in case that matters.
一只小阳 Jan 8 @ 4:31am 
Hello, author. There is a problem with the MOD of this train timetable. I got in less than ten minutes before the error flashed out. I hope you can help me deal with it. I can't play this game without a timetable MOD. I like the module of the timetable best. But it keeps flashing back.
lord_denny00 Jan 5 @ 5:05pm 
Diese Mod wird von Update zu Update schlimmer und schlimmer. Dank dieser Mod heisst dieses Spiel jetzt "Fahrdienstleiter-Fever" weil ich die ganze Zeit schauen muss ob ein Zug irgendwo am Bahnhof fest sitzt. z.B eine Linie in 30 Minutentakt. Zug A hat 5 Minuten Verspätung. Vorher fuhr der einfach weiter, bis er die Zeit aufgeholt hat. Jetzt wartet der Zug 25 Minuten bis zur nächsten Abfahrt. Bei einigen Strecken warten die Züge bis zu 30 Minuten am Bahnhof obwohl der Zug pünktlich war. Es ist echt mühsam weil jetzt muss ich alle Fahrpläne wieder abschreiben/Fotografieren und die V1.2 wieder Aktivieren. Manchmal frag ich mir echt für was es Beta Tester gibt
Scupper Lacke Dec 12, 2024 @ 12:18am 
Schade, ich probiere schon seit Ewigkeiten die mod sinnvoll einzusetzen, aber bisher ohne Erfolg. Entweder fahren die Züge einfach irgendwann ab oder sie stehen ewig im Bahnhof herum und fahren überhaupt nicht mehr.
nihikitora Dec 3, 2024 @ 10:45am 
for some reason sometimes when i open timetables the game just crashes
AlwaysRM Nov 15, 2024 @ 2:23am 
@Norfolk_Chris yea there was a small problem, but currently the mod is reverted back to the old version, if you still have the problem i would sugest unsubbing and resubbing to the mod to force it to be up to date.
Norfolk_Chris Nov 14, 2024 @ 2:44am 
All the timetable settings deleted when save game is reloaded. Looks like there is a problem!
AlwaysRM Nov 13, 2024 @ 7:11am 
Yea sadly if you gonna make all old timetables delete with an update i would rather have you publish the new version as a seperate mod.....
Doracmon Nov 12, 2024 @ 5:23pm 
after the latest update, all the timetable were disabled?
Mezurui Nov 5, 2024 @ 10:08pm 
Lua exception

Exception type: Lua exception

This error is usually caused by modding. Some game resources contain incorrect data.

Details:

Error message:

File name: D:/Data/Steam/steamapps/workshop/content/1066780/2918585390/res/config/game_script/timetable_gui.lua

Key: game/res/gameScript/timetable_gui.lua_guiUpdate

Minidump: C:/Program Files (x86)/Steam/userdata/490200258/1066780/local/crash_dump/82f82bc3-769b-4584-a8c0-9a935ea6cc7b.dmp

Ul Component Hierarchy:

type: class Ul::CGameUl, id = name = "CGameUI", styleClasses = ("top-gamebar-visible")

type: class UI::CMenuUl, id = "", name = "MenuUl", styleClasses = ()

type: class Ul::CComponent, id = "", name = "wrap", styleClasses = ("mods-enabled", "platform-desktop", "ui-classic", "input-mouse", "gamepad-type-xbox"}

Mod: "Timetables" (*2918585390, 1) (consider removing this mod and contacting the mod author)
Trainfan2222 Oct 20, 2024 @ 10:58am 
the mod wont appear even when enabled can anyone help?
Gregory365  [author] Oct 19, 2024 @ 3:24pm 
@villavine10 Thanks for report. I have just published the update. This should now be fixed.

