Barotrauma
All The Talent Trees + Unlock Parallel Talents
103 comentarios
Drift_Duke 14 MAY a las 8:10 
Hello! Would you consider making this compatible with Botanophobia?
spaceweezle 15 ABR a las 4:08 
I'm guessing the issue with the mechanic tree are due to game updates. I'm still rocking 1.4.4.1 and everything works fine. Well at least the following classes are fully functional:

Captain
Sec officer
Engineer
Mechanic
Clown
Medic

Husk and Hunter classes remain blank.

Endocrine boosters don't work too good with this setup. I changed its properties so that it gives XP instead. At least that way it remains a valuable item.

<StatusEffect type="OnUse" target="UseTarget" disabledeltatime="true">
<Sound file="Content/Items/Button/button.ogg" type="OnUse" range="500" />
<GiveExperience amount="1250" />
cheeeeeeeeeeese 23 FEB a las 16:39 
it just dont
CheekiMcBreeki 23 FEB a las 14:57 
perhaps make it compatible with Hunter's Husk Job
LemonCat 30 OCT 2024 a las 18:16 
Mechanic is broken... I don't see the skill trees
Lobotomy Gaming 9 SEP 2024 a las 19:26 
I love this mod so much!
I also found that the Psyker Job (Vanilla) doesn't work properly in this mod, despite fixing the load order. If you ever get back to updating this mod, could you work that job into your mod?
mwa :3 13 AGO 2024 a las 5:21 
Need separatist job
アンジェル 13 JUL 2024 a las 8:52 
Thanks for the great mod! Me and my crew are enjoying this very much!

I wish it would also add the Harlequin Job and Separatist Job from the author of Acolyte Job and Diver Job as well.

