Dwarf Fortress

Dwarf Fortress

Additional Races: Naga
75 Comments
Tapioka Jun 17 @ 12:18pm 
@Canadianeurysm I have those two mods and they work normally, you might be using another mod that causes the crashes. Just a reminder that Forthammer isn't compatible with mods that edit the vanilla races.
Bad Decisions Mar 17 @ 4:26pm 
does more arms mean they can carry and use more weapons at the same time? or is it just an aesthetic, lore thing?
Canadianeurysm Mar 16 @ 10:54am 
I think this mod is incompatible with Forthammer, I get a CTD whenever I run it in the same modlist as Forthammer. Not entirely sure why.
2chuu4u Sep 14, 2024 @ 12:31pm 
An update on my last comment: You can choose how many arms you get, through the Gender Select button.

Also, this mod seems to be missing a Helm graphic for Shellsteel on non-naga creatures.
2chuu4u Jul 3, 2024 @ 7:09pm 
Quite the agree.
At the least, adding "All Pops Playable" to the entities file is a pretty quick and easy way to at least have them playable in Adventure Mode.

Though I don't know if it will have access to Shellsteel and the like. Or if you can choose how many arms you'd get.
ThePhantomX64 Jun 29, 2024 @ 9:27pm 
wish this mod and your others where updated especially since Adventure mod is coming soon and is currently in open beta.
fakenewsknight Nov 14, 2023 @ 11:29pm 
Heya, loving the mod in my current playthrough! However, there's one glitch I keep encountering. Every armored naga person who comes to my fortress for trade wears two mail shirts at the same time. Not sure why this happens, but it does. I've not fought them yet, so I dunno if it gives them any combat advantages (got I hope it doesn't make their torso armor twice as strong), but I thought I'd just put the issue here.
DragonlordCringe Mar 3, 2023 @ 6:46am 
nevermind, i ended up having fun :spyro:
DragonlordCringe Mar 3, 2023 @ 5:58am 
im not sure if there are "friendly" werebeasts, but a nagi transformed in the middle of my tavern and is just chillin'. Might be a bug, but its pretty cool
Amaze Feb 19, 2023 @ 6:04am 
I like how me naga wrote a book titled "Who's in Paris?"
FEET SEEKING MISSILE Feb 18, 2023 @ 3:50pm 
snek mommy zoo time
Diggle Feb 7, 2023 @ 8:33pm 
does anyone know what combat skill effects glaive combat?
intimidateing horse Feb 7, 2023 @ 2:14pm 
finally a mod that adds the people who were in paris
Anyndel Feb 7, 2023 @ 11:43am 
A general comment for all your mods, I would reccomend setting their starter biome to just [START_BIOME:ANY_LAND] like goblins because after a lot of world generation attempts I saw most civs werent really getting placed much given how rare the biomes tend to be compared to the locations available to goblins and humans, so as a result way more goblin and human civilizations are spawned, which in world generation means they end up just wiping them most of the time. Giving them ANY_LAND instead makes them spawn and survive more reliably
Rparvitn Feb 4, 2023 @ 12:47am 
I found compability problem, description not from me:

"gadgetpatch [создатель] 11 ч. назад
@Rparvitin Taking a look a the source, it seems that the Additional Races mods change vanilla Dwarves to add graphics for extra weapons, which conflicts with changes made by base Creature Graphics Extended.

TL;DR, this is a CGE and Additional Races problem, not a problem with this mod, so it's out of my hands. If you want to fix it on your end, you can delete "installed_mods/sm_cv_naga/graphics/graphics_naga_vanilla_patch.txt". It will hide naga weapons on Dwarves though."
mickeyzord Feb 2, 2023 @ 3:23pm 
UPDATE: SO APPARENTLY VISTING NAGA WILL CLAIM YOUR NESTBOXES TO LAY EGGS?!
mickeyzord Feb 2, 2023 @ 3:11pm 
uhhh...I found Nagi eggs...after the naga showed up to my tavern...and I think my dwarves are trying to eat them...
Flodos [47th JOU] Jan 31, 2023 @ 7:57am 
They also had no pack animals, so I couldn't even trade much to them.
Flodos [47th JOU] Jan 31, 2023 @ 7:56am 
I just got my first Naga caravan, but they arrived with nothing to trade?
nvmthanh1992 Jan 26, 2023 @ 9:12am 
My dwarf equiped a Shellsteel spear , the spear become invisible like he holding nothing .
Rake Jan 19, 2023 @ 3:35am 
it seems like the demon lords of the naga don't produce a slab during the worldgen, nor they make a pact with some deity to stay on the world. It is intended or it's kinda of an hardcoded function of the gobbos civ ans as such can't be replicated?
Mirazent Jan 17, 2023 @ 9:53am 
everything is ok, thanks)
I've already figured it out)
I needed for my mod, which rebalances the materials)
Alll-Mer Jan 17, 2023 @ 9:09am 
@Mirazent are you wanting to see the stuff you edited or the shell stuff from this mod?
Mirazent Jan 12, 2023 @ 10:41pm 
@SEEU

"Yea, until they give modders a way to add new stuff to existing graphics files, I can't make them appear correctly on any other race without fully overwriting the dwarf's graphics file (which I don't want to do, mostly just because I'd like to keep this mod as compatible with others as possible).

Hopefully we'll get that ability soon. Or maybe there's already a way and someone can enlighten me. :hubbahubba:"
====
can you tell me how to do it for personal use?
I have a mod that allows you to craft armor/weapons from inaccessible vanilla materials.
I want them to be visible from these materials.

