Total War: ATTILA

Total War: ATTILA

Not enough ratings
Improved ERE, TLR, & WRE Units & Stronger Romans
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, Units
File Size
Posted
Updated
373.110 KB
Jan 14, 2023 @ 5:10pm
Apr 11 @ 6:03pm
47 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Improved ERE, TLR, & WRE Units & Stronger Romans

Description
Stronger ERE & WRE Units & The Last Roman Units (TLR Included)

This mod does the following:

1. Strengthen "tier I," "tier II," and tier III" ERE/WRE and TLR Expedition Units.

Most vanilla roman units received respectable boosts to hp, morale, melee attack, melee defence, charge bonus.

2.Passive Unit Attribute Buffs

3. Strengthen The Last Roman Expedition Early-Mid-Late Game Units

4. Added TLR elite units to ERE and WRE Grand Campaigns, added ERE and WRE elite units to TLR Campaign.

This mod is balanced for "Legendary" difficulty. It also anticipates that the A.I. factions would have elite units in their armies. Tech-based unit upgrades would gradually improve the class of units, with the major stat differences noticeable during the mid-game to late-game.

Please leave a like and subscribe!

COMPATIBILITY

Compatible with Europa Perdita
Compatible with Terminus Total War Imperium
Compatible with most other units mods out there

If there are any bugs or issues, please let me know in the comments!
20 Comments
Amaranthen  [author] Sep 25 @ 4:54pm 
@Dovahkin - Yeah the unit stats should be the same in the campaign and battle map.

Did you want different unit stats? I had to make them to same to test them against enemy elite units and strong early units to see how the Romans fared.
Dovahkin Sep 25 @ 3:15am 
The unit stats are the same in the campaign and in the battle map. I have put it on the top load order, activated and deactivated with other unit mods. No changes, except unit price and stats
Amaranthen  [author] Jan 14 @ 10:21pm 
UPDATE! Added Greek Fire Ships to WRE campaign and custom battle, Skuatoi and Cornuti Seniores to ERE Campaign
Amaranthen  [author] Jan 13 @ 7:59pm 
UPDATE: Added Numeroi (bath bois!) to The Last Roman and The Western Roman Empire - recruitable at lv 3 infantry compound/barrack. Removed Hippo Toxotai from ERE roster.

Slightly reduced melee attack of Eastern Armoured Legion, Herculiani Seniores, and Antesignani
geyo831 Jun 30, 2024 @ 6:57pm 
This is the best mod
Albert Apr 6, 2024 @ 1:50am 
could you disable the replacement of the eastern legion by the legio comitatenses, I would like to be able to recruit both in campaign with the WRE, or if you can make a mod with the same stats but with the ERE and WRE units separate and no replacements. Thank you very much :)
Amaranthen  [author] Mar 19, 2024 @ 3:39pm 
@Albert a "+15" melee attack and skill to Roman units would make them super OP, your late tier sword units would mow through horde infantry lol. For perspective, it would instantly make a Tier I unit into a Tier III unit.

In this mod, I already buffed Tier I-III units' attacks slightly to allow them to hold out longer. The most significant buffs were to their armour, defence, and morale to allow them to hold out longer in siege battles, and against overwhelming odds early game.
Albert Mar 15, 2024 @ 8:46am 
Can you make a version of the mod the same as this one but improving more melee attack skills of Roman troops as well as +15 melee attack points. thanks :)
Erzherzog Habsburg Mar 3, 2024 @ 8:02pm 
The missile weapons' purpose is to let Romans have a chance for aggressive play style, stand a chance against late game cavalry, and for history's sake.
Erzherzog Habsburg Mar 3, 2024 @ 7:53pm 
I don't think the missile weapon will make the Romans too OP, because it's the Romans' job to use javelin and plumbata to wash those foolish charges lol