To all other reporting crashes, there is some instability in this mod, but there is no known cause. Therefore there is very little I can do to provide fixes for these issues. Please provide more detail in how the crash occurred to increase the chance of a fix.
villavine10 Oct 19, 2024 @ 9:35am 
When there are 2 trains on the same line on an alternate platform with auto unbunch, both trains will leave at the same time instead of one.
Mark McWire Oct 9, 2024 @ 11:42pm 
Mezurui Sep 28, 2024 @ 8:30pm 
mod making the game crash
Michu Sep 19, 2024 @ 6:32am 
During the gameplay game start to lag slowly, even FPS show it is very high, and after ~1,5h the game crashes with error 'lua exception' pointing this mod to be an issue.
maerlusiq Aug 27, 2024 @ 7:57am 
makes game crash
islandmonkey Aug 25, 2024 @ 1:08pm 
Mod causes memory leak on LInux.
DrunkenTee Aug 18, 2024 @ 11:53pm 
Before I load this up and replace the original Timetables for it.. does it still work?
Gonzo255 Aug 13, 2024 @ 8:56am 
Seit dem Update läuft die Mod nicht mehr - schade! Davor jedoch einwandfrei.
Solange nur ein Zug im Bahnhof eine Ankunfts- & Abfahrtszeit hat, hält er sich dran.
Sobald jedoch 2 oder mehrere Züge im gleichen Bahnhof nach verschiedenen Fahrplänen, also auf verschiedenen Linien, hinterlegte Zeiten haben, fährt einfach kein einziger mehr.

Die Mod ist mega - wenn sie funktioniert. Aktuell ist sie leider nicht zu gebrauchen...
vladan.trip Jul 2, 2024 @ 11:55am 
game crashed with a help of your masterpiece
nate18492 Jul 1, 2024 @ 12:14pm 
Hey I wanted to leave a commit giving an heads up that the timetable recebtly crashed my game and the error message told me it was the script for the time table mod
WernerK Jun 9, 2024 @ 5:07am 
Is there still anything happening to this once celebrated mod? The GUI is no longer usable for inputs are not always executed. And a very early bug - not showing the correct lines - has also not been fixed yet. :steamsad:
Biscuit Apr 8, 2024 @ 5:38am 
Big fan of this mod but I'm having some issues where trains simply don't depart. No pathing or length issues, they just sit in the platform until I force them to turn around. I've got it on arrival/departure and watched it sit past 3 allocated departure times not moving.
Whompratt Mar 23, 2024 @ 1:38pm 
Love the mod, in fact I'm surprised this kind of functionality isn't base game.
I am having one issue, where, after activating the mod on an existing save, clicking any line in the 'Lines' tab of the ui causes a crash to desktop.
trexxet Mar 11, 2024 @ 4:03am 
It does.
CC22A Mar 10, 2024 @ 8:36am 
Hi! Quick question: Does the timer get faster if the game speed is faster? Or it doesn't? Because I am attempting to make my own schedule and this came into mind. An answer would be appreciated!
Sunshine Mar 3, 2024 @ 11:57pm 
@Gregory thanks. In the meantime i was playing with the Develop branch.
I really apprieciete your great work on the timetable mod.
Gregory365  [author] Mar 3, 2024 @ 7:51am 
@gorter127 There were a few bugs that went unreported for a while. Those that have been reported have now been fixed in v1.3.5.
Gregory365  [author] Mar 3, 2024 @ 7:50am 
@Henrylzy. Thank you for the report. It is a known bug ( Issue 52 [github.com]). Unfortunately difficult to solve due to the way the game handles UI data manipulation.
Gregory365  [author] Mar 3, 2024 @ 7:45am 
@trexxet. Thank you, glad you enjoy the mod.

See EoF's Advanced Timetabling Tutorial
Sunshine Feb 18, 2024 @ 8:18am 
After don't playing the game for a while i started the game agian and i see that the mod has been updated in November.

