RimWorld

RimWorld

Muzzle Flash
245 Comments
MapleBlack Sep 15 @ 8:56pm 
this would be nice fore pulse weaponry :o
D1cjun Sep 15 @ 10:53am 
有bug兄弟,如何使用心灵错乱枪错乱机械蜈蚣,那么其他敌对单位对此蜈蚣的攻击会无效话,而且会让游戏闪退
Porknelius Sep 14 @ 9:21am 
@Shinzou Same here. I've ignored it without issue for a long time now.
Shinzou Sep 3 @ 10:32am 
Hi yo, just letting you know that in the patch for Rimsenal - Augmented Vanilla Pack are still references to the following weapons which don't exist as Defs in Rimsenal - AVP anymore for version 1.6 (and 1.5 as far as i can tell):

SmartMG
Gun_SmartPistol
Gun_SmartRifle
Gun_SMG
Gun_SmartSniperRifle

So these should be removed.
白咕咕 Aug 24 @ 2:06pm 
Harmony
Rimsenal - Core
Muzzle Flash
就这三个mod还是补丁报错
白咕咕 Aug 24 @ 1:53pm 
GD_MSSS修补失败,边缘军工的补丁有问题
waghhhhhhhhhhhh Aug 4 @ 7:45am 
有时候屏幕外的小人开火会在屏幕中空地出现开火特效,但没有红字也没啥恶劣影响,也没法稳定复现:spiffo:
Fantasia Manderville Aug 3 @ 3:20am 
Muzzle flashes don't seem to work in space, even in pressurised environments.
黄大胆 Jul 30 @ 6:20am 
作者大大,我发现这个模块化武器2一起用会出现开火BUG,我用模块化武器2模组改了原版武器开一枪就跳一次红字
marcomagallon Jul 22 @ 12:30pm 
@IsaacZhuang @JoeOwnage GD_MSSS refers to the Grey Dale faction's "Ocelot" Modular Sidearm- Spitfire from Rimsenal- Core. Simply chucking the Muzzle Flash mod (followed by any MF patch mods) to the bottom of the load order fixed it for me. Or at least I think so because my game loaded for longer before hitting a different, totally-unrelated error (#1700LongModListDebuggingFun)
marcomagallon Jul 22 @ 11:27am 
@JoeOwnage I'm getting the exact same error as you with the exact same "GD_MSSS" defName not being found. Seeing it in the Player.log file because I'm not even getting to the main menu yet. Does anyone know what modded gun GD_MSSS might refer to?
可爱铃兰 Jul 21 @ 5:35am 
简直就是神
tDegan Jul 18 @ 6:01am 
Getting the warning: [SafePatcher]The xPath: "Defs/ThingDef[defName="Gun_HellcatRifle"]" not found

Presumably because I don't have Anomaly.
Maal Jul 17 @ 12:05am 
https://gist.github.com/HugsLibRecordKeeper/167a843c14e218425aa2d5e1ff74293b

I assume that these yellow warnings are related to this since they all have:

SafePatcher.PatchOperationSetModExtension:ApplyWorker (System.Xml.XmlDocument) (at c:/Program Files (x86)/Steam/steamapps/common/RimWorld/Mods/Rimworld-Mod-Muzzle_Flash/Source/1.6/XmlPatch/PatchOperationSetModExtension.cs:26)
GPHei_yan Jul 12 @ 2:12am 
great:resmile:
IssacZhuang  [author] Jun 29 @ 1:42am 
@Leoraaaaaaaaaaaaaaaaaaaaa, @JoeOwnage I might need your mod list to find the bug. I'm also using Fortifications - Industrial and Rimsenal but I have not met the patch failed issues
Leoraaaaaaaaaaaaaaaaaaaaa Jun 23 @ 2:33pm 
Muzzle Flash is failing to patch Fortifications - Industrial for me. Thanks for the mod
BigDorbo Jun 18 @ 4:43am 
Getting interesting errors with this one. No logs for proof sadly, but specifically with the Bolt Action Rifle I am noticing the muzzle flashes reflecting in the water even when the weapon is being fired clear across the map, no where near a reflection source.
JoeOwnage Jun 16 @ 6:42am 
Looks like patch or two may not be using LoadFolders
JoeOwnage Jun 16 @ 6:40am 
AzoorFox Jun 15 @ 12:56pm 
1.6!!!!!! Thanks for the update.
5150 Jun 14 @ 5:56am 
1.6!!!!!! Thanks for the update.
Torrent Duck Jun 14 @ 2:45am 
1.6!!!!!! Thanks for the update.
IssacZhuang  [author] Jun 14 @ 2:42am 
1.6 ready
Head May 6 @ 10:48am 
Can you please add an "auto patcher" function? If a mod is unsupported, it should use the default yellow flash.
HUYIYI May 1 @ 8:38am 
Hi there, I try to create xml like presets but I can't deal with "chargeblasterturret" which is the autocannon on the back of diablo, warqueen, centurion, this three have no flash after I try ways to solve.

