Barotrauma

Barotrauma

JC-07 Scylla (UPDATED)
108 Comments
Javik  [author] Jan 21, 2024 @ 1:08pm 
either way sorry that your initial experience with this sub was sub par, but all the issues that broke through updates should be addressed now, if you want to give it another try. if you end up finding any more problems with the new version let me know, i can also fix them on your campaign save if you send it over.
Javik  [author] Jan 21, 2024 @ 12:22pm 
the doors are on a timer since adding motion sensors (with adequate check rate to actually be useful) to all of them will ruin the already mediocre performance of the game on servers, im already stretching it with the silly amount of logic components on this sub so i chose to just use a delayed auto-close, but you can adjust that delay to whatever you like on the command terminal. you can also turn off the emma jokes or turn her off completely if you prefer, also at the command terminal.
cornbread Jan 21, 2024 @ 11:27am 
i don't actually mind the unconventional layout, but our security guy bitched about it so FUCKING MUCH that i think he must have psychically implanted the complaint into my mind
cornbread Jan 21, 2024 @ 11:17am 
i had a lot of complaints from our crew that doors and hatches would shut on top of them while they were trying to get by
i really hadn't considered the electrical monitor at all (doesn't help that our captain never checks it)
the notifications also didn't help because our crew consists entirely of severe autists who bitched about emma the moment they heard her first voiceline
as for the depth charge, i can only guess that we nuked ourselves because of incompetence, and the guy who pressed the button just didn't want to admit it
Javik  [author] Jan 21, 2024 @ 9:54am 
ah and about the doors, they all act very normally, except there was a bug in the ones at the rear ballasts that made them not reset when manually closed, meaning they would stay locked shut for 5 seconds
Javik  [author] Jan 21, 2024 @ 9:43am 
as to my "stair fetish", i was trying to depart from boring, even tubes with long, straight corridors connected by long ladders by going for a more organic shape, which unfortunately meant having to use some stairs, which this game doesnt do too well. the glass is there to mitigate stair jank of having people fall through it unintentionally all the time, which in testing turned out way more frustrating than having to walk around to the two main connecting ladder shafts. luckily the center top part of the ship is mostly cosmetic and shouldnt see any traffic apart from fixing the drone and shuttle JBs or fixing the hull, it is intentionally a bit out of the way of the main busy corridor below to make the sub bigger and provide opportunities on public servers for things to happen.
Javik  [author] Jan 21, 2024 @ 9:43am 
"the depth charge launcher explodes the submarine"
-i could not replicate this, even when firing while going downwards at max speed. i have moved the tubes slightly anyway, just in case.

