Dwarf Fortress

Dwarf Fortress

Smelt Ore By Product
52 Comments
Gawain Sep 28 @ 3:40pm 
Ah, defeated once more by not reading more than the first sentence
Qev  [author] Sep 21 @ 9:52pm 
Yup, it's right there in the mod description. :) Unfortunately there's no consistent way to make this mod do what it does while preserving silver recovery from tetrahedrite. Actually, I should update that, as tetrahedrite can also be smelted as a silver ore and won't produce copper.
Gawain Sep 19 @ 4:04pm 
I noticed that when I told it to smelt copper ore, it only produces copper from Tetra, not any silver at all
Qev  [author] Mar 10 @ 12:03pm 
MOUNTAIN are the vanilla dwarf race; this mod only applies to them. The only things left that I can think of that would make it not appear are: using a mod to play another race, or the mod wasn't enabled when the world was generated.
Lasse :)))) Mar 7 @ 4:46am 
Not sure what you mean by reactions to the MOUNTAIN entity, it is in the bottom though :O
Qev  [author] Mar 6 @ 4:44pm 
@Lasse Oop, sorry for the late reply, didn't get a notification > <

As far as I can tell the mod is working fine; it does only add the reactions to the MOUNTAIN entity (ie. dwarves), however. It's possible that another mod might be overwriting its changes, so try loading SObP near the bottom of your mod order.
Lasse :)))) Mar 2 @ 1:10pm 
cant see this when smelting, do i have to setup something? or is this mod not for latest DF
Qev  [author] Nov 7, 2024 @ 9:56am 
Usually that happens if something added further down the load order replaces the MOUNTAIN entity; try moving SObP to the bottom of your load order.
greyhome Nov 3, 2024 @ 5:57pm 
any idea why this isnt showing up after enabling? it was working fine in my last world but gone in this new one...
Qev  [author] Sep 17, 2024 @ 10:34am 
Per the Dark Ages mod: "Any mods to Dwarves or Vanilla Entities will conflict with DA:5." It's likely their mod replaces the MOUNTAIN entity entirely. You can try moving SObP to the end of your load order but it depends on how they made their mod work.
JoaquinALS Sep 15, 2024 @ 1:42pm 
why isn't compatible with dark ages?
GrumGully Jun 16, 2024 @ 10:13pm 
The metal smith workshop wont accept any non vanilla (Iron, steel) anvil. So if you spwan in with a random one make sure you change it before you embark.
Qev  [author] Jan 10, 2024 @ 11:41am 
It only adds the new reactions to the default dwarf civilization (MOUNTAIN), so you'll need to patch it for other civs.
Aether Jan 8, 2024 @ 8:29pm 
Does this mod add the reactions in a way that everyone gets it, or do I need to manually patch it in if I play with a civilisation other than dwarves?
Qev  [author] Aug 27, 2023 @ 1:29pm 
The only issue with adding a coke reaction is that (unlike ores) lignite and bituminous coal produce different amounts of coke when processed, which I can't really do in a single reaction. :/
bwc153 Aug 9, 2023 @ 7:21pm 
Can you add a job for making Coke from lignite/Bitumite Coal?
Qev  [author] Jan 28, 2023 @ 11:52pm 
When in doubt, put this one last. Some mods replace the dwarf entity entirely in order to make their changes, which will override SOBP unless SOBP comes after it.
Celeste Goodfilly (She/Her) Jan 27, 2023 @ 3:57pm 
this doesn't seem to be working in my game. Is there a particular order i should put it in when generating the world?
Qev  [author] Jan 18, 2023 @ 10:27pm 
The issue is that there's three silver ores but only one gives silver, and there's no way to make one reaction that can take that into account. That said the original jobs to smelt tetrahedrite are still there to use in that case.
LEOTARD Jan 18, 2023 @ 7:57pm 
any way to fix the copper smelting behaviour? so it gives the silver.
Qev  [author] Jan 16, 2023 @ 5:59pm 
It needs to come after any mod that might delete-and-replace the MOUNTAIN entity (ie. dwarves). When in doubt, load it last. :)
Purple Guy Jan 16, 2023 @ 8:37am 
No idea why, but I think it isn't loading with my mod list. Is there an order you recommend?
Qev  [author] Jan 14, 2023 @ 12:35pm 
Thanks! I'm glad it's making everyone's gameplay a little better. :)
