Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
you can use Xenotype Spawn Control to (sadly manually) adjust/ add xenotypes (both mods and your own custom) to factions! I did (just) put a suggestion for moders to be able to manually put their xenotypes in by default.
also, maybe a gene-city faction would make sense, as well as a faction of lowers who "broke free" and rebeled?
you could do similar with others of your mods, and even have some of them interact with one another!
It would be nice to see some mod that are just, only genes......