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Also, this mod seems to be missing a Helm graphic for Shellsteel on non-naga creatures.
At the least, adding "All Pops Playable" to the entities file is a pretty quick and easy way to at least have them playable in Adventure Mode.
Though I don't know if it will have access to Shellsteel and the like. Or if you can choose how many arms you'd get.
"gadgetpatch [создатель] 11 ч. назад
@Rparvitin Taking a look a the source, it seems that the Additional Races mods change vanilla Dwarves to add graphics for extra weapons, which conflicts with changes made by base Creature Graphics Extended.
TL;DR, this is a CGE and Additional Races problem, not a problem with this mod, so it's out of my hands. If you want to fix it on your end, you can delete "installed_mods/sm_cv_naga/graphics/graphics_naga_vanilla_patch.txt". It will hide naga weapons on Dwarves though."
I've already figured it out)
I needed for my mod, which rebalances the materials)
"Yea, until they give modders a way to add new stuff to existing graphics files, I can't make them appear correctly on any other race without fully overwriting the dwarf's graphics file (which I don't want to do, mostly just because I'd like to keep this mod as compatible with others as possible).
Hopefully we'll get that ability soon. Or maybe there's already a way and someone can enlighten me. :hubbahubba:"
====
can you tell me how to do it for personal use?
I have a mod that allows you to craft armor/weapons from inaccessible vanilla materials.
I want them to be visible from these materials.
Thanks in advance )
Though, there already is a wild boar man in the game. Don't know what would have to be done about them.
Anyways, this is just an idea.
I don't know if the graphics def will complain. If it does, you'd have to remove the refs from there as well.
Hopefully we'll get that ability soon. Or maybe there's already a way and someone can enlighten me.
Besides that, I've been having fun with this mod and your other ones as well, really been making my worlds more interesting!
The reaction exists, so I don't see any reason you couldn't add it to the dwarf raws, but that was not my intent.
Can't wait to use them in adventure mode.
Hopefully they improve it in the future.