Well the flash actually works after patched, only if pawns equip it by using CharacterEditor, but normally this can't be happen.
Bepiss Apr 10 @ 5:22am 
I have muzzle flash in the middle of my screen from time to time. Strange AF
leon's raw feet ♡ Mar 18 @ 5:05am 
I don't know if this has been mentioned yet but I have found an issue with run and gun+CE which causes the muzzle flash to appear, even though there is no ammo in the gun and no shot was fired. This is more likely to be a CE with Run and Gun than an issue with your mod, to be honest.
NeveHanter Feb 12 @ 7:35am 
It would be sick if the mod contained the in-game way of setting these up for unpatched weapons like show me your hands does.
Xale86 Oct 26, 2024 @ 10:58am 
Great mod! I integrated a patch into my own weapons mod https://steamcommunity.com/sharedfiles/filedetails/?id=3354985063 . The flashes really add to the cool factor!
R A I D E N Sep 27, 2024 @ 5:40pm 
projectile comes from the barrel of the gun and not from inside of the colonist?
Mad Dog Peter Sep 27, 2024 @ 10:06am 
171冲锋枪也没有
Mad Dog Peter Sep 27, 2024 @ 9:53am 
解放军武器里的191蛟龙没有枪口火焰的效果 希望能补充一下
IssacZhuang  [author] Sep 25, 2024 @ 10:55am 
@5150: Only the patch operation in the "SafePatcher" namespace can be hot reloaded
5150 Sep 24, 2024 @ 7:41pm 
I'm writing a patch, and it seems like the values set directly in modExtensions in the def folder are not being loaded in the debug menu, is that correct?
IssacZhuang  [author] Sep 22, 2024 @ 9:14pm 
@Mr. F: Yes
Mr. F Sep 22, 2024 @ 10:02am 
Was Graf's submod included in the main mod with todays update?
IssacZhuang  [author] Sep 21, 2024 @ 3:22am 
@Graf: Thanks
Graf Sep 19, 2024 @ 7:20am 
Posted a mod with patches for the following mods:
Vanilla Weapons Expanded - Frontier
Vanilla Weapons Expanded - Makeshift
Vanilla Factions Expanded - Deserters
Vanilla Weapons Expanded – Bioferrite

https://steamcommunity.com/sharedfiles/filedetails/?id=3333812382
IssacZhuang  [author] Sep 14, 2024 @ 11:11pm 
Update 2024.9.15

[1] Performance optimization, This mod is fast enough in the previous version but it is faster and less memory usage now.

[2] Bug fixed: the shaders are not rendering on the Linux and Mac OS
Rovalen Sep 14, 2024 @ 2:02am 
@Commander Link integrated graphics is a GPU too
Commander Link Sep 9, 2024 @ 6:40pm 
I play on a laptop that literally has no GPU, just integrated graphics. will this work, or is it gonna tank my game?
IssacZhuang  [author] Sep 9, 2024 @ 6:13pm 
@Memmo: The is an option in debug menu to hot reaload the muzzle flash patch. You dont have to restart your game.
William Aug 26, 2024 @ 5:06pm 
if you run this on an m1 mac the muzzle flash doesnt appear
Rovalen Aug 17, 2024 @ 2:14pm 
@Memmo for starters, you probably don't need all of your modlist to align a muzzle flash to a single gun. Rebooting the game with just a handful of mods is actually very bearable
Memmo Aug 14, 2024 @ 6:33am 
If I want to create a patch for another mod, what is the best way to align the muzzle flash and find the proper coordinates? Editing the XML file and rebooting heavily modded Rimworld to check the alignmed seems very inefficient way to do so.
Fang Jul 12, 2024 @ 8:14am 
MP Compatibility?
PremierVader Jun 10, 2024 @ 11:27am 
Hello please add compatibility for Spacer Arsenal thanks!
hiroshikou Jun 3, 2024 @ 5:28am 
我想反馈一下目前似乎本mod对包括原版在内的炮塔都不起作用了,无枪口火焰显示并且会跳出object reference not set to an instance of an object,直至五月底前都没问题,但目前突然出了问题,考虑到是否因为5月24的游戏本体更新所致,麻烦您有空的话查看查看~
MapleBlack May 17, 2024 @ 5:14am 
just curious is it possible to change muzzle flash effects for weapons (like giving an Assualt Rifle the Charge rifle muzzle flash instead?) just wondering