Arma 3
Chameleon Trenches
35 Comments
Monsterframe Sep 26 @ 9:39am 
Servus guter, ich würde gerne den Grundgedanken der Mod weiterentwickeln um das Konzept in einer Mod zu verwenden die sowohl terrain editing als auch deine Mod verwendet um zum Beispiel dynamisches Terrain sowie Keller zu ermöglichen.
asmodeus Sep 12 @ 11:31am 
yeah, they need to correct it to "Chameleonschlatten Trenchsietuss"
NemyacX May 29 @ 9:14am 
Roses are red violets are blue the title is english so why arent you
Sigmuh Mail Aug 4, 2024 @ 7:16pm 
opensuse trench?
Seb May 31, 2024 @ 3:14pm 
Trenches look a lot better if you use the material "\A3\Structures_F_Enoch\Military\Training\Data\ShellCrater_02_decal_F.rvmat"
F I D E L I O May 22, 2024 @ 8:17pm 
how are you suppose to put it in the ground with the reformer tool? im having trouble with that part
Team DEFYPosting May 20, 2024 @ 1:00pm 
Does this work with ACE and allow you to build the trenches with the E-tool n all that?
[REDACTED] Fox May 19, 2024 @ 1:02pm 
This mod has potential, however I've found that the Terrain Blocks provided are uneven. This makes it more difficult to make Trenches blend in with the surrounding Terrain.
Peer/Ocelot  [author] May 15, 2024 @ 3:09pm 
@v1nskiy if there is a bug breaking the mod with certain maps, please report it on github.
Peer/Ocelot  [author] May 15, 2024 @ 3:07pm 
@Xindet, ja es sollte auf allen Maps einfach gehen.
Xindet May 13, 2024 @ 5:11am 
Funktioniert die Mod auf allen Texturen ohne compat?
Cheeks May 12, 2024 @ 2:03pm 
Can this be used as a client side or does everyone need it?
Abdul babaev May 12, 2024 @ 11:48am 
will these objects be optimized for maps? So that it has the same texture and does not break
Peer/Ocelot  [author] May 12, 2024 @ 6:00am 
Ace and CBA werent actually needed, therefor i removed the depedency. Also the objects dont work with zeus right now.
Peer/Ocelot  [author] May 12, 2024 @ 5:58am 
Have a look at "Grad Trenches" by Gruppe Adler then, that might be what youre looking for.
stanky May 11, 2024 @ 10:51pm 
the guy under me is correct
A golf Diddler May 11, 2024 @ 7:36pm 
We need more of these trench mods to be placed by players, rather than editor
skullz May 11, 2024 @ 4:26pm 
why is everyone so anal about ACE?
RAVEN May 11, 2024 @ 2:32pm 
The ACE dependency is not necessary. Please remove it.
Esteban Julio Ricardo Montoya May 11, 2024 @ 1:48pm 
No ace please
kiba3x May 11, 2024 @ 7:31am 
Why the @ace dependency?
4spooked May 11, 2024 @ 5:24am 
Non-ace version please
nanner May 11, 2024 @ 5:18am 
Love it! A non ace version would be baller
Spectre May 11, 2024 @ 2:20am 
No ACE version possible??
Mom get the Chancla May 10, 2024 @ 12:14pm 
Hey Author, do I have to use Ace with it?
r0dx864 May 10, 2024 @ 9:52am 
to fix the thermal issues so it matches the terrain, set the rvmat for the stageTI to "#(argb,8,8,3)color(0,0,0,0,CA)"
this is how the apex dlc makes the uniforms for the stealth ctrg blend in on thermal
Whale May 10, 2024 @ 9:17am 
Does this include any Zeus / Curator support, modules, or at least object placement?
Henderson May 10, 2024 @ 8:37am 
Good idea.
❟❛❟ Cots ❟❛❟ May 10, 2024 @ 8:36am 
DUDE! Gimme your adress, i'll pick you up for a week of free women on the nightclub, bills on me
Kawa May 10, 2024 @ 4:53am 
very good idea i dare not imagine how much mork it took to achieve that
RayyaViper May 10, 2024 @ 12:00am 
does this work on zeus ?
OrkunHub May 9, 2024 @ 11:19pm 
Amazing job!
ANZACSAS Steven May 9, 2024 @ 8:21pm 
Wow.Thanks guys!!
Apricot_ale May 9, 2024 @ 1:51am 
Looks very nice but why ace and for what?
I'm using ace so I don't have any problems, but I was just wondering.
little andy May 7, 2024 @ 2:33pm 
neat