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Rapportera problem med översättningen
https://discord.gg/RP9ZUUp
And I do know that for it to be like that then you would have to make a seperate ammunition and you should. The cannon is pretty much useless I in my runs never even use it since the crossbow is that op.
I thankfully had access to the mod's source code, so porting was fairly straightforward. Just going through and adding in the new stuff added in Warband to the old source.
I have used the guide linked before, and didn't have that issue.
If it was happening to a specific troop I would think it might be an issue with an item the troop has, like the mesh is incorrectly named or something similar. If it's happening to all troops it could be a skeleton or animation issue, the tableau used on that menu, or a great deal of other things.
You can message me on Discord and we can chat about it in more detail if you want. My username there is sionfel, with the display name being dstn
heres the guide i was using btw:
https://forums.taleworlds.com/index.php?threads/how-to-get-to-work-almost-every-1-011-mod-in-warband-%E2%80%94-in-very-few-steps.199809/
There are no custom shaders so it should work 1:1 on the Linux version, and if it boots the Window version then it should be fine.
The upcoming version isn't controller compatible at the moment, but I'll try to include some mapping options to help mitigate that.
If you are able, you can send me your save and I can patch it and throw it back to you later this evening.
Thank you for continuing on working on this mod :)
The mod adapts the story chronologically and follows the Golden Age fairly closely, but then understandably simplifies the story from there. It glosses over the next three (chronological) Arcs by making them single quests. Black Swordsman is represented by the Struggler quest, Conviction by the Capture Farnese quest and Millennium Falcon is the series of quick battles after finishing Struggler and finally finishing Heal Casca. Volume 32 seems to be the end of what was closely adapted.
Millennium Falcon ended after the mod was originally developed so the original author extrapolated how it would play out.
For Volume 9, you can play up until you need to turn in the quest Capture Doldrey. So long as you do not do that, you will not have any spoilers. After the Golden Age it's more of a rough outline so I wouldn't consider playing the rest to be spoilers since most of the important stuff is glossed over.
The mod adapts the story chronologically and follows the Golden Age fairly closely, but then understandably simplifies the story from there. It glosses over the next three (chronological) Arcs by making them single quests. Black Swordsman is represented by the Struggler quest, Conviction by the Capture Farnese quest and Millennium Falcon is the series of quick battles after finishing Struggler and finally finishing Heal Casca.
Volume 32 seems to be the end of what was closely adapted.
Millennium Falcon ended after the mod was originally developed so the original author extrapolated how it would play out and got pretty close to how Fantasia would actually go, so, good work there.
And im newbie in berserk, so please tell me which arc this mod is done to. I will finish it and keep playing this wonderful mod!
You're right, unfortunately in this version Blue Whale Knights can die. This has been changed for the next release.