"the little junction compartment in the navigation room does not drain"
-it is working just fine on my end, perhaps someone turned the pump off or the bilge junction box was broken when it happened to you.
Javik  [author] Jan 21, 2024 @ 8:45am 
btw you have two status monitors to check for junction boxes and the oxygen generator in the crawlspaces, as well as voice messages from the ship when connected systems fail, if youre not sure what junction box correlates to those systems you can check the status monitor but since theyre labeled you will know what to repair in no time when the warning announcement happens.
Javik  [author] Jan 21, 2024 @ 8:43am 
alright turns out i had already fixed most of the internal systems (like the component driven autoreactor) when adapting those for my latest sub the Arkalys, but havent uploaded the fixes because the bot pathing was still very broken from the update and is notoriously annoying trial and error to fix, and then kind of forgot about finishing it. i have done that now as well as adjusting the railgun position (sadly looks a bit ugly now) and adding ladders to the moon pool which werent necessary before and are inferior in terms of convenience but oh well at least it usable again.
cornbread Jan 21, 2024 @ 5:00am 
i had considered that possibility, but i didn't think an update could fuck things up that badly
Javik  [author] Jan 21, 2024 @ 3:31am 
i will assume your tone stems from a lack of sub editor knowledge, lack of knowledge about recent updates and disappointment, but this is a work of well over 150h provided for free that got broken by updates, it is neither incompletely designed nor a troll.
Javik  [author] Jan 21, 2024 @ 3:26am 
yeah i need to add a disclamer that this is outdated, all the things @jack aston lists used to work perfectly at one point :( will update some day but i currently dont have the tens of hours required to fix and test everything. as to the layout and hidden away junction boxes and oxygen generator, it was made to give 10 people on a public server stuff to do and keep them busy.
cornbread Jan 20, 2024 @ 9:18pm 
this is either the most incompetently designed submarine i've ever had the displeasure of using, or simply a deliberate troll
the railgun explodes the submarine
the depth charge launcher explodes the submarine
the little junction compartment in the navigation room does not drain, and you can't even cut a hole into the ballast tank to drain it manually, because that wall is indestructible
did i mention that most of the junction boxes are in tiny compartments, spread out all over the middle of nowhere?
same with the oxygen generator (not like you'd ever need to know when THAT'S broken, right?)
the general layout is patently insane; the author's apparent fetish for stairs doesn't help
the stupid glass window in the stairwell is also indestructible, just to make the layout even less bearable
the doors all act really stupid for some reason
the moonpool barely works
the "mech" is kind of funny but not practical in the slightest
EightHook37 Aug 22, 2023 @ 3:29pm 
Awesome sub! genuinely really like the layout, my only complaint is that bots have issues opening a few doors.
MagneticHail Jul 27, 2023 @ 11:20pm 
Great Submarine btw
MagneticHail Jul 27, 2023 @ 11:19pm 
Thanks i discovered that soon after my comment im dumb lol
Javik  [author] Jul 27, 2023 @ 4:49am 
you need to flick a switch at the reactor to allow it to be enabled, then you can hit the big red button. on the console you change between 3 different settings, not enable it.
MagneticHail Jul 26, 2023 @ 9:12pm 
Great Mod but i dont get how uberdrive works, i set uberdrive in the console and nothing happens, nor does anything happen when i press the big red uberdrive button
PR0_GGRAM3D Jul 17, 2023 @ 6:39am 
nvm i found out those who don't know its /set_emma_talk 1 2 or 3 in the command panel in the bridge
PR0_GGRAM3D Jul 17, 2023 @ 6:35am 
how do you change the voice settings?
Hitman 1 "Monarch" Jun 20, 2023 @ 1:40pm 
everything is green across the board thank you for the fix!
CAW CAAAW!!! Jun 20, 2023 @ 7:06am 
works fine, thanks dude
Javik  [author] Jun 20, 2023 @ 5:50am 
did a re-upload, try now
Hitman 1 "Monarch" Jun 19, 2023 @ 10:28pm 
errors found in content package 'JC-07 Scylla'
Hash calculation returned 6E83198EED17D03C712B092B58B00, expected 375F34242FC10475284446AA9A1B12CC
Hitman 1 "Monarch" Jun 19, 2023 @ 10:15pm 
im having the same problem as MAD
Javik  [author] Jun 19, 2023 @ 5:16pm 
must be some issue on your end with e.g. the steam download, i checked with some friends, all is as it should be on their end as well.
CAW CAAAW!!! Jun 19, 2023 @ 7:23am 
its red in the mod selection and doesn't allow me to place it into the load order
Javik  [author] Jun 19, 2023 @ 2:04am 
its working perfectly fine for me, did you enable the mod?
CAW CAAAW!!! Jun 18, 2023 @ 3:15pm 
the mod doesn't work for me like at all
Javik  [author] May 23, 2023 @ 5:38am 
im not sure what you mean, theres nothing to turn off pump controls with, you can only turn off their power
Shudim May 23, 2023 @ 5:15am 
When you turn off the control of the pumps, they live their lives
Javik  [author] May 21, 2023 @ 2:11pm 
@Shudim what about em?
Javik  [author] May 21, 2023 @ 2:11pm 
@jblockman_59 ive never done the final mission before, i have no clue why that would happen and no way to test/investigate, i hope its not too big of an issue.
Shudim May 21, 2023 @ 12:25pm 
what about the pumps in the ballast?
Hitman 1 "Monarch" May 21, 2023 @ 12:24am 
i've got screenshots if you'd like to see.
Hitman 1 "Monarch" May 21, 2023 @ 12:23am 
I've discovered that in the final mission in the boss room of [UNTRANSLATABLE] players and bots magically float a foot and a half of the ground in the moonpool and in shutle docking.
Javik  [author] May 9, 2023 @ 6:50am 
if you plan on playing with hazardous reactors you need to do this little fix:
the mod is bugged currently and swaps wires around on campaign start

before: https://steamcommunity.com/sharedfiles/filedetails/?id=2973599109
after: https://steamcommunity.com/sharedfiles/filedetails/?id=2973599123

basically move the wire from set_fissionrate to set_turbineoutput, and the wires from meltdown_warning to set_fissionrate
Javik  [author] May 5, 2023 @ 6:02pm 
T3 Scout, updated the description
Hydremajor117 May 5, 2023 @ 2:02pm 
so what's the sub's tier ?
Javik  [author] May 5, 2023 @ 12:14pm 
@Dodgy i pushed an update that includes some autoreactor improvements, namely a temperature gate, if the alarm was caused by temperature this might be resolved now
Javik  [author] Apr 30, 2023 @ 2:19am 
i have never used that mod, my guess would be that it doesnt work with my custom voltage controls
Dodgy Apr 30, 2023 @ 2:09am 
cool sub, why wont the reactor alarm stop sounding when the ship is in reactor power mode? am using hazardous reactors.
Javik  [author] Apr 29, 2023 @ 7:37pm 
stealth is basically battery mode with the engine capped (at i think 50%) to reduce noise
JustSomeEggsInAPot Apr 29, 2023 @ 5:25pm 
smuggling is bad.

that being said who wants 4-5 tonnes of locally sourced husk eggs:deadrat:
Nitram 4392 Apr 29, 2023 @ 2:16pm 
What is stealth mode then?
Javik  [author] Apr 29, 2023 @ 10:07am 
oh wait i just realized you mean something else, that display just tells you whether youre in reactor, battery or überdrive mode with "reactor/normal" just being standard operation and battery running the whole sub on batteries only.
Javik  [author] Apr 29, 2023 @ 10:00am 
its explained in detail in the last two paragraphs of the mod description :) if anything is still unclear feel free to ask about specific things.
Nitram 4392 Apr 29, 2023 @ 9:52am 
What do the different Power modes do exactly?
Hitman 1 "Monarch" Apr 23, 2023 @ 2:09am 
darn, I was hoping to hear a monotone: "too deep, too deep!" or that Japanese phrase that starts with yamate.
Javik  [author] Apr 23, 2023 @ 2:02am 
im not sure how you get from crush depth to sex jokes. i initially had her say something snarky and then play some music but sadly the sound quality was horrible without doubling the mods file size.