RimWorld

RimWorld

Consciousness Patch
37 Comments
Solarius Scorch Nov 19 @ 3:00am 
The error I mentioned earlier is no more, thank you!
Kokorocodon Nov 5 @ 4:23am 
I like this mod, looking forward for the update as the forked version is not working for me
Delmain Sep 7 @ 9:27pm 
Updated for 1.5/1.6 here: https://steamcommunity.com/sharedfiles/filedetails/?id=3564388353

Will delete/remove if Vex wants me too, but I also sent a PR on Github so if he wants to bring those changes in here and publish, that would work as well.
Solarius Scorch Aug 27 @ 7:44am 
Error in Consciousness Patch, assembly name: Consciousness-Patch, method: ConsciousnessMod:DoSettingsWindowContents, exception: System.MissingMethodException: Method not found: UnityEngine.Rect Verse.Listing_Standard.Label(string,single,string)
[Ref F71B84BC]
(...)

Looks like this mod should be recompiled against the current version of RW.
Parz1val Aug 25 @ 8:44am 
Any update on this? Mod settings still empty.
Vex  [author] Jul 16 @ 6:39am 
Gonna have to check what is causing the error. Fix may be out in a few days.
フレシェット Jul 16 @ 5:32am 
When I open the mod settings, this red code will be displayed, and there is nothing on the settings interface.I have 3 mods that all report the same error, so I'm not sure if your mod has any bugs.
Exception filling window for RimWorld.Dialog_ModSettings: System.MissingMethodException: Method not found: UnityEngine.Rect Verse.Listing_Standard.Label(string,single,string)[Ref 6E57C48F] at RimWorld.Dialog_ModSettings.DoWindowContents (UnityEngine.Rect inRect) [0x00073] in <fcfab19af5d14a608a65ebd77f29482f>:0 at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001a6] in <fcfab19af5d14a608a65ebd77f29482f>:0 UnityEngine.StackTraceUtility:ExtractStackTrace ()Verse.Log:Error (string)Verse.Window:InnerWindowOnGUI (int)UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Kokorocodon Jul 11 @ 7:55pm 
update?
mtmfs324215 Jun 16, 2024 @ 1:04am 
谢谢,这个mod很方便的提升了我小人的意识。
Ceratophora May 4, 2024 @ 3:46pm 
Putting the mod right after the official DLCs at the top worked, whatever that is overriding it doesn't anymore
Ceratophora May 4, 2024 @ 3:36pm 
Same issue as Thongor, It was working initially, but at some point I noticed it's capped at %100 doesn't go beyond that. Probably another mod is overriding the calculation somehow. Not sure load order would make a difference
Thongor Jan 23, 2024 @ 12:59pm 
Thanks bunches for this. Although I ran into a weird problem, kinda. I activated the max setting in the mod options, trying to cap the value to 150. well... it kinda always capped it at 100 then. not getting any error. I suppose it is a mod conflict, but with over 400 mods... yeah. no chance of finding that without any errors. welp. hopefully they don't start going over 300. Ludeon really should consider redoing the whole health and stat system. So many things are connected that shouldn't be, while those that should are not.
Anyways. Thanks again for this. :D
Veythara Jan 8, 2024 @ 10:52pm 
got the same issue as Turtleshroom
DisKorruptd Jun 24, 2023 @ 1:29am 
oops, I misread
Vex  [author] Jun 23, 2023 @ 3:59pm 
@DisKorruptd That is the entire point of this patch. To allow stats over 100% to affect consciousness
DisKorruptd Jun 23, 2023 @ 2:01pm 
you should add a setting if there isn't already to allow over 100% to affect consciousness too
Twitxx Apr 11, 2023 @ 11:56pm 
Fair enough, might've just been a weird thing happening and then I overreacted. Had some other 100+ "volunteers" in the meanwhile and I haven't noticed the "issue" again.
Flex ape Apr 11, 2023 @ 9:32am 
@Twitxx They have a chance to die if they are knocked down and their consciousness is below a certain level, which is also a vanilla thing
Twitxx Apr 8, 2023 @ 4:49am 
Are we sure that the mod doesn't reduce the consciousness further more? I know it's vanilla behaviour for a pawn to die if the consciousness is reduced too much but I've never had one die because of wounded (not destroyed) organs and I routinely harvest my prisoner's organs whenever there's a raid (like any other casual Rimworld enjoyer of course).
Vex  [author] Apr 7, 2023 @ 2:12pm 
@Twitxx That is the default rimworld behaviour.
Twitxx Apr 7, 2023 @ 12:54pm 
Tried this mod earlier and I'm pretty sure that lower breathing, bloodpumping and blood filtration change consciousness when bellow 100% as well. As in, one of my colonists had reduced consciousness due to a scarred lung which was affecting breathing. Also, one prisoner died due to anaesthesia because he had reduced consciousness affected in turn by the damaged organs that caused lower breathing and bloodpumping. No missing organs, just from several wounds.

Just to make it clear, having this mod can kill your pawns if they happen to take too many wounds to lungs, kidneys and heart as their consciousness will be reduced furthermore.
Vex  [author] Feb 25, 2023 @ 2:22am 
I honestly do not know how. But can try to take a look into it.
kamikadza13 Feb 25, 2023 @ 1:49am 
Can you add Translation/Keyed?
Wyrd Feb 11, 2023 @ 4:20am 
Awesome, cheers for sussing that out, the hunt continues then
Vex  [author] Feb 10, 2023 @ 7:43am 
Checked to make sure. And no differences for calculations below 100% that I can see.
Vex  [author] Feb 10, 2023 @ 7:39am 
@Wyrd, It should not affect these calculations if the given stats are below 100%. 50% breathing is the same with and without the mod from what I tested. But I can take a look again.
Wyrd Feb 10, 2023 @ 7:09am 
Does this affect how consciousness is calculated when these stats are less than 100% as well? Something I've downloaded is causing downed enemies to get up really quickly and I'm trying to narrow it down.
AnotherAbyss Jan 9, 2023 @ 7:15am 
This is great. Thanks for putting this together.
bonafide boofer Jan 7, 2023 @ 7:17pm 
for some reason, i had come to the conclusion that this was already vanilla. thanks.
SanguinarcAQL Jan 5, 2023 @ 4:25pm 
Oh okay thanks !!
Vex  [author] Jan 5, 2023 @ 12:52pm 
@TurtleShroom Works without issue in 1.3 when I just tested it.
Vex  [author] Jan 5, 2023 @ 12:48pm 
@SanguinarcAQL
The mod uses the basic Vanilla calculations, but uncaps them.
Breathing and Blood Pumping should Scale by 20%, for each point over 100%. Blood Filtration should scale by 10% for each point over 100%. Meaning if you have 150% blood filtration, you get 5% more consciousness.

I haven't directly touched the calculations itself, so I didn't think it would need a mod menu, but can try to add it.
SanguinarcAQL Jan 5, 2023 @ 12:11pm 
I love the idea ! But can we know the calculation behind this mod ? Is there a mod menu to edit it ?
TurtleShroom Jan 5, 2023 @ 11:24am 
Does this Mod work with V1.3 ?
Vex  [author] Jan 5, 2023 @ 11:05am 
@Masterofgaming22 Unless CE edits PawnCapacityWorker_Consciousness, it is CE compatible.
But feel free to make a patch.
Masterofgaming22 Jan 5, 2023 @ 10:13am 
ce?