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There are no custom shaders so it should work 1:1 on the Linux version, and if it boots the Window version then it should be fine.
The upcoming version isn't controller compatible at the moment, but I'll try to include some mapping options to help mitigate that.
If you are able, you can send me your save and I can patch it and throw it back to you later this evening.
Thank you for continuing on working on this mod :)
The mod adapts the story chronologically and follows the Golden Age fairly closely, but then understandably simplifies the story from there. It glosses over the next three (chronological) Arcs by making them single quests. Black Swordsman is represented by the Struggler quest, Conviction by the Capture Farnese quest and Millennium Falcon is the series of quick battles after finishing Struggler and finally finishing Heal Casca. Volume 32 seems to be the end of what was closely adapted.
Millennium Falcon ended after the mod was originally developed so the original author extrapolated how it would play out.
For Volume 9, you can play up until you need to turn in the quest Capture Doldrey. So long as you do not do that, you will not have any spoilers. After the Golden Age it's more of a rough outline so I wouldn't consider playing the rest to be spoilers since most of the important stuff is glossed over.
The mod adapts the story chronologically and follows the Golden Age fairly closely, but then understandably simplifies the story from there. It glosses over the next three (chronological) Arcs by making them single quests. Black Swordsman is represented by the Struggler quest, Conviction by the Capture Farnese quest and Millennium Falcon is the series of quick battles after finishing Struggler and finally finishing Heal Casca.
Volume 32 seems to be the end of what was closely adapted.
Millennium Falcon ended after the mod was originally developed so the original author extrapolated how it would play out and got pretty close to how Fantasia would actually go, so, good work there.
And im newbie in berserk, so please tell me which arc this mod is done to. I will finish it and keep playing this wonderful mod!
You're right, unfortunately in this version Blue Whale Knights can die. This has been changed for the next release.
The infinite loop bug has been fixed in the upcoming release, there's unfortunately no real way to avoid it in this current release. You can tell if it will happen if you see the message that your party has joined the battle on your side. If that happens try to exit the battle without fighting, go to a nearby town or village, then return. It's annoying, but it should correct the issue.
You can change the amount of enemies by going to the Mod Settings option of the menu and setting "Difficulty for scripted story battles:" from Original to Fair or Easier. They adjust spawn ratios of enemies and allies.
Original difficulty comes from the OG version of the mod for 1.011 but I think it's more punishing than interesting, so I play on Fair myself.