Now some trains don't leaves the station anymore. Is this mod screwed or does it work fine with a new game?
Henrylzy Jan 27, 2024 @ 2:05pm 
I'm having a hard time planning the schedule manually because the mod occasionally ignores my input. For example, I have 2 sets of schedules for a station, the first one arrives at 10:00 and leaves at 11:00, the second one arrives at 40:00 and leaves at 41:00. It works fine at first, but after a while, the schedule shows the second schedule arrives at 10:00 and leaves at 41:00. Another issue is that when I'm trying to modify one of the schedule, let's say the second one to 39:00 - 41:00, the mod put 39:00 to the first schedule instead of the second one, and it becomes 39:00 - 11:00 and 40:00 - 41:00.
trexxet Jan 7, 2024 @ 5:35pm 
As stated many times, a must have mod.

I'm having journey times somehow reset to 00:00, which makes planning uhhm a bit harder.

A suggestion to include waypoints in the timetable list (without any settings ofc), so syncing multiple lines would be easier, e.g.:
Line 1: A -> B -> C -> B -> A
Line 2 Express: A -> waypoint around B -> C -> another waypoint around B -> A
Thus I want to be sure that train at line 1 will be waiting at station B and let the express train pass forward, but currently I can't predict well when the express train will be passing waypoints.
Poeli Mann Jan 4, 2024 @ 7:05am 
Your mod should be implementet as ingame feature tbh. Its such a big help. Unfortunaly since the last big game update, your mod causes alot of crashes for me. does not matter witch version i have installed. And the causes are also not always the same, but usually its a conflict with lua settings of the game and it happens more frequently after the autosave process is completet but not always... Its a bit a headache because i cant pinpoint the exact reason for the game to crash.
Gregory365  [author] Jan 1, 2024 @ 11:47am 
@Alex XY Are you accidentally pressing the up and down arrows in the combo box, or just pressing the wrong key? The UI is handled by the game, not this mod. There isn't any code to change times in timetables the way you have described.
Alex XY Jan 1, 2024 @ 5:05am 
I've never seen such a buggy mod. I type 25 and the mod makes 26, 24, 0, whatever the mod wants with it.
Rolffie Dec 21, 2023 @ 11:52pm 
Before the last update my trains where running on-time, now they all ignoring my timetable and leave staight away after loading.
lars25 Dec 13, 2023 @ 10:18am 
Ich habe schon etwas länger nicht mehr TransportFever2 gespielt. Jetzt habe ich jedoch das Problem, dass bei jeder Linie ein Zug dabei war, der nicht losgefahren ist. Durch manuelles Abfahren fuhr der nur Zug nur bis zur nächsten Station, dann stand er wieder ewig rum. Dahinter stauten sich dann alle anderen Züge, die aber ohne Probleme an den Stationen angehalten haben und sofort weiterfuhren. Ich habe bei einer Linie dann mal den Fahrplan deaktiviert und wieder aktiviert. Jetzt fahren die Züge zwar, ignorieren aber die programmierten Fahrzeiten komplett. Die Funktionen "Force depature", Min wait enabled" und "Max wait enabeld" sind neu, ich weiß nicht, was die Funktionen bewirken. Um die Fahrzeiten ohne große Aufwand um einige Sekunden anzupassen, habe ich bei vielen Linien mit der maximalen Wartezeit aus dem Linienmanager gearbeitet. Auch den Fahrplan der Linie komplett zu löschen und neu zu erstellen bringt nichts, die Fahrzeiten werden weiter ingnoriert.
Gregory365  [author] Dec 6, 2023 @ 10:28am 
@Yolosaurus Rex. The "margin time" is the margin to allow for late and blocked vehicles. 1 minute is usually fine. However, if the frequency of your line is longer, or vehicles are often stuck in traffic, longer margin times should be used.
Gregory365  [author] Dec 6, 2023 @ 10:23am 
@Sparkly Martian. AutoUnbunch should work on new and existing saves, but there are related issues with it. It's likely an issue with this mod, not your setup.

Yes, it is normal unfortunately to need to click a few times for changes to be reflected. This is a difficult issue to solve. See Issue #52 [github.com]