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Did you want different unit stats? I had to make them to same to test them against enemy elite units and strong early units to see how the Romans fared.
Slightly reduced melee attack of Eastern Armoured Legion, Herculiani Seniores, and Antesignani
In this mod, I already buffed Tier I-III units' attacks slightly to allow them to hold out longer. The most significant buffs were to their armour, defence, and morale to allow them to hold out longer in siege battles, and against overwhelming odds early game.
Would it push the balance even further towards a waaayyy too op ERE and WRE?
My mod gives good buffs to late Roman elite-tier units, the earlier and mid-game units only received slight melee buffs but mostly morale and defence buffs to allow them to hold a bit longer.
Melee Infantry
Palatina guard:
Heavy javelin
2 ammo
Cohort:
pilum
2 ammo
Exploratores:
Javelin
2 ammo
Praeventores:
plumbata
4 ammo
Palatina:
Javelin
2 ammo
Protectores Domestici:
Javelin
2 ammo
Armigeri Defensores:
Plumbata
4 ammo
Elite Palatina:
Plumbata
4 ammo
Herculiani Seniores:
Heavy javelin
2 ammo
Numeroi:
Heavy javelin
2 ammo
Spear infantry
Limitanei:
Javelin
2 ammo
Comitatensis spears:
Javelin
2 ammo
Western Auxilia:
Javelin
2 ammo
Eastern Auxilia:
Javelin
2 ammo
Lanciarii Seniores:
Javelin
2 ammo
Antesignani is recruitable from Lvl 3 Barracks, EAL is from Lvl 4
Terminator's Unit Pack
Additional Units Vanilla
Sebidee's Charlemagne Units
Romani Units Pack
AoC Unique Units Expansion
AoC Bodyguard Expansion
Legatum Aquilarum
Attila Elites v. 1.0
Varganian Guard Unit
Warriors of Middle East
(my own unit pack mods)
No conflicts.
Stats wise, it wouldn't crash your game. But if another mod that modifies the stats is above mine, my mod would be overwritten for the same units (loading priority matters). Vice versa, if my mod is above the other unit stat mods, it would still be active.