Leftbones Jan 14, 2023 @ 10:45am 
Just wanted to drop back in and say how amazing this mod is. It's so much more convenient to just use a "smelt iron ore" task rather than having to do hematite, limonite, and magnetite individually. This mod is a game changer and I won't be playing without it ever again.
Loyalist George W. Burns Jan 10, 2023 @ 4:24pm 
yea, didnt read as much as i should of but i love this its very handy!
Qev  [author] Jan 10, 2023 @ 1:47pm 
It's an interesting idea, I'm not quite sure how to go about it though. XD
Sion Jan 10, 2023 @ 7:28am 
bruh the dude below me
lmao
Loyalist George W. Burns Jan 9, 2023 @ 1:44pm 
i admit made this post before i used to mod, i thought it was a single option and would use any ore to smelt the correct ore, so my b
Qev  [author] Jan 8, 2023 @ 4:35pm 
I'm not entirely sure what you mean?
Loyalist George W. Burns Jan 8, 2023 @ 6:51am 
oh thank god was so annoying. any chance we could get a crafting version of this?
Qev  [author] Jan 1, 2023 @ 12:35pm 
Try unsubscribing, then deleting the folders for this mod from both the \mods and the \data\installed mods folders (there might be two in each of those folders), then resubscribe and generate a new world. DF gets really clingy about old mod versions. XD
Nord Jan 1, 2023 @ 11:56am 
@The Master, which version is appearing in your mod list? I suspect you're locked into an older version that may not be behaving any longer...
The Master Jan 1, 2023 @ 8:09am 
It does not. Interestingly, a totally different mod for making stuff like bulk bedroom sets *also* doesn't do anything.
Qev  [author] Dec 31, 2022 @ 12:36pm 
The reactions should at least show up, even if another mod has made conflicting changes... Does "Smelt iron ore" appear as an option in Work Orders?
The Master Dec 31, 2022 @ 12:32pm 
I've generated tons of different worlds and I've never seen it, It's very strange.
Qev  [author] Dec 31, 2022 @ 12:14pm 
Make sure you're generating a new world after installing the mod; you can't add new mods to existing games in DF.
The Master Dec 31, 2022 @ 6:42am 
I have tried again and again to see any proof of this mod actually working and I've come up empty. Regardless of load order, regardless of not using any mods that touch anything to do with what this does, I have never seen the extra menu in the workshop OR work orders menu this is supposed to add, nor any extra orders it's supposed to add anywhere.
Qev  [author] Dec 30, 2022 @ 12:58pm 
@BrynnAndButter All of the vanilla smelting orders are untouched! This just adds a new category with additional orders.
BrynnAndButter Dec 30, 2022 @ 12:35pm 
Does this still allow you to use the vanilla smelting orders as well? Or does it replace them completely?
Qev  [author] Dec 30, 2022 @ 12:11pm 
@Tantal Not currently, since they have different output amounts, which can't be accounted for in a single reaction. :(
Tantal Dec 30, 2022 @ 9:32am 
Does it affects bituminous coal & lignite?
Qev  [author] Dec 29, 2022 @ 4:46pm 
@Leftbones You can queue up the orders in the smelter or via the manager. "Smelt iron ore" for example will start a job that will grab any iron ore and smelt it.
Leftbones Dec 29, 2022 @ 7:33am 
How does this work exactly? I forgot I had it installed and didn't notice anything different. Does it only work with workshop-specific orders, or manager orders too?
madpoet Dec 28, 2022 @ 5:23pm 
I didn't realize I needed this so badly until I had it
Qev  [author] Dec 28, 2022 @ 12:39pm 
Small update, galena wasn't outputting the correct amount of silver, fixed!
Alexander Dec 28, 2022 @ 2:12am 
Great QoL Idea!
Qev  [author] Dec 26, 2022 @ 10:27pm 
@Brick That's just a bit of editing with GIMP. :)

A firelight graphics mod would be kinda keen though...
Brick Dec 26, 2022 @ 10:05pm 
Did you edit the shadows onto the image or is it some sort of mod? Looks cool
OptimusPrimordial Dec 26, 2022 @ 8:46pm 
Thank you! Making individual work orders for every stone was painful.
DOGGY Dec 26, 2022 @ 7:46pm 
@Qev thx. It's nice to see more and more product simplification modes coming out! I haven't used this mode yet, but I'll use it for the next fort