RimWorld

RimWorld

Vanilla Furniture Expanded Pack
269 Comments
Realm Imp May 11 @ 3:35am 
will this work without using the VFE?
drshahramanvariazar May 8 @ 4:03am 
i translated it using google translate
drshahramanvariazar May 8 @ 4:03am 
yes this is the translation to english: When you change the loading location in the production tab after building a freezer container or kitchen refrigerator, an error log will appear in the debug log. There is a bug where the detailed UI disappears completely when used with multiplayer mode.
drshahramanvariazar May 8 @ 4:02am 
what?
tendo1201 May 5 @ 3:31pm 
냉동 컨테이너나 주방 냉장고 건설 후 생산 탭에서 적재 장소를 변경하게 되면 디버그 로그에 오류로그가 발생합니다. 멀티플레이어 모드와 함께 사용할 경우 상세 ui가 아예 사라지는 버그가 있습니다.
drshahramanvariazar May 3 @ 8:09am 
+1 for adding the retexture for 1.5 rimfridge conntined
Prometheus Apr 29 @ 6:05pm 
+1 for updating this to make it work for Adaptive Storage Framework
Pong Apr 5 @ 4:41am 
Please make minibar recognise drinks from Vanilla Expanded series.
Annabellee Mar 22 @ 7:06pm 
Can we get an update for ve medieval 2
ggfirst Jan 19 @ 6:16am 
Funny shit. Making minced meat doesn't work if you use
[personal work categories] to devide the [translation mod sorry : work at meat grinder or something] into other categories. Even if! the subcategory is dierectly linked to cooking only.
(to use this mod, you have to prevent some bugs by following this rule)
Odd. Hm.. I really want this working job to be in [butchering] and make it second priority to cooking. but doesnt work like that..
markuvsemo500 Jan 18 @ 3:35pm 
is there away to adjust the amount of stacks these storage units can hold within the configs?
Twilight Jan 12 @ 6:33am 
I always jump on quests that give a vanometric storage container as a reward. All eleventy billion textiles in one convenient spot.
Johnny Jan 11 @ 7:50pm 
this mod is a gem, at first I wasnt sure about the deep storage removals but then I saw the improvements, just juicy
FalconX51 Dec 16, 2024 @ 12:29am 
+1 for hoping this gets ported to the new ASF deep storage. Like many, I've switched over to ASF but I miss this.
Borisov.ES Dec 14, 2024 @ 8:35am 
Hi! What about compitability with LWM'S adaptive deep storage?
This new version of deep storage is more optimized.
https://steamcommunity.com/sharedfiles/filedetails/?id=3373064575
Realm Imp Oct 31, 2024 @ 9:26pm 
do i need the deep storange and rimfridge to get those other mod variations?
Scorpio Sep 22, 2024 @ 1:23pm 
Shallow storage compatibility would be nice
_♣Caligula♣_ Sep 20, 2024 @ 12:42pm 
Is hauling the fuel refilling job for the oven?
I can manually order to refill but so far have not seen it done automatically.
TurtleShroom Sep 17, 2024 @ 10:40am 
Why do I need the Vanilla Textures Expanded Mod? I hate that Mod.
Farx  [author] Sep 17, 2024 @ 3:16am 
Hey guys, I'm ok with this standalone version. @Kuji Argisia :steamthumbsup:
My current plan is to create new separate modules based on this mod without all this dependencies. Just wanna close this technical debt.
Kuji Nekomata Sep 17, 2024 @ 1:04am 
@QeoJin I decided to shift things around and make the meat mincer into a standalone mod.
https://steamcommunity.com/sharedfiles/filedetails/?id=3332650725
Should Farx wants it taken down, it will be done immediately, on account of this being purely a piece of their work.
QeoJin Sep 4, 2024 @ 5:06am 
I'd love a standalone mod for the Meat Mincer.
turkler Aug 10, 2024 @ 2:35pm 
is vte variations necessary or is it an optional dependency?
PvtCreamy Aug 5, 2024 @ 7:53pm 
Could you add a single version of a wall meal rack? :>
Goomba Aug 3, 2024 @ 10:08am 
Yes, please make a version of this based on Adaptive Storage Framework! Ty
Daevinski Jul 28, 2024 @ 1:25pm 
+1 for Adaptive Storage support, so the items won't appear on top of the containers and fridges.
NuanKi Jul 23, 2024 @ 3:58pm 
If this is using Deep system it should be compatible with adaptative
Scorpio Jul 22, 2024 @ 9:54am 
any chance for minced fish and vegetables? also +1 for adaptive storage
Lovecraft Jul 8, 2024 @ 1:42am 
Could you make a version for adaptive storage framework? It's much more lighter on performance than deep storage.
Braincell Jun 25, 2024 @ 3:18pm 
The mod's storage buildings do not have the proper max mass/kg of its containers causing everything to have 0 kg, thus not being able to store things properly.
Braincell Jun 24, 2024 @ 2:31am 
Cant seem to store power armors onto the personal lockers anymore
Hamacelos Jun 7, 2024 @ 6:29pm 
Any chance we could get an version of the storage stuff that used adaptaive storage instead?
DaniAngione May 13, 2024 @ 7:40am 
Hey, this mod is really great! I also use the "Animal Foods Extended" and noticed that there are no filters for that mod's food on this mod's troughs and pet feeders, I think it would be awesome to be able to use them together!