Thanks in advance )
TheDarthKnight Jan 9, 2023 @ 9:36pm 
Several of the Naga visitors to my tavern have decided it is more fun to jump into the nearest pond and stay there for a while. One of them eventually left the pond and went to the tavern after they got pulled into a fight. Is this an intended behavior?
Digganob Jan 6, 2023 @ 12:14pm 
I just had what might be a good idea for a civilization: Boar men. Everyone wants orcs, of course, they're a fantasy classic. But we already have goblins, and they fill many of the niches orcs often do. But boar men would be interesting as they're not often done, yet have a lot of similar vibes as orcs do, being somewhat larger than humans, tusked, brutish, etc. They also might have some potential for interesting mechanics. Being able to enter martial trances would be reasonable for them, considering their *ferocious charges*.

Though, there already is a wild boar man in the game. Don't know what would have to be done about them.

Anyways, this is just an idea.
Kaaros Aleri Jan 1, 2023 @ 6:37pm 
Good to know you're working on it!
SEEU  [author] Jan 1, 2023 @ 4:47pm 
My guess is its because they're amphibious (so they path through water) but their pack animals are not. I've got a few things I'd like to fix with the Naga so I'll be hitting them soon and that will be one of them.
Kaaros Aleri Jan 1, 2023 @ 4:05pm 
I have a consistent issue with merchant caravan pathing through water. Once their pack animals gets into deep water the caravan bugs out and never properly unloads and then just leaves. Anyone else bumped into this issue? My map in particular is an issue because it's a 4 way river with a ton of pools.
SEEU  [author] Dec 31, 2022 @ 8:48am 
You can just delete the object def and the reaction and you should be good... probably.

I don't know if the graphics def will complain. If it does, you'd have to remove the refs from there as well.
arkhaeart Dec 31, 2022 @ 7:08am 
Good mod, but what if I want to remove shellsteel from it? If I delete shellsteel reaction, object definition and permitted reaction from raws, will that work, or will the mod be broken?
aptom203 Dec 30, 2022 @ 4:31pm 
I erroneously thought that shellsteel bolts from this mod did not work correctly, but it's just a vanilla bug with marksdwarves.
SEEU  [author] Dec 29, 2022 @ 2:56am 
Yea, until they give modders a way to add new stuff to existing graphics files, I can't make them appear correctly on any other race without fully overwriting the dwarf's graphics file (which I don't want to do, mostly just because I'd like to keep this mod as compatible with others as possible).

Hopefully we'll get that ability soon. Or maybe there's already a way and someone can enlighten me. :hubbahubba:
Fath Dec 29, 2022 @ 2:53am 
I noticed the graphics for shellsteel weapons don't show up on dwarves. I made a full set of shellsteel short swords with bars from melted down loot (the ant people in the caverns seem to have weapons made with it in abundance) and they don't appear even when held in hand.

Besides that, I've been having fun with this mod and your other ones as well, really been making my worlds more interesting!
MattFright Dec 28, 2022 @ 9:11pm 
Not sure if this is even worth/possible to fix (or if you'd want to at all) but i've had bat men invade and one was using shellsteel gear. Didn't seem to have killed a naga for it or anything either, it only had one kill and it was a forgotten beast, and his buddies had no kills.
KM.One Dec 27, 2022 @ 4:15pm 
Do Naga steal children? I just generated a new world and there are 4 "Dark Elven Pits" in the middle of the Dark Naga Pits
WaKKO151 Dec 26, 2022 @ 6:28pm 
Skaven!!!!!!!!!
SEEU  [author] Dec 26, 2022 @ 6:18pm 
There is no way to make shellsteel as a dwarf. The only way to obtain it at all would be trading (the naga should be able to produce it, but I haven't checked it they do) or melting down shellsteel items.

The reaction exists, so I don't see any reason you couldn't add it to the dwarf raws, but that was not my intent.
Riot Dawn Dec 26, 2022 @ 6:07pm 
Is there a way to make shellsteel as a dwarf?
Silver Crescent Dec 26, 2022 @ 5:40pm 
Could we get Arachne and Kitsune?
Shai-Hulud Dec 26, 2022 @ 11:56am 
THESE LOOK SO COOL.
Can't wait to use them in adventure mode.
-Ordinique- Dec 26, 2022 @ 8:49am 
skaven +
Cpt.Korggan Dec 26, 2022 @ 2:07am 
Skaven would be massive and let us properly simulate 40k. Eternal war with the ratmen makes them our hated enemy.
Smerg the Dargon Dec 25, 2022 @ 5:11pm 
Can't play 'em? Aw...
SEEU  [author] Dec 25, 2022 @ 10:36am 
Skaven/Rat people is actually on my potential to-do list. I really want to go back and refine what I have soon though, so if I did it wouldn't be for a bit.
Lord Gwýðion Dec 25, 2022 @ 10:11am 
Question: would you be able/willing to work on a Skaven playable race mod? :3
Deon ☣ Dec 25, 2022 @ 4:43am 
The problem is that you cannot simply patch another definition of graphic on existing creature. You would have to redefine the whole creature graphics. That's why I went with Total Conversion route.

Hopefully they improve it in the future.
SEEU  [author] Dec 24, 2022 @ 8:46pm 
As far as I'm aware, it's not currently possible. I have them already in the sprite sheet and I have a file with the proper graphics raws for dwarves there, but unless I overwrite the existing vanilla dwarf graphics file it will not do anything. Hopefully a way will be found or they'll add a way soon.
El Mexicano Volador Dec 24, 2022 @ 8:06pm 
ever find a way to make the new weapon wieldable graphics show on dwarves?
SteelNorthman Dec 24, 2022 @ 7:58pm 
I have personally had 3 friendly races come and trade and then 2 hostile races attack,