Nonetheless, thanks to you and your mod me and seven other players have more fun playing Barotrauma already!
Argorian  [autor] 11 ABR 2024 a las 10:04 
Mechanic is broken for you? I can double check the code but as no one else has reported this issue it might be a mod conflict.
spranky 11 ABR 2024 a las 5:40 
The problem was if you pick mechanic you can't see the talent tree idk if this something you can fix but that what caused the problem.
spranky 11 ABR 2024 a las 2:30 
We tried having him try it in singleplayer and it worked there but as he tried in multiplayer it didn't work we even tried killing him and let him respawn in on the next mission still nothing
Argorian  [autor] 10 ABR 2024 a las 18:05 
The only thing I can think of is to double check that it's actually enabled, and make sure he doesn't have something else that changes the way the talents are handled.
spranky 10 ABR 2024 a las 10:30 
Hi we tried playing with the mod and it works for everyone except one he has tried reinstalling and restarting the game and all that but still doesn't work.
Argorian  [autor] 3 ABR 2024 a las 12:49 
Um. Not from me sadly. I don't know enough about the coding to do that.
Mirko 2 ABR 2024 a las 22:48 
Considering the exp needed to level up at later points is there a chance for a mod that gives additional talent points per level?
дабстеп мытищи 2 MAR 2024 a las 10:41 
What would happen if you remove it mid-game?
pyro557 3 ENE 2024 a las 9:43 
it worked for me when added mid game
mrcoolize 2 ENE 2024 a las 20:48 
safe to add mid game?
pyro557 17 DIC 2023 a las 8:40 
Argorian  [autor] 16 DIC 2023 a las 21:47 
I just updated the assistant tree today, it was a quick thing. Don't hesitate to upload and use your own version. I mostly made this for my group and someone told me I should upload it.
pyro557 16 DIC 2023 a las 20:09 
Hello since there are alot of people asking for the surgeon and chef is it ok if i upload my edit of this mod until you can return to updating. i have the updated assistant tree and both the chef and surgeon already included in mine.
Zapp Brannigan 16 DIC 2023 a las 6:55 
Mod needs an update for the new Assistant talents. Hopefully sorted when you get a chance.
Reed_33 10 DIC 2023 a las 0:08 
is it possible to add support for the NT Surgery Plus mod?
Argorian  [autor] 4 DIC 2023 a las 12:07 
Go ahead. I plan on adding a ton of mods at some point but I'm busy elsewhere.
Vladmirangel 4 DIC 2023 a las 12:01 
Im here to inform the mod author that i copied and altered this mod's code to work with hungry europan's chef. https://steamcommunity.com/sharedfiles/filedetails/?id=3105358781
Jerm 3 DIC 2023 a las 18:07 
Seems the endocrine booster does not do anything at all. Was hoping to produce a lot of them to get all 18 talents.
pyro557 25 NOV 2023 a las 9:07 
deleted my previous comment i figured it out i accidently deleted a symbol somewhere in the mix speciffically where it cut of the surgeon
Rogress (UA) 25 NOV 2023 a las 6:02 
Just look at how acolyte and diver are implemented and follow this approach. Copy the surgeon talent tree into every separate job. You'll need to search for Captain first and see where his tree ends paste the surgeon talents at the end of the respective job tag and do that for every tree. Then create a new tree at the end that's named "Surgeon" and do the whole thing again. You can just copy any other job and rename things to match the perks in the surgeon mod. It requires some tinkering to figure out why things go where they go.
pyro557 24 NOV 2023 a las 20:04 
so i have put all the surgeon talent stuff(i think) into the file i dont get any errors but i dont see the talent in the tree
pyro557 24 NOV 2023 a las 14:38 
ty
Rogress (UA) 24 NOV 2023 a las 14:36 
Open filelist.xml and delete the expectedhash line there.
pyro557 24 NOV 2023 a las 14:26 
How do i disable teh cache verification thing
Rogress (UA) 24 NOV 2023 a las 13:19 
It is possible to manually add any job to this mod but you'll need to copy the talent tree data for every job in the xml file. You'll also need to send the redacted file to everyone you're playing with and turn off cache verification or however it's called.
pyro557 23 NOV 2023 a las 11:13 
Hello is it possible to add the surgeon from neurotrauma
Fox240{RUS} 19 NOV 2023 a las 6:40 
Please combine with the mod Admiral Job (指挥官)
Argorian  [autor] 16 NOV 2023 a las 10:50 
It is perfectly possible. I'll look into adding more jobs to the mod in this coming week.
LunarOccultist 16 NOV 2023 a las 10:45 
Hello, is it possible to add compatibility with the Harlequin and Separatist jobs as well?
johnnies Mixology Class 2016 7 NOV 2023 a las 7:07 
thank you (:
spaceweezle 6 NOV 2023 a las 17:03 
@ian boy- It worked for me in my existing campaign. There are a few oddities though like unique hires having points in tress without having the primary and secondary prerequisites for them. But according to another user that seems to be normal regardless.
johnnies Mixology Class 2016 6 NOV 2023 a las 16:43 
hey! can i use this on an ongoing campaign? - thanks (:
Fervid Dragon 3 NOV 2023 a las 16:31 
Oh, I was wondering why there were suddenly more trees at the bottom. I love that you've added support for some modded classes! If I could humbly request, could you add support for the Chef class from Hungry Europans?
Argorian  [autor] 29 OCT 2023 a las 12:08 
The talent tree still shows up because of the way the coding works. Without a way to detect if x mod is installed to enable x code I just have to stick it in there. But without the code to enable the talents it's calling on it just creates a blank talent box.
Hitilit 29 OCT 2023 a las 6:03 
Nice!
Rogress (UA) 28 OCT 2023 a las 15:57 
It works! You're the best! I do have to say that there's an additional empty tree now there, maybe from a different mod(listed on this page). For some reason the talent tree still shows up without the mod, I'll download the mod now though. :) I guess there's no easy way to hide it without digging into some code. If people get bothered by it maybe it would be reasonable to just make a branch from this mod with the extra jobs, but I guess we have to wait for someone to complain first. Thanks for adding it so quickly too, you're like lightning! :winter2019happyyul:
Argorian  [autor] 28 OCT 2023 a las 14:48 
Update pushed. Should be compatible with Acolyte Job. Make sure to load Acolyte Job before this one or it won't work.
Rogress (UA) 28 OCT 2023 a las 13:31 
I've tried to modify the files to hopefully make it recognize the talent tree and it didn't work for some reason. It seems I'm missing something necessary for it to see the modded tree, so I'm again stuck. Please test it if you can, maybe it won't mess up the game. I'm somehow expecting the game to throw exceptions when the acolyte mod isn't loaded.
Argorian  [autor] 28 OCT 2023 a las 12:52 
I can 100% make it so that as long as this mod is loaded after the acolyte mod the acolyte job should have all the talents and the other jobs should have the acolyte talents. The problem lies in I'm not sure what happens if you don't have the acolyte mod, adding compatibility could break the mod as is. I can test it though.
Rogress (UA) 28 OCT 2023 a las 12:04 
Hi! Is it possible to add compatibility with the Acolyte Job mod(or any other mod job for that matter)? I'm trying to figure out how to make a patch but with my nonexistent experience I'm clueless how it all works.
spaceweezle 21 OCT 2023 a las 18:09 
@Monika- Ahh I see. Thanks for clarifying that. Turns out the officer I recruited is an alcoholic. I don't much care about that as long as she doesn't bumble about in combat. If anything she can be a semi-competent combat medic. :)
Monika 21 OCT 2023 a las 18:03 
hope this helps, the games code seems to be very sphagetti-ish