I don't know what is easier to patch, if it's easier for them to make a patch so their foods will be options for your objects, or if it's easier for you to make your objects have their foods in the filters, so I'll post this message to both of you :)

Thank you very much for your work!
Shiro May 7, 2024 @ 9:56pm 
This mod makes every storage furniture cannot change texture variants.
Yatoro煜 May 4, 2024 @ 8:47pm 
This mod makes every storage furniture cannot change texture variants.
Rachel L May 4, 2024 @ 7:45pm 
Thanks @DigitalCam
DigitalCam May 4, 2024 @ 12:11pm 
Rachel L May 4, 2024 @ 11:17am 
Man, i would love the fridge on its own, not with the two required mods. They look soo great but the RimFridge is not updated and i dont like Deep Storage.
Sigourney Weaver in Alien4 May 4, 2024 @ 4:18am 
I have a weird bug: Could not get load IDs list. We're asking for something which was never added during LoadingVars. pathRelToParent=/uninstalledAssignedPawns, parent=FFE_AnimalMedTable826773
any support appreciated
DigitalCam May 2, 2024 @ 3:36pm 
Nevermind, the "Deep Storage" requirement means the official one, the unofficial temporary 1.5 port doesn't count.
DaniAngione May 2, 2024 @ 3:33pm 
Also the re-textured hampers look really small for some reason
DaniAngione May 2, 2024 @ 3:00pm 
I still have the LWM Deep Storage items on my architect (Pallet, meat hook, etc...) even though they should in theory be disabled, right?
DigitalCam Apr 29, 2024 @ 12:14pm 
"AS IF I don't have "Rim fridge" and "Deep storage" Installed" implies I have both "LWM Deep Storage" and "Rim Fridge".

I can build "FFE_ShippingContainer", "FFE_KitchenFridge", "FFE_KitchenFridgeLarge", but "FFE_FridgeContainer" is currently missing.

I could build everything no issue in 1.4 before 1.5 went live.
lazy day Apr 28, 2024 @ 4:14am 
"May Require="lwm.deepstorage""
==>"May Require="lwm.deepstoragehotfix""

Occurred in "FFE_ShippingContainer", "FFE_KitchenFridge", "FFE_KitchenFridgeLarge", "FFE_FridgeContainer".
DigitalCam Apr 27, 2024 @ 9:02am 
The fridge container is gone. The textures, the def are still there but I can't build it or spawn it, as if I don't have "Rim fridge" and "Deep storage" Installed. Strangely, the kitchen fridge which also require both mods can still be built.
Autismus Maximus Apr 19, 2024 @ 7:42pm 
in fact, none of the cold storages seem to be working at all
Autismus Maximus Apr 19, 2024 @ 7:41pm 
industrial fridges disappear upon construction, might be a 1.5 issue.
FrozenSnowFox Apr 19, 2024 @ 5:22pm 
Do you have any plans to make the storage compatible with Adaptive Storage Framework? It seems to be getting a lot of traction these days and its supposed to have better performance than LWM's Deep Storage.
Scarlet Ice Apr 17, 2024 @ 2:47am 
Sorry, it is the food barrel from other storage mod, not yours. Your container works